Durability: Melee Vs. Ranged Hey I was just wondering how the durability is going to work mid-late game. As a ranged character (Demon Hunter, Witch Doctor, Wizard), you usually don't get hit as much as a melee character (I would hope :wink, so a melee character is going to be spending a lot more on repair. If item durability degrades by being hit then the monk and the barbarian's armor will need fixing more often. Does anybody know if barbs and monks gear is cheaper to fix to counter this? Or is durability lost by time spent using it as well? Item repair is supposed to be a major gold sink later in the game, so if the 3 ranged classes are spending significantly less gold repairing items does this need fixing?