Changing few game sounds More than a year ago I couldn't help but to associate continuous teleporting's sound to the badger song, and I was cracking to the idea. Now, with more courage and knowledge, I did a test and replaced the Teleport sound with the word "badger" from that song, and it worked flawlessly (like I assumed, as I knew what I was doing). In short, it works identically to RWM and RRM; the .wav (standard Waveform Audio) file from the data\... folder is loaded instead of the .wav file from the .MPQ file. No game files need to be edited. The sample needs to be in a specific format, which I won't give away as it could be seen as instructing people to do modifications, maybe, well unlikely so, I'm just being careful. I realize that this could be abused by changing rune dropping sound to something that can't be missed, like me yelling "OMG A RUNE HAS DROPPED", but that's something I won't do, because I wouldn't want to get any actual benefit from it. Changing the sounds of skills like Teleport, Blessed Hammer and Charge would not add any benefit to the player, but would add amusement. A totally harmless, simple, unbeneficial and amusing "modification". I do not think it would even need it's own modification tag, as there is no benefit at all from this mod. I'd love to get to planning what sounds to use with Teleport, Charge and Blessed Hammer. "Hork" too. : P NOTE: I am bringing this to the public because I do occasionally MP and trade, and want to know people's opinion before starting using the edited sound(s). If you have read and understood all, or at least most of the text above, and voted or are going to vote for number 4., please specify your reasoning. EDIT: It seems that after voting in the poll you will get forwarded to another thread named "V/T or T/V for general pub ownage?". A forum bug I assume. 2nd edit: @ Moderators: I can send the sound file along with some more "technical" information about it if either of you wish, although I assume you understand how it is done.