Digging through the hay stack of datamined skill strings, I wanted to sort them out and put them into order so as to better get a sense of what's changing. Lots of skills got tweaks to the tooltip wording, but the ones listed here saw actual functional changes. Disclaimer: All changes are subject to further change during development. Other classes: Barbarian RoS datamined skill changes. Demon Hunter RoS datamined skill changes. Monk RoS datamined skill changes. Witch Doctor RoS datamined skill changes. Wizard RoS datamined skill changes. _____________________WD Passive Skills___________________________ Apparently the WD's passives are perfect, since there are virtually no changes, other than tweaks to clarifiy the tooltip wording. One worth noting: Zombie Handler (db)-- You can have 1 additional Zombie Dog summoned at one time. The healths of your Zombie Dogs and Gargantuan are increased by 20%. Formerly that skill said 4 Zombie Dogs, which just meant 1 more than the usual 3 summoned. But it paired with Circle of Life to potentially give a player 4 Mongrels for free. Now it sounds like you'd only get one from Circle of Life unless you also had Zombie Dogs on your hot bar. There are no substantial changes to Summon Zombie Dog, but there may be items that grant extra dogs? _______________________New WD Passives______________________________ There are three new WD Passives on the drawing board. Creeping Death Your Haunt and Locust Swarm abilities last almost forever.. (No details on the duration or target/splitting increase.) Physical Attunement You gain 60 Physical Resistance for every enemy within 8 yards. The range of this effect is increased by your gold pickup radius. Midnight Feast You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%. Note that Midnight Feast has the same wording as Zombie Handler now, with "1 additional Zombie Dog." This one gives them a big damage boost, possibly making a Zoo Doctor build more viable? ____________Witch Doctor Skill Changes_______________________ Summon Zombie Dogs (db) No change to base skill. Leeching Beasts: Your Zombie Dogs heal you for 100% of your Life On Hit with every attack. (Old version: Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you. ) Poison Dart (db) The mana cost (formerly 10) has been removed. None of the rune effects are changed except in tooltip wording. Corpse Spiders (db) The mana cost (formerly 5) has been removed. None of the rune effects are changed except in tooltip wording. Haunt (db) No changes in function to the base skill. Consuming Spirit: The spirit returns 413 Life per second. (Formerly 155/sec.) The other tool tips are just tweaks to wording. Grasp of the Dead (db) No changes, just tooltip wording tweaks. Hex (db) No changes, just tooltip wording. Soul Harvest (db) Base skill unchanged. Siphon: Gain 5780 Life for every harvested enemy. (Formerly 2171 life per enemy.) Swallow Your Soul: Gain mana and increase maximum Mana by 5% for each enemy harvested. (Formerly 39.2 mana per enemy and no change to maximum mana.) Sacrifice (db) Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. Only summoned Zombie Dogs may be sacrificed. (The last line is new. They really don't like us using Circle of Life. There has to be some new WD items that allow for lots of free Mongrels?) For the Master: Gain 16515 Life for each Zombie Dog you sacrifice. (Formerly 6202 life.) Locust Swarm (db) No changes but tooltip wording tweaks. Spirit Barrage (db) No change to base skill. Phlebotomize: Enemies hit have a 100% chance to be Charmed for 2 seconds. (Old: "Regain 3% of damage dealt with Spirit Barrage as Life." Virtually every % life skill is being changed in RoS.) Horrify (db) No change to base skill. Ruthless Terror: Gain 2695% Mana for every horrified enemy. (Formerly 27 mana per target.) I think Ruthless Terror is unchanged and this is just an error in the datamining display, as the skill currently does 26.95 mana per target, and it's just displayed as 27 in the game. Firebomb (db) The mana cost has been removed. (Formerly 10.) No other changes in function to base or runes. Acid Cloud (db) No changes but tooltip wording. Gargantuan (db) No changes but tooltip wording. Mass Confusion (db) No changes but tooltip wording. No change to Devolution rune; still a 50% chance of spawning a Zombie Dog for targets who die while Confused. Bear in mind the other changes to "free" Mongrels, though. They can't be sacrificed anymore. Spirit Walk (db) No changes but tooltip wording. Fetish Army (db) No changes but tooltip wording. There are other game changes to lower cooldowns that might make this a much more useful skill, though. Zombie Charger (db) No changes but tooltip wording. No nerf to Bears, even. Firebats (db) No changes but tooltip wording to base skill. Vampire Bats: Firebats no longer has a channeling cost. (Formerly granted 2.5% Life Steal.) Plague of Toads (db) No changes but tooltip wording. Big Bad Voodoo (db) No changes but tooltip wording. Wall of Zombies (db) Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds. (No size was previously specified, but 28 yards sounds about as big as it was, so probably just a tooltip wording clarification.) Cost: 103 Mana Cooldown: 20 seconds / Barricade: Increase the width of the Wall of Zombies. (No figure is given for the increase, which is funny since they added that to the base skill description.) Pile On: Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits. Reduces the cooldown to 10 seconds. (Formerly had a knockback property, which has been removed.) __________________________New Witch Doctor Skill__________________________ Carrion Swarm Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies. Rune 1: Reduce the movement speed of affected enemies by 30%. Rune 2:Gain 5% Mana for each afflicted enemy. Rune 3: Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe. Rune 4: Increase the radius of the swarm by 150%. Rune 5: Not Yet Implemented This sounds very similar to Locust Swarm; I guess it can affect a lot more enemies at once, hitting everything in the radius? So really it's more like an insect form of Grasp of the Dead with a bigger radius. Blizzard, if you guys need some more creative ideas, we've got a whole thread of new WD skill ideas. Conclusion: Surprised at how few changes the WD is set to get. Perhaps the devs just aren't really working on this class yet, but the current skills are getting about 1/10th the changes of the DH or Barb, and the passives are hardly touched at all. Removing the mana cost of some basic attacks doesn't really change anything since they had such a low cost to begin with, and it doesn't look like any new big killing builds other than Zombie Bears or Swarm of Bats. Sacrifice even looks weakened, though maybe other RoS changes to reduce cooldowns will help that one not require such specialized gear? I'm disappointed that there's nothing to hint that a real zoo build would be viable, and no, changes in cooldown to Fetish Army don't really do it. Plus they're making the free Mongrels much less useful or plentiful, which is a step back from zoo build options. Any other thoughts or issues you guys think need to be addressed?