Since the max level is going up to 70 in RoS and all the existing classes are getting new skills and passives, I thought it would be a great time to brainstorm some potentials. Active skills the sky is the limit, and we can dream up pretty much anything... that said, I think that ideally the new skills would enable new things; new build style, new play approach, etc. Not just better or modified verisons of current abilities. I'd like to see a new Mantra that does something more interesting than the current ones. Doubt we'll get it with the Crusader coming in with his own Auras, though. Same problem with adding some Monk shield skill. I'd love that in HC, but the Crusader is getting the shield stuff. New passives could enable new builds or styles or plug gaps in the Monk's current abilities. I'd like one that did something with health orbs, ala Gruesome Feast or Vengeance. Maybe Monk gets a DPS or Dex or movement boost from each health orb, stacking up for short term blasting? We've often cast covetous glances at the Barb's crazy DPS boosting passives, so really any of the top 5 or 6 Barb passives would be awesome additions for the Monk, allowing passives to boost DPS instead of just defensive buffs. Even something like Brawler though, increasing damage when there are more enemies in close proximity, would be awesome. Or the reverse; bigger damage when fewer enemies are nearby and you could figure some weird way to use it to burn down elites and ubers super effectively? _________________ Equivalent threads exist for all classes, if you want to join other speculations. Click the names to visit them: Design new level 70 Barbarian, Monk, Demon Hunter, Wizard, and Witch Doctor skills.