Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Diablo 3 1.0.1 "Mod"/option?

Discussion in 'Diablo 3 General Discussion' started by KimiFerrari, Jun 22, 2013. | Replies: 55 | Views: 4010

  1. KimiFerrari

    KimiFerrari IncGamers Member

    Joined:
    Jul 6, 2011
    Messages:
    71
    Likes Received:
    0
    Trophy Points:
    11
    I know mods are far from ever even being allowed. But at some point I would love to see a mod or option to allow us to play through with the original patch.

    The game was brutal in inferno and I kinda miss it. Luckily I cleared inferno before the first patch with a WD, but I would have loved to go through that grueling ride with other characters.

    Anyone else feel like they would want to revisit that patch for the "challenge"?


    P.S I know it's not a top priority and would gladly let other matters get resolved in the game first.
  2. Quingu

    Quingu Banned

    Joined:
    Nov 20, 2012
    Messages:
    274
    Likes Received:
    0
    Trophy Points:
    0
    They will never do it. Forget about it.
  3. Kiroptus

    Kiroptus IncGamers Member

    Joined:
    May 12, 2008
    Messages:
    1,497
    Likes Received:
    0
    Trophy Points:
    165
    I believe Mods are one of things that they fear the most, much more than piracy, maybe its even the reason why offline mode isnt allowed.

    If they handled the game's code the players someone would craft something much better from it at a much faster rate, they would look like fools when a small group of modders would be able to add so much more features and content without the need to gather investors and comitees to see what financial impact a small change on the game's design would do, their bloated corporation design process cant keep up with Indies and Modders and they know it.

    They already missed Dota 2, now they probably want to control everything about their games engines from now on.
  4. blackoutchili

    blackoutchili IncGamers Member

    Joined:
    Sep 11, 2011
    Messages:
    57
    Likes Received:
    0
    Trophy Points:
    26
    I would be more interested in a Diablo 2 remade in the Diablo 3 engine.
  5. blackoutchili

    blackoutchili IncGamers Member

    Joined:
    Sep 11, 2011
    Messages:
    57
    Likes Received:
    0
    Trophy Points:
    26
    hahaha dude, you are so right. if the community was given the diablo 3 tools from blizzard, we would have the best ARPG within half a year. it would be a mixture of diablo 2, tl 2 and poe, all coded in diablo 3. and even the story would be better.
  6. yovargas

    yovargas IncGamers Member

    Joined:
    Oct 12, 2008
    Messages:
    3,697
    Likes Received:
    2
    Trophy Points:
    171
    Sad but almost certainly true.
  7. Fizoo

    Fizoo IncGamers Member

    Joined:
    Sep 26, 2012
    Messages:
    344
    Likes Received:
    1
    Trophy Points:
    124
    In my experience, almost all modders just redesign the game so that players are more godly and everything is easier. The initial rush is great but then after a few days there is no challenge and people quit.
  8. Dacar92

    Dacar92 Community, Amazon, DH Moderator; Clan Officer West

    Joined:
    Nov 2, 2003
    Messages:
    10,227
    Likes Received:
    6
    Trophy Points:
    470
    Play Skyrim or any number of other games that allow mods. Most mods do not allow the player to be godly. Most are HUD changes or adding quests or adding areas, new dungeons, etc.

    It is a developer's prerogative to allow or disallow mods. Although I will never understand why some do not allow them. For me, the Elder Scrolls series would not be still installed on my machine without mods. I still play Morrowind on occasion, mainly due to mods. WoW allows mods. But WoW allows for ongoing revenue too and that helps to support such things in terms of technical support, etc.

    And it's not because some fan made mod will outshine Blizzard's game. Devs who allow mods aren't worried about that so why would Blizzard? No, I think it is due to the DRM issue that we have all talked about ad nauseum over the last couple of years. Online play affords Blizzard more control of their product and since the game is free to play, ongoing revenue is difficult to maintain. Mods add complexities and this seems to be something they want to avoid for Diablo.
  9. yovargas

    yovargas IncGamers Member

    Joined:
    Oct 12, 2008
    Messages:
    3,697
    Likes Received:
    2
    Trophy Points:
    171
    1 - the game costs $60 to play, quite far from free
    2 - the way these games get "ongoing revenue" is by being popular and well-liked so that people will continue buying those $60 boxes (plus future xpacs), somethings mods often help with.

    I totally don't understand disallowing mods at it's a win-win for both fans and developers.
  10. thefranklin

    thefranklin IncGamers Member

    Joined:
    Nov 5, 2005
    Messages:
    2,016
    Likes Received:
    7
    Trophy Points:
    122
    Games that are highly community modded end up being more challenging with more interesting choices in how you want to play the game. Oblivion was great for modding (Skyrim is the next game in the series) and the main mods for that game increased the difficulty. Then there are other games that are entirely mods, which off the top of my head Counterstrike and Dota 2 were both mods created off of other game's engines. BF2 was created in part due to the Desert Combat mod for BF1942.

    I would bet most modders take offense to your statement. If someone made a "unofficial patch" for D2, it would be awesome.


    I googled a neat article (first hit when you search "mods that turned into new game") that has some examples.
  11. Dacar92

    Dacar92 Community, Amazon, DH Moderator; Clan Officer West

    Joined:
    Nov 2, 2003
    Messages:
    10,227
    Likes Received:
    6
    Trophy Points:
    470
    I meant as compared to WoW, which allows mods and which is also a Blizzard product. WoW has ongoing revenue so that makes it easier for Blizzard to give customer support. They do not support those mods but they know they're there and condone them.

    Agreed. Mods give the user new content, new challenges, new visuals and yes, sometimes new armor, new cheats, etc. But the users know what they're downloading and placing in their game, so those choices are entirely up to them.
  12. Darkflight

    Darkflight IncGamers Member

    Joined:
    Apr 8, 2005
    Messages:
    2,264
    Likes Received:
    0
    Trophy Points:
    120
    Play solo, hardcore and self-found and use about MP4. Getting through Inferno is silly hard.

    The game is what you make of it at this point. If you want hard the option is there.
  13. Quingu

    Quingu Banned

    Joined:
    Nov 20, 2012
    Messages:
    274
    Likes Received:
    0
    Trophy Points:
    0
    Let's clarify some things. WoW allows only UI mods. You can't change gameplay in ANY way.

    D3 is an online game. I'm a developer. I can tell you one thing. Doing mod support which allows server side changes in gameplay is not easy. Torchlight 2 can get away with it, since they don't offer anything as monolithic as battle.net.

    If D3 is to have mod support, it would have to drop "always online" mantra. Single player mods are much easier to implement. Anyway, the case is mute. They will NEVER allow that because of corporate politics. D3 follows MMO design model to certain extent. I don't recall any MMO games, which allowed you to change game rules.

    "Play solo, hardcore and self-found and use about MP4. Getting through Inferno is silly hard.

    The game is what you make of it at this point. If you want hard the option is there."

    Try playing Chessmaster 500 ELO AI. Easy. Try 2000 ELO AI. Not so easy. There is a challenge to beat that. In D3, you must restrict yourself to not get bored. See the difference? It's like playing 500 ELO AI, with a self imposed rule that your first 10 moves will be random. Ridiculous, IMO.
    Last edited by a moderator: Jun 25, 2013
  14. Darkflight

    Darkflight IncGamers Member

    Joined:
    Apr 8, 2005
    Messages:
    2,264
    Likes Received:
    0
    Trophy Points:
    120
    Hardcore, selffound and solo are nothing like doing random moves in chess. They are legit ways to play the game that fundementally changes how you play the game for most of the game. All doing 10 random moves in chess does is force you into a weird early position but you basically play the game the same way as without them.

    ELO rating and MP setting are exactly the same system really, higher number means harder opponents.
  15. nurman

    nurman IncGamers Member

    Joined:
    Dec 8, 2009
    Messages:
    4,319
    Likes Received:
    11
    Trophy Points:
    348
    That presents a major issue of exporting a game that was built upon a more clunky engine to a more fluent one.

    Isn't this the idea in every videogame? Playing the game a bit differently every time, choosing yourself what style you use. Even in pacman, I can choose if I want to go top left or bottom right first.

    Of course, in RPGs, this is done on a much larger scale. Using a different class, build or items every time.
  16. Quingu

    Quingu Banned

    Joined:
    Nov 20, 2012
    Messages:
    274
    Likes Received:
    0
    Trophy Points:
    0
    No, it isn't. You are talking about EXPRESSING yourself, as opposed to restricting yourself.

    In chess you can have your own style. You always want to win BADLY and don't limit yourself in any way, but some people mostly play 1d4, while others mostly 1e4.
  17. Ivan E

    Ivan E IncGamers Member

    Joined:
    Sep 3, 2011
    Messages:
    1,328
    Likes Received:
    13
    Trophy Points:
    121
    If there's an optimal way to play, restricting yourself is expressing yourself, and vice versa. And there is generally an optimal way to play, in anything other than the best-balanced games.
  18. Quingu

    Quingu Banned

    Joined:
    Nov 20, 2012
    Messages:
    274
    Likes Received:
    0
    Trophy Points:
    0
    These is even a problem with "optimal" word. What is optimal in a game? Min-max hardcore? Longevity of game? More variety? More depth? It's not clear what is optimal for who.

    In a good game you want to express yourself within boundaries of well set rules. You don't want to bend rules or add more rules.
  19. Ivan E

    Ivan E IncGamers Member

    Joined:
    Sep 3, 2011
    Messages:
    1,328
    Likes Received:
    13
    Trophy Points:
    121
    Optimal is min-max by definition, yes.

    Obviously there are multiple goals within a system's parameters. In an ARPG, optimal can be: most efficient at finding gear, most efficient at leveling, best able to do the hardest content, minimize chance of death (for HC), etc. In any case, each of those will have an optimal path to success amidst hundreds/thousands of possible paths, unless the game is hyper-balanced.
  20. Quingu

    Quingu Banned

    Joined:
    Nov 20, 2012
    Messages:
    274
    Likes Received:
    0
    Trophy Points:
    0
    Min-max is optimal only for very hardcore gamers, like Kripp. Some people just want to have mindless fun, others want cool story, yet others want enthralling atmosphere. It's not clear what is "optimal", in general case.

    Not everybody is playing purely for "win". I play mostly for FUN. :)

Share This Page