Does the DH seem kind've.... lackluster? I love the DH. The theme of the DH is really compelling to me; I like dealing phsyical, visceral damage like the Monk and Barb - hearkening back to D2's Amazon - and having a shadowy Assassin-like influence. But do both of these translate well to the current version of the DH? As the skills have changed and DH's resource system gone to the "spam x to use y" I'm starting to feel less cool. I remember having a build with the old Hatred resource and old actually awesome version of Shadow Power. I could see myself ripping through enemies with that. I feel like the current DH is a less special version of the Monk and Barb and ranged classes. The DH's agility factor seems useful in PvP, but in that respect it is a reflection of what the Monk has already cemented. The DH's shadowy fury is similarly a reflection of what the Barb has already established, and the flashiness of skills supposedly infused with dark magic seem much less pronounced than the Barb's, Monk's, or Wizard's. I just feel disappointed playing the DH. I don't think the current resource system fits a true DH's playstyle; the satisfaction of actively being a Demon Hunter is diminished when the "generator" skills you're using feel so disposable on a resource system that is already governed by the two melee classes. I feel the DH's generator system is a copout, and in turn the skills feel less meaningful. When I think of merging the Assassin and the Amazon with a D3 twist, I picture something fantastic in my mind. I've got this image in my head, yet I keep noticing that in all of the "first character" or "favorite character" polls the DH generally comes in dead last. I know, and hope, that it can be fixed.