Latest Diablo 3 News
DiabloWiki Updates

Efficient Act 3 Farming Builds: Between Infinite WW and Ghom kill build.

Discussion in 'Barbarian' started by adastra, Aug 17, 2012. | Replies: 17 | Views: 3568

  1. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    I have a question about builds.

    Act 3 Inferno is new to me. I have been using the 'Infinite WW' set-up in act 2 for a few weeks building my new arsenal. And yesterday, after a few key gear upgrades, I tried act 3 again. I was elated to make some clean kills. It feels like uncharted territory but, I know it's not. Most of you have been there for weeks. After scratching and clawing my way, once piece of earned gear at a time, I finally arrive. I'm here.

    And, yesterday, for the first time, I cleared most elites (a few I could not kill) achieved 5 stacks and face-rolled Ghom.

    But, I had to use two different builds to get from quest 1 to beating Ghom. What I'd like to know is ... is there a better in between build? I'm thinking ... I finally have the gear ... I just need the knowledge. Does anyone have a viable build suggestion that could help me farm act 3 a bit more efficiently? Once I got past Ghom it didn't seem that my infinite WW build could provide enough defense or damage. OF course, the nice thing about it is ... WW never seems to end until you're dead. In Act 3, after Ghom, it should be called the "WW till you Dead build"

    My WW build:
    http://us.battle.net/d3/en/calculator/barbarian#ahkRPU!ZYW!YYcYcZ



    FYI ... I probably would have just kept going with my WW build forever. I love it. I want to WW all day long. But, when I finally got to Ghom he owned me over and over. I lost my 5 stacks and I was about to just quit when I remembered seeing posts about 'how to kill Ghom' ... so I googled it; watch a youtube video and the OP of the video was using this build.

    http://us.battle.net/d3/en/calculator/barbarian#WPiXkQ!VbX!cZcacb

    He crushed Ghom quickly and afterwards shows his gear and it's no where near as decent as my 'so-so' gear. So, I'm wondering ... is this a hell mode video? LOL ... No, it was Inferno mode Ghom for certain. And, if it looked easy it's only because this skill build is that good against Ghom.

    I couldn't believe it when I finally tried it. I change my skills to be like the 'original poster' and rub Ghom out in under 2 minutes.

    I'm thinking I'm unstoppable! On to the next quest! I run out onto the battle field with the same set up and immediately get crushed again. I tried switching back to my WW build but, I was finding several monsters that could take me down with ease.

    So, before we go any further ... please make a few build suggestions for me, if they're not a secret.
    And while we're at it ... does anybody know why Bliz wont let us switch between builds without losing our Neph Valor Buff? Is there really a good reason why we should be able to switch between builds during a play through? After yesterday I'm realizing that having a way, a hot key, to quickly switch between builds would make this game better.
  2. Karth

    Karth IncGamers Member

    Joined:
    Nov 16, 2009
    Messages:
    1,565
    Likes Received:
    0
    Trophy Points:
    165
    You lose Nephalem Valor when switching builds because Blizzard wanted there to be a real penalty for switching builds. Switching builds without any penalty would make the whole game about twice as easy; any time you run into trouble you could just swap skills to a build more suited for your situation and keep moving, instead of developing a build with some flexibility or working around your build's weaknesses.

    That said, a more standard whirlwind build looks like this: http://us.battle.net/d3/en/calculator/barbarian#ahkRPU!ZYb!YZcYcZ
    Hurricane improves your movement speed when using whirlwind which makes you safer (you can get out of trouble faster) and allows you to drop more tornados via Run Like the Wind. You shouldn't really need the extra fury from Wind Shear; it takes a very small amount of crit chance gear to make this build work. The extra armor from Nerves of Steel should help your survivability a good bit too, while Animosity's benefit is quite small.

    A whirlwind build that will plow Ghom without changing skills looks like this: http://us.battle.net/d3/en/calculator/barbarian#hQkRPU!ZYb!ZbcYcZ but requires more specific gear, including more chance to crit gear, to make work well. It also takes a bit of practice, since if you screw up and run out of fury you can get stuck due to the lack of a generator. I use this build, but I still don't bother to kill Ghom when I farm A3; I don't feel it is worth the time to run all of the areas and quests; some aren't very time-efficient.

    If the top build won't help you in A3, you may just need better gear to use the WW/RLtW build in A3. You might try the Furious Charge build that has a thread somewhere below this one.


  3. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    Karth! It's you again! Thanks buddy.


    So, one the second build ... I'm looking at it and wondering what keeps it up? If War Cry is your only Fury Generator from zero fury; You're saying that the Crit chance is this build's Viagra. But, Do I have enough CC? I have 19% in gear before skills and buffs;

    skills provide me with 3 % from battle rage, 5% from Ruthless passive, 10% from my main hand Weapons and 10% additional CC when I'm the Berzerker. so, do I have enough CC viagra, I'm at a total of 47% CC. Will I be able to handle the second build? That's the one you use most of the time? How often do you die or are you strictly HC?

    I'm gonna try this out right now.

    thanks again,
    Ad
    Last edited: Aug 17, 2012
  4. liquid_mage

    liquid_mage IncGamers Member

    Joined:
    Aug 26, 2003
    Messages:
    512
    Likes Received:
    6
    Trophy Points:
    172
    As long as you keep up Battle Rage - Into the Fray, you should keep generating enough fury with your CC. The key is not letting that drop off. I usually go with the non Overpower Crushing Advance build as I like keeping Frenzy in my build for burning down the last minion in a pack that runs a lot and killing loot goblins.
  5. Sentarius

    Sentarius IncGamers Member

    Joined:
    Apr 23, 2008
    Messages:
    493
    Likes Received:
    0
    Trophy Points:
    98
    The second build you linked to isn't really a "build" needed for killing Ghom; it's just Crushing Advance.

    Seriously. I killed Ghom in so-so WW gear using a WW build by just barely eeking out enough health globes and getting lucky.

    When guildies want to kill Ghom just to have killed him I switch WW for Overpower and don't change anything else, and just facetank him with Frenzy.

    My advice would be to use the pure WW build and farm without doing Ghom. As for that being difficult, it is more difficult. Depending on affixes, sometimes I have totally clean runs, other times I die several times. Like Karth said, your gear might not be quite good enough.

    As for crit chance, are you including the 5% base? I think of crit as chance before popping Wrath, and 42% should be enough. You might need more loh, armor, and resists.
  6. Karth

    Karth IncGamers Member

    Joined:
    Nov 16, 2009
    Messages:
    1,565
    Likes Received:
    0
    Trophy Points:
    165
    47% crit chance with WotB is enough for the first build but it might be pretty low for using Overpower. I use a mighty weapon in my main hand so that I can generate fury off of tornado hits before I have enough fury to cast Battle Rage. I suppose some people might pull it off without using a mighty weapon but it isn't fun; you have to spend a lot of time playing around with overpower/normal attack after casting Battle Rage.

    If I don't do anything plain stupid I rarely die in A3 with ~36k hp, 6.5k armor, 900-1k res res, 950 LoH, and ~44k dps before WotB. Because of Overpower the molten, plague, and desecrate affixes heal me and refill my fury. Electrified doesn't net any damage by itself and Fire Chains only does a little bit of damage. Arcane Sentry + Waller is the only thing that really gives me survivability-type trouble.
  7. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    Thanks guys.

    I just tried karth's Second (personal use) build. It was hard; I couldn't find a way to build fury. I don't yet understand how he does it.

    Here's my build now, (I'm not sure if this link will work):

    http://us.battle.net/d3/en/profile/AdAstrA-1590/


    any advice on gear you guys want to point out ... feel free. I'm really one of those people that have just struggled to get the gear i have.
  8. magicrectangle

    magicrectangle IncGamers Member

    Joined:
    Jun 9, 2010
    Messages:
    2,548
    Likes Received:
    2
    Trophy Points:
    166
    Adding an armor passive is good, but you missed the main change that Karth suggested that will make you much much more survivable - you have the wrong rune in whirlwind. You do not need the fury from wind shear (that's what into the fray is there for), but you desperately need the survivability that comes from moving at full runspeed while whirling. Switch the rune to Hurricane and I think you'll find yourself much more survivable (and you'll do more damage too as you'll be able to spread your sprint tornadoes).

    Your stats are about the same as mine were when I finished A4 inferno, so you should be good through A3, just get yourself to the first build karth linked (the one with instigation).
  9. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    gotcha ... i just played with it ... world of difference. Ty all :)
  10. Karth

    Karth IncGamers Member

    Joined:
    Nov 16, 2009
    Messages:
    1,565
    Likes Received:
    0
    Trophy Points:
    165
    Well, look, the way I do it is this:
    I run until I find a pack of 3+ mobs (or one mob with a very large hitbox like the a3 tremors).
    I cast Warcry to get a little fury.
    I cast Sprint and drop some tornados around the mob(s) and start generating fury from my mighty weapon + weapon mastery.
    As soon as I have enough fury, I cast Battle Rage.
    After that, I get to work actually killing stuff. This process takes ~2 seconds once I find a pack.

    Without a mighty weapon, you instead cast Warcry, then Battle Rage, then try to hit a bunch of mobs with Overpower to generate fury to start sprinting, and if that doesn't happen (it often does not for many reasons), you left click attack and automatically burn yourself back down to less than 6.3ish fury (that's how much whirlwind must have, minimum, to make one attack), then you try get just enough fury to Sprint without wasting it on whirlwind. The whole process is frustrating and slow without a mighty weapon and in my opinion not worth the trouble; someone with a mighty weapon or a build with a generator has probably killed his first elite pack by the time you actually get started.
  11. magicrectangle

    magicrectangle IncGamers Member

    Joined:
    Jun 9, 2010
    Messages:
    2,548
    Likes Received:
    2
    Trophy Points:
    166
    Yeah don't do the overpower build without a mighty weapon.
  12. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    OK ... yeah, that's frustrating. I'll have to get a Mighty weapon one day. But, now, I'm attemting the other build. I've replaced my passive 'Animosity' with 'Nerves of Steal' and replaces my WW rune.

    I just did half of the Raki's Crossing quest and the drops were so good ... I don't really have enough room to pick them all up. I love act 3
  13. liquid_mage

    liquid_mage IncGamers Member

    Joined:
    Aug 26, 2003
    Messages:
    512
    Likes Received:
    6
    Trophy Points:
    172
    I really appreciate this breakdown of how to get the OP-CA build going.



  14. adastra

    adastra IncGamers Member

    Joined:
    Jul 19, 2003
    Messages:
    101
    Likes Received:
    0
    Trophy Points:
    79
    me too :) Thanks Karth
  15. galzohar

    galzohar IncGamers Member

    Joined:
    Jul 10, 2003
    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    165
    With the overpower nerf don't bother with mighty weapon, just get bash instead and have a simpler life and still be outrageously overpowered.

    The extra speed from hurricane isn't just for more survivability. You get more tornadoes up and thus do much more damage and get much more life per hit and fury on crit. Whirlwind is really just a small damage bonus and allows you to go through monsters rather than around them. Other than that, just using sprint without using whirlwind at all (if you have fury issues) is really almost as good as using sprint and whirlwind together. And of course never use whirlwind without sprint because sprint is just so much more of an important part of this build. I could work (albeit a bit lame) without whirlwind, but would be a complete fail without sprint. Just keep sprint up and only whirlwind when you have spare fury or really need to get through monsters.
  16. imthedan

    imthedan IncGamers Member

    Joined:
    Apr 27, 2010
    Messages:
    532
    Likes Received:
    0
    Trophy Points:
    165
    Do you guys do the normal WW build with 1h or 2h? and what weapon type are you using for the WM passive.
  17. magicrectangle

    magicrectangle IncGamers Member

    Joined:
    Jun 9, 2010
    Messages:
    2,548
    Likes Received:
    2
    Trophy Points:
    166
  18. imthedan

    imthedan IncGamers Member

    Joined:
    Apr 27, 2010
    Messages:
    532
    Likes Received:
    0
    Trophy Points:
    165

Share This Page