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D3 Hardcore Disconnects fact or fiction?

Discussion in 'Diablo 3 Hardcore Forum' started by Hound, Jul 3, 2013. | Replies: 42 | Views: 2086

  1. Hound

    Hound IncGamers News Service

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    Lag is a monster both softcore and Hardcore deal with. However lag and disconnects can be deadly in Hardcore. Looking at the D3 forums would have a person thinking this is a regular occurrence, in fact it's one of the most cited reasons people don't play hardcore. So is it true? Are disconnects so rampant? Or are we making mountains out of molehills?
    <a href="http://diablo.incgamers.com/?attachment_id=362971" rel="attachment wp-att-362971"><img class="aligncenter size-full wp-image-362971" alt="Diablo-III-Disconnected" src="http://diablo.incgamers.com/wp-content/uploads/2013/07/Diablo-III-Disconnected.png" width="325" height="236" /></a>

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    In my D3 time, both Beta and Release, I've been disconnected once. I was in the middle of act 1 clearing out one of the defiled crypts in the cemetery when I went down. My ISP was down and after quickly reconnecting I rushed on to find..my monk still alive. Sure it would have sucked but as I play on wireless, I knew the risks involved. Having come from the old days of dial-up hardcore D2 I knew what it was like to lose characters to rogue disconnects. However that fear has been largely abated in D3.

    One of the major causes of uproar at the moment in the question of the disconnect timer itself. When you are disconnected from the server it isn't an immediate boot out of danger but the server must recognize that you are gone. It should be within 1 second. But if there is high latency, or you just cast a ton of spells and a flood of packets is still reaching the server, it could be longer. Top range would be 3-4 seconds. Should not take any longer than that…and that’s only in extreme circumstances. Which means in the worst scenario you could be out there for 15 ( five for d/c plus the 10 second timer)seconds or so. Granted that's enough to kill most players but it's a far cry from the alternative.

    Let's say we were to go back to an instant disconnect. No timer, just disconnect and done. How would you die in Hardcore? It's simple, you wouldn't. Diablo now isn't full of immediate deaths, in fact most of the time you can avoid death for awhile even while trapped. If an insta-disconnect feature was put in you could just drop out at the sight of half health and come back to fight again. Welcome back to the days of Alt-f4 in D2 and if I recall correctly, we weren't that found of it. The sad truth of this system is that it will be far more advantageous to botters and farmers than it ever would be to the average player.

    Disconnects on blizzards end however are just as mentioned above. If blizzards servers go down you're in the clear. No timer, no lag, just a get out of death free card. So that begs the questions is Blizzard killing you or your own ISP? If you fear it might be on your end check out this <a href="https://us.battle.net/support/en/article/diablo-iii-connection-troubleshooting">link</a> or of course take to the forums and accuse wildly!

    How has your disconnect experience been? An every day problem? or something you've never experienced? Sound off in the comments below!
  2. Dovahkiin

    Dovahkiin IncGamers Member

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    It\'s a fact :(
    I lost 5 characters to disconect. first 3 in solo play the last 2 in multiplayer (f****ing arcane torrents!!!).
  3. sunflowersmooth

    sunflowersmooth IncGamers Member

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    it is a fact...I have a P32 right now...I\'ve been D/C\'ed probably 4 times...usually the entire game crashed though so I survived...but don\'t believe I wasn\'t sweating trying to log back in...
  4. Heathen

    Heathen Guest

    I\'ve only had one or two disconnects playing D3 since release that have not been caused by my own internet connection going down. If you have issues with disconnects I\'d begin with your isp.
  5. kyndig

    kyndig IncGamers Member

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    Fact! 3 of my Plvl30+ characters dead to it. Several other deaths related to my own settings which could not handle jumping into a graphics intensive melee. 2 deaths legit in one year both on the learning end of my D3 exp.
  6. JEB90

    JEB90 IncGamers Member

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    I haven\'t died to any disconnects, but all of my high level hc deaths have been directly caused by rubberbanding. I only play barbs (since D2--in case you have anything snarky to say), so I know it is a function of the ww build, but it blows my mind that the servers can\'t keep up with the glacial speed we move at now compared to D2. If there is a waller boss, rubberbanding is almost guaranteed. My last barb lost an IK helm and belt and a decent set of lacunis when all of a sudden the damage sounds stop, and he shows up dead half a screen away. That was the last straw for me.
  7. Darkflight

    Darkflight IncGamers Member

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    I have died to massive rubberbanding/lag, but I don't think I have ever disconnected.
  8. Steven Hazani

    Steven Hazani IncGamers Member

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    I haven\'t disconnected and died, but I have frozen and died and frozen and almost died once or twice.
  9. mondovious

    mondovious IncGamers Member

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    I apologize in advance for the length, but here is a more or less constructive and comprehensive overview of the -actual- issue in hardcore surrounding crashes and disconnects that I wrote up some time ago and posted a few times on the Hardcore D3 forums. The weekly flood of hardcore \"fix DCs\" and/or \"fix game crashes\" forum posts are often misdirected in their content. The problem lies in the character exit timer mechanic, in that it leaves your character in game for upwards of 30 seconds to basically ensure you die. A maximum of 15 seconds is simply not correct, see the early Kripp death vid below (or just test it yourself with a friend a few times). Note that perhaps game crashes and DC\'s have different exit timers, but conceptually (and maybe in terms of rarity too) they are the same, and suffer from the same mechanic.

    I suspect that well over 25% of all dead post-60 mid to high paragon HC characters are dead from disconnects and crashes, or more accurately, the game near-guaranteeing that they die if a disconnect or crash occurs. Is that really acceptable? So yes, with a D2 style \"leave the game\" system there would certainly be less deaths, but is that really a problem? It wasn\'t in D2. It would still be a hell of a lot better than how the system is now, but perhaps a better solution exists somewhere.

    Consider this scenario, which happened to our group some time ago. Our group CM wizzard says on mumble \"my game just crashed\". He\'s in the middle of a pack in MP4, as CM wizzards are, and his character sits there for 15 seconds, taking damage. He\'s still OK, and the game finally recognizes that he\'s crashed, and says he left the game. However, his character then -remains- in the game for ANOTHER 10 seconds, and dies. We literally have a screenshot of it saying \"account has left the game\" followed by \"character has been slain\". How does that make any sense at all? Why would you be able to die -well after- you crashed and left the game?

    This isn\'t anything new, it\'s a common story. Pretty much anyone who has been in the HC community long enough has seen it, and knows it\'s a terrible mechanic that needs fixing. It is -not- debatable. It\'s been over a year since release now, and not a single post from blizzard acknowledging that this is an issue. That more than anything else is what\'s so insulting to the HC community, not that they haven\'t fixed it, solutions take time ok, but that they haven\'t even MENTIONED it.



    A couple of well known videos on the matter below:

    Kripparrian discusses DCs in D3 and PoE, server crashes in D3, and Blizzard\'s failure to handle them: http://www.youtube.com/watch?v=yYxgx2fJ6lo

    Early DC death of Kripparian back in 1.02. Note how long he stays in game for:
    http://www.youtube.com/watch?v=pSBoyyURk74
  10. ZappaFan

    ZappaFan Hardcore Moderator and America Trade Moderator

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    Lost the power in my house and died once, my P100 died from \"first game load lag\", but I\'ve never died due to a simple disconnect. There have been a few times that it was obvious I\'d lost communication with the server (monsters stop, only I\'m moving, etc.) but those were temporary and I always managed to get connected again soon enough to stay alive.

    One thing I did a long time ago was to change from a wireless connection on my desktop to being wired directly to my router.
  11. acomplia42

    acomplia42 Guest

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  12. nobbie

    nobbie IncGamers Member

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    My ISP has the habit of doing unannouncd maintenances past midnight, so for me, it\'s playing HC not longer than 23:30 CET, and then play either SC or WoW.
  13. acomplia43

    acomplia43 Guest

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  14. nobbie

    nobbie IncGamers Member

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    As far as \"first game load lag\" goes: I ALWAYS load my SC WD first and play him a a minute or so before I play with my HC WD.
  15. spiffymcbang

    spiffymcbang D3 Trade Moderator<br> America, USEast (D2)<br> Ne

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    Lost 3 characters to disconnects. The 10 second timer does not work exactly as you state. When a disconnect on your end occurs, bad ISP, power outage, game crash, whatever, the 10 second timer kicks in, then other waiting. Folks on this form have tested it. From the time of cable pulled from a router to character leaving game is more like 35-45 seconds. There is a thread about it somewhere in the HC forum.
  16. spiffymcbang

    spiffymcbang D3 Trade Moderator<br> America, USEast (D2)<br> Ne

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    Here is a thread:

    http://diablo.incgamers.com/forums/showthread.php?841459-Disconnection-timeout-is-35-50-secs-are-you-all-aware-of-that-!
  17. Flux

    Flux Administrator

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    I have not lost a HC in D3 to lag or disconnect or realm down, though I\'ve had a few moments of VERYDONOTWANT lag bubbles, when suddenly none of the monsters are moving, and I\'m scared to run and add rubberbanding to the problem when it catches up, and I\'m thinking maybe I should leave the game, but that would only make it worse, and finally OHMYGODLOWREDBULBHITALLTHEBUTTONS etc.

    Part of what makes Hardcore so exciting, eh?

    BTW, back in the D2 HC days it became a running joke when people who played hella recklessly in MP games would mysteriously always have lag or disconnect to blame when they died in solo games. When you see someone nearly die half a dozen times purely from their own carelessness (usually trying to push faster/harder than their gear would permit), it\'s hard to summon up too much sympathy or understanding when they blame lag for their eventual (inevitable) death.

    A disconnect while in the middle of an Arcane mob is probably death for almost any char, but 1) you could be more careful about not putting your character into such a dangerous position, and 2) higher EHP and playing on a responsible MP level will certainly add to your margin of error.
  18. mjinspace

    mjinspace Guest

    For me it hasn\'t been an issue of disconnects as much as sudden lag. Quite often you don\'t even realize its happening until you are \"rubber-banded\" back somewhere or suddenly a huge burst of damage hits you after appearing to not take damage for 5 to 10 seconds.

    These situations caused my death a few times in softcore and made me not play hardcore, for sure.
  19. ShadoutMapes

    ShadoutMapes IncGamers Member

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    Not an every day issue for me, but maybe a 2-10 times every month. Which is still way too often for hardcore.
    While I did play hardcore, for quite some time, I had two disconnects. Luckily both times the person I played with managed to kill off the enemies just before they got me. So basically pure luck.

    I would love to see a system where the game paused instantly upon disconnect, then saved your game, and when you got back, it would pick up exactly where you left, with monsters and all.
    Then you wouldn\'t be able to use disconnects as an survival exploit either.

    Removing the logout timer on the other hand would be a sucky solution, for the reasons mentioned by Xanth.

    Btw, it doesn\'t matter if the issue is Blizzards or your ISP. Its the same damn issue anyway. This isn\'t a blame game. Blizzard should try to find a way to take disconnects out of the equation in HC, otherwise HC will always feel like a gamble.
    Which is a shame, because HC is a lot more fun than SC in Diablo 3.
  20. Menlyn

    Menlyn Guest

    I haven\'t had many disconnects.
    Last weekend I had a server disconnect, however I was still connected to the chat server.. as I was whispering buddies. Monsters stop moving, spells don\'t work.. I msg my friend to tell him I\'ve lagged and I\'m going to die. 20sec later I\'m kicked out the game to a fallen hero.

    Para75 monk, fighting vs a handful of white mobs on Mp4.
    As I was still connected to the chat server, I have to put this d/c on Blizzard\'s shoulders.

    Secondly I have issue with \"fact\" that it only takes 10-15 seconds to be booted from the game in case of lag or d/c. There have been many posts where players have tested (with the help of a friend timing) how long it takes to be booted from the game from the time the \"cable is pulled\". Reports of anything from 20seconds to 1minute were heard. So the \"issue\" is not that you get kicked in 10seconds, it\'s that it usually takes much much longer than that. 10 seconds gives a fighting chance.

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