Fighting teleporting WW barbs? I've been seening a certain goob running amok which has led me to think about how one would go about fighting a barbarian with high/max resists, a crazy whirlwind, and the ever-present Enigma for the topping. A few problems must be solved: 1. Survive at least one whirlwind 2. Manage to attack back (and hit) 3. Win (at least some of the time) How does the paladin's Thorns aura work vs. whirlwind? If the paladin takes a hit and lives, will Thorns return 800%+ received damage back (depending on slvl) immediately, or is the returned damage subject to the PvP penalties all over again? Wouldn't Smite be the skill to use alongside Thorns in a case like this? Assuming the pally lives through the whirlwind and returns damage, the ITD would prove helpful vs the barb's assumed high defense. Or, if the whole thing sucks, what sort of character would be decently suited for taking down a barb?