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Beta testers whats up with dodge?

Discussion in 'Diablo 3 Beta Forum' started by Godvile, Jan 26, 2012. | Replies: 40 | Views: 34492

  1. Godvile

    Godvile IncGamers Member

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    Beta testers whats up with dodge?

    Right now every point of dext gives 0,1 % dodge chance. That means that with 1000 dext u get a 100% chance to dodge, something really easily achievable at lvl 60 atm probably. Of course something like that cant be true. Can someone with beta access test if there is a hard cap or diminishing returns as u get to higher percentages of dodge. Thx.
  2. Inarius

    Inarius IncGamers Member

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    Re: Beta testers whats up with dodge?

    I dont have beta. But couldnt it mean +x% increased chance to dodge? Lets say your chance to dodge normal attacks is 30%, now you have 1000 additional dex, thus +100% of your normal dodge rating - giving you 30%+30%=60% dodge, not 130%.
  3. Azzure

    Azzure IncGamers Member

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    Re: Beta testers whats up with dodge?

    It probably scales different with level. For example, @ level 60 1 dex may = 0.01% dodge.
  4. snifsnif

    snifsnif IncGamers Member

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    Re: Beta testers whats up with dodge?

    At which point the min/maxers will likely identify the point of diminishing returns; where it is no longer smart to persue more dodge at the expense of other stats?


  5. Nizaris

    Nizaris Clan Officer - US West Hardcore

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    Re: Beta testers whats up with dodge?

    Exactly. The soft cap and hard caps will likely play a dominant role in final builds.


  6. Chaboi

    Chaboi IncGamers Member

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    Re: Beta testers whats up with dodge?

    With the changes to critical strike and how classes convert it to dodge %, I'm interested in seeing how crit % on items is presented. Is it +5% chance to crit?

    Anyone seen an item with crit on it yet?
  7. Godvile

    Godvile IncGamers Member

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    Re: Beta testers whats up with dodge?

    i suppose we should w8 and see. But if u check a wizard pic lvl 31 that i cant find right now :p u will see that it doesnt scale differently with lvl. I find more probable for it to have a hard cap at around 50%.
  8. Zokar

    Zokar IncGamers Member

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    Re: Beta testers whats up with dodge?

    I picked up an item with 1% life steal 1% crit a few hours ago.
  9. Telzen

    Telzen IncGamers Member

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    Re: Beta testers whats up with dodge?

    I think most of your dodge will come from other sources anyway. The point of stacking dex will be for the damage with the dodge just being a little bonus.



  10. koticgood

    koticgood IncGamers Member

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    Re: Beta testers whats up with dodge?

    I'm interested in this topic. Before, it was simple. Multiplicatively stacking sources of dodge that leads to natural diminishing returns. If you have 50% dodge, and you get another source that has 60%, the second source will only give you 30%.

    With the new way dexterity works, it will be interesting to know what they do, especially considering it is the primary stat for monks, who already have mantra of evasion and other sources of dodge.
  11. cacophony

    cacophony IncGamers Member

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    Re: Beta testers whats up with dodge?

    Christ, they're not using ratings? They really are regressing...


  12. Godvile

    Godvile IncGamers Member

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    Re: Beta testers whats up with dodge?

    Guys if u can give us some info from beta we would be really pleased :) . Like how much dodge u got with a certain amount of dext + mantra. To see if stacking works multiplicatively first of all.
  13. Zokar

    Zokar IncGamers Member

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    Re: Beta testers whats up with dodge?

    LVL 13 Monk:
    No gear, base stats:
    Str 20
    Dex 46
    Vit 20
    Int 33
    Dodge (w/o mantra): 4.6%
    Dodge (w/ mantra): 28.5%
    Dodge (w/mantra and bonus): 46.3%

    Which is as expected:
    (1-0.046) * (1-0.25) = 0.954 * 0.75 = 0.7155 -> 1-0.7155 = 28.45% (ui rounds off)
    and
    (1-0.046) * (1-0.25) *(1-0.25) = 0.954*0.75*.75=0.536625 -> 1-0.536625 = 46.3375%

    Adding on an item with 6 dex i go from:
    4.6% -> 5.2%
    Adding on an item with 8 dex i go from:
    4.6% -> 5.4%

    Putting both items on adds 14 dex, i go from:
    4.6% -> 6.0%

    Using just two weps w/o dex and getting Guardian's Path:
    4.6% -> 14.1% and not 14.6%

    Using the two dex weps above adding 14 dex with Guardian's Path:
    4.6% -> 15.4% and not 16%


    So that should give a pretty good idea unless you want more...

    edit: missed some zeros :p


    Last edited: Jan 27, 2012
  14. Godvile

    Godvile IncGamers Member

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    Re: Beta testers whats up with dodge?

    so as it seems it stacks multiplicatively, same as before. The things that remain unsolved is if there is a hard cap or if after 13 lvl the scaling is different and we get less dodge per dext point. Zokar thx a lot for the info mate! Can u tell us whats ur dodge chance with max dext +manta +bonus from mantra + guardian's path to check if we can higher than 50% dodge ? (also in ur formula where u write 0.46 u missed a 0 its 0,046 :) )
  15. Zokar

    Zokar IncGamers Member

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    Re: Beta testers whats up with dodge?

    Sure...
    With my current setup, I have 96 dex.
    Skipping the math...
    With dex/mantra/guard I have 39.0%
    With dex/mantra/bonus/guard I have 54.2%

    Rough estimates would suggest I could get close to 200 dex which I would *rough* estimate with dex/mantra/bonus/guard to be around 63% or so...

    I have a bunch of mats to go farm up to try and roll some of the better gear and with luck i'll get some returned gear with useful stats or play the AH till I find what I need.


  16. Brokenstorm

    Brokenstorm IncGamers Member

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    Re: Beta testers whats up with dodge?

    with my 94 dex monk it goes 54.10 -> 38.8 -> 18.5

    that with the guardian path passive

    with perfect dex gear (total 212) you could get to 60.1
  17. Zokar

    Zokar IncGamers Member

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    Re: Beta testers whats up with dodge?

    Glad I got the same thing then:

    Dex: 212 21.20%
    Dex/Guard: 29.08%
    Dex/Guard/Mantra: 46.81%
    Dex/Guard/Mantra/Bonus: 60.11%

    So, if this is any indication a reasonable estimate would have a monk dodging 1/2 attacks and each attack with be reduced 1/3, that doesn't sound too shabby.


  18. Godvile

    Godvile IncGamers Member

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    Re: Beta testers whats up with dodge?

    No hard cap and dodge stacks multiplicatively still at that high percentages. Probably those things are gonna change until game is out or lvl is gonna affect scaling cause at the moment it doesnt.
  19. shoko

    shoko IncGamers Member

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    Re: Beta testers whats up with dodge?

    Look at this http://i.imgur.com/sev8X.jpg


  20. koticgood

    koticgood IncGamers Member

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    Re: Beta testers whats up with dodge?

    Multiplicative stacking is quite limiting just by itself. If you were to introduce a hard cap, there would be little reason to have more than 1-2 total sources of dodge (unless high end dexterity --> dodge is minimal, but that would be silly given it's a primary stat for two classes).

    Maybe a good idea would be to treat every source of dexterity as a separate source of dodge. It seems far easier to balance things that way. You would still get a good chunk from your base dexterity, which would be a decent amount at level 60 I presume, then every source from items would be like having +dodge, instead of adding to your dexterity pool.


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