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Co-Op DESTROYS Story

Discussion in 'Diablo 3 Beta Forum' started by OhMan, Apr 22, 2012. | Replies: 19 | Views: 2079

  1. OhMan

    OhMan Diablo: IncGamers Member

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    Co-Op DESTROYS Story

    I've been on the Closed Beta for quite some time but today I did a playthrough with all the open noobs and let me tell you, co-op DESTROYS story.

    All the dialogue is skippable, even including cutscenes like with Cain and the Skeleton King. There is no way to disable skipping. So if you want to actually enjoy the storyline of Diablo 3 don't do it with random pubbies because they will skip everything and there is nothing you can do about it. -.-

    I was looking forward to doing my first playthrough in 4 player co-op but now I think I will be doing it solo.

    Also, one more ****ty thing: when you are about to fight the Skeleton King a window comes up where you have 59 seconds until the battle starts, if you press CANCEL on that window everyone who pressed ACCEPT goes into the boss battle and you have to SIT OUT THE ENTIRE THING. Very retarded mechanic...
  2. starrise

    starrise IncGamers Member

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    Re: Co-Op DESTROYS Story

    Solo it is!
  3. HeatherS

    HeatherS IncGamers Member

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    Re: Co-Op DESTROYS Story

    They do this so when you play and have already beaten the game you dont have to listen to the story over and over. Im sure you know this. i plan on playing solo or with my hub at first and then later it wont matter if everyone skips the story. I actually like the "mechanic of it" and I think they did just right when doing this. 2 years from now when people are still playing they will love not having to listen to the story until they can more foward.
  4. fnaxqtr

    fnaxqtr IncGamers Member

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    Re: Co-Op DESTROYS Story

    Well that for is this forum. You can team up with some forum buddies or some other kind and thats it.
    I wont be playing with pubs anyway, you never know if they are completely "retarded" and slow the game down and ruin your progress ;)
  5. Raesene

    Raesene IncGamers Member

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    Re: Co-Op DESTROYS Story

    You really shouldn't be playing in pubs if you want to listen to the story. This is just common sense.
  6. RazeBarb

    RazeBarb IncGamers Member

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    Re: Co-Op DESTROYS Story

    That's the reason I'm going to play it through Normal with a friend of mine.
    We already made the rule that we will not rush or skip anything.

    After that: ASAP to Inferno
  7. Urzuxo

    Urzuxo IncGamers Member

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    Re: Co-Op DESTROYS Story

    A have to agree here. Some people don't want to see/hear things more than once and those people are most likely to be in public games. Co-op most definitively doesn't destroy story, it's public games (due to the majority of players that use public games).


  8. OhMan

    OhMan Diablo: IncGamers Member

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    Re: Co-Op DESTROYS Story

    There should be an option for the host to disable cut-scene skipping, that's all I'm saying.

    Or at the very least, make quest dialogue replayable.
  9. Franz

    Franz IncGamers Member

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    Re: Co-Op DESTROYS Story

    I will have to play through my first time with my brother, that just hates cutscenes and dialogues. :(
  10. Such Violent Storms

    Such Violent Storms IncGamers Member

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    Re: Co-Op DESTROYS Story

    The cutscene skipping needs to only happen when ALL players have chosen to skip. This is the mechanic in GuildWars and it simply works. Or at least, 3 out of 4 players, 2/3 players, 1/2 players required to skip.
  11. Urzuxo

    Urzuxo IncGamers Member

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    Re: Co-Op DESTROYS Story

    Yeah that is not a bad idea at all.


  12. Tryzx

    Tryzx IncGamers Member

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    Re: Co-Op DESTROYS Story

    ^This. And they should also add an option for the host to automatically skip dialogues; I'm pretty sure no one wants to hear the same things over and over again when farming inferno. And you could make that option unlockable only after you finish normal or something like that.
  13. Chaosmage

    Chaosmage IncGamers Member

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    Re: Co-Op DESTROYS Story

    Pseudo Elitism
    There is nothing like it.

    You gonna hear the story more than enough times anyway, man up.
  14. jamesL

    jamesL IncGamers Member

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    Re: Co-Op DESTROYS Story

    this times infinity


  15. Flux

    Flux Administrator

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    Re: Co-Op DESTROYS Story

    As others have said, the design is probably a good thing for 6 months in, when you've heard all the dialogues and seen all the quests, etc, 50x. But it would suck for your first play through, if you actually wanted to absorb the atmosphere and story and such.

    I think playing through with others right from the start could be great, but obviously you'd need to have friends who were on your schedule, who shared your level of patience, who wanted to co-op, etc. Public rushing games from the launch seems like a horrible idea to me. I don't even enjoy them now in the beta, when I'm just screwing around for half an hour and looking to do a Leoric run.
  16. Michal

    Michal IncGamers Member

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    Re: Co-Op DESTROYS Story

    that is the reason why I will be playing solo on my first playthrough. Wanna take my time reading and listening to stories etc.

    Which brings me to a qustion - when I was playing, my friends were joining my games without invites - is there a way to prevent this? I couldn't find any option for that, only for making the game open to the general public. It's a nice feature, but I won't want someone to pop in while I'm solo-ing.
  17. Raesene

    Raesene IncGamers Member

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    Re: Co-Op DESTROYS Story

    There is a toggle setting in the options to choose if friends can join your private games or not, it's defaulted to on.

    Someone said that if you set your status to 'busy' that will also prevent friend's from joining, but I don't know if that is true.


    Last edited: Apr 23, 2012
  18. Michal

    Michal IncGamers Member

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    Re: Co-Op DESTROYS Story

    ah, sweet, thanks!
  19. Guitardeth

    Guitardeth IncGamers Member

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    Re: Co-Op DESTROYS Story

    Join a clan or friends if you wanna play co-op and trust this won't happen. I'm looking for a few members to do
    co-ops with. Hit me up on my site if you wanna join up.

    www.xpcgaming.com
  20. OhMan

    OhMan Diablo: IncGamers Member

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    Re: Co-Op DESTROYS Story

    I've assembled a team. My brother and two mates, we are going to LAN up (oh waiiiiit), I mean internet-up and 4 player co op that **** each as a different class.

    I just wish it could be 5 player than we could have one of each class! :( Oh well.


    Some other problems with co-op and story is that each gamer wants to move at a different pace. Me? I like to talk to every single NPC in town, select every option, pick up every lore book, etc. Others just want to do the main quest and go-go-go. I guess that is something even Blizzard can't fix though. It's annoying that you can miss things though.

    Like, for instance, the mini-boss breaking through the door at the royal crypts, that is something you can just completely miss if your friend gets there first. And then other things like the ghost-sword of King Leoric, and Leoric activating those 4 stone pillars, missing all the action with the Templar, damn! If you want to not risk missing anything all four of you have to just stick in a big group and try not to deviate from each other too much... :S

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