Endgame Warrior Builds Yo. I'm Clervis. I'm a big fan of the Warrior class. So, I thought I'd put together a little break-down on the potential of the elite warrior. So it's become pretty apparent that the best builds for the warrior (as far as offensive and defensive capability) fall into some pretty distinct categories. Mana maximization is the chief focus of any end-game build, but variety is built in sacrifices made toward these three dimensions of approach: AC, leech, or life. So I came up with four endgame options that I call the Ronin, the Whale, the Glass Cannon, and the Armadillo. The Ronin is a build based around Helm of Sprits. The Whale is a low-AC build with massive amounths of life. The Glass Cannon is a low-AC high mana build. The Armadillo is the high-AC option. Notes: 1. All builds have max block and max to-hit. 2. All builds are based on clvl 50. 3. I stuck with King's Sword of Haste for all builds. It's the fastest killer in Hell mode and can achieve stun-lock. 4. "GetHit" is based off of the maximum threat, which is Blood Knights, Balrogs, & Azure Drakes on Dlvl 13 Hell only. This requires 285 AC to max out at 15%. Dlvl 14 maxes at 20%, hence 280 AC is maxed. Likewise, dlvl 15 is 25% and dlvl 16 is 30%. Therefore, 285 AC and and 270 AC are negligibly different, hence GetHit: 15% to 30% are practically equivalent. 5. Offensive spells in Hell mode are much less effective than in NM and Normal. The emphasis on mana is used primarily for tele-transportation, tele-killing, and stonecurse. 6. Holy Shield of the Tiger is technically possible to superior to Awesome Shield of the Tiger, but ridiculously rare. It would, however, considerably help the Ronin. 7. Yes, I know the gear of these builds are rare, especially the jewelry, but it is out there, and those that reach clvl 50 are most likely going to find at least one or two of them. The Ronin Helm of Sprits Awesome FPM of the Stars Awesome Shield of the Tiger 2xObsidian Jewelry of the Zodiac Dragons Jewelry of the Zodiac King's Sword of Haste Life=510 Mana=230 GetHit=31% Res(M/F/L)=75/75/75 Life Steal Pros: Durability. Can solo Hell mode without a single trip to town. Near consummate AC (if perfected). Lifesteal saves mana by foregoing heal. Cons: Low mana. Can tele for transportation and the occasional tele-kill, but has to use stonecurse sparingly. Therefore, relatively slower killing speed (but doesn't need to refill in town). Gameplay: Quintessential Ronin. Can hack away all day on melee types. Ranged attackers requires creativity. The Whale Ruby Armor of the Whale Diamond Helm of the Whale Emerald Shield of the Tiger 3xDragon's Jewelry of Zodiac King's Sword of Haste Life=688 Mana=339 GetHit=100% Res(M/F/L)=75/75/50 Pros: Great life. Good mana. Cons: Low AC so block-intensive. 50% lightning resist (not a big deal). Gameplay: Can't take on more than 3 melee opponents. So, must use corners or stonecurse for mobs. High life and mana make him great against ranged attackers. The Glass Cannon Royal Circlet Ruby or Diamond Armor of the Whale Emerald Shield of the Tiger 3xDragon's Jewelry of Zodiac King's Sword of Haste Life=608 Mana=389 GetHit=100% Res(M/F/L)=(50 to 75)/(50 to 75)/50 Pros: Great mana. Good life. Cons: Low AC so block-intensive. 50% fire or magic resists, and 50% lightning resists. Gameplay: Stonecursing, tele-killing machine. Needs to be real careful in melee mobs, though. *Note: An armor switch in your inventory can offset the resists issue. *Note: Since AC isn't an issue, Naj's, Nightscape, and even Scavengers are all viable armor alternatives, and each give a unique dynamic to gameplay. Naj's: 70%ResAll,+25mana. Nightscape: 70%ResAll,FHR,LowLightRadius!, Scavengers: 75%L,-15Damage. The Armadillo Royal Circlet Awesome FPM of the Stars Emerald Shield of the Tiger Obsidian Jewelry of the Zodiac 2xDragons Jewelry of the Zodiac King's Sword of Haste Life=530 Mana=340 GetHit=25% (30% Dlvl 16) Res(M/F/L)=75/75/75 Pros: Great defense. Good mana. Cons: Feeds on potions. Gameplay: Nice all around warrior mage. Can liberally use tele-kills and stonecurse, and needs to heal far less than the low-AC builds. ................Life...Mana..GetHit..Resists..Leech..........Melee..Ranged Ronin.........510....230....31%....Maxed....Yes...........1st.......4th Whale........688....339....100%..50L.........No............3rd.......2nd GlassCanno.608....389....100%..50L,F/M...No............4th.......1st Armadillo....530....340.....25%...Maxed.....No............2nd.......3rd Verdict: The analysis shows that a solid contender is the Armadillo, landing in second in melee and almost tied second in ranged. His slightly lower mana is offset by his lower reliance on heal and stonecurse against melee characters, as opposed to the low-AC builds. The Ronin further offsets the reliance on potions and heal(costs a whopping 63 mana at clvl 50) and can keep rolling without a break in the action. The mana difference, therefore, is the difference of 1.5 Heals that the Ronin won't have to use. The other two are certainly viable, but might require more regular trips up to Pepin. The Whale's healthy red bubble means the pesky succu*****es will be more tolerable, and his high mana encourages prompt retribution. The Glass Cannon is a warrior mage in the purest sense. His high mana and high life enables him to come down hard on ranged attackers. It also allows him to use stonecursed roadblocks in melee situations. On top of this, he is also uniquely modifiable. A Naj user gets a nudge more mana. A Nightscape user can creep up and control the influx of attackers. And a Scavenger user may loose the 100 life, but reduces attacks by 15, which equates to one more melee hit per bubble, or 3 or 4 more ranged attacks. All of these have different effects on gameplay style. But, the killing speed on all of these is essentially very much the same. So it ultimately comes down to preference of gameplay style.