Beta Overachiever: 5 Tips for launch day & 5 Opinions This week a spent several days maxing out every class and obtaining every achievement. Here are my 5 tips for launch day and my 5 opinions of Diablo 3. 5 Tips for Launch Day: Select â€œElective Modeâ€ in Options. I overlooked this at first because I didnâ€™t know it was there. This will allow you to fully customize all of you skills and toolbars. Invest ALL your gold and resources into your blacksmith. Crafting will be the best source for gear. Craft selectively based on your biggest slot need. Select purely DPS skills, attributes, gear. Normal difficulty is going to be so easy that you want to maximize your killing efficiency. I maxed out all 5 classes to level 13 without dying once. For the boss fights, if needed, you can always temporarily swap out for some defensive and buffing skills before the fight. Play in a group for the best drops. Witch Doctorâ€™s Soul Harvest is not OP. I admit this is the most powerful skill in beta, however do not assume it will be the best skill for the full game (or that WD is the best class). We donâ€™t know how this + intelligence will scale up with leveling. The DPS boost for a level 50 character could likely be much less than a level 10 character. 5 Opinions from Beta: D3 feels exactly like D2. Except with a predictable facelift to the graphics and UI. GameSpot Review predication: 8.5 â€“ 9.0. The game has been in development for so long and expectations have been so high, I just do not see it scoring any better than a 9.0. There is nothing groundbreaking (e.g. no PVP) about this game. Torchlight has already incorporated many of the innovative ARPG concepts that made the Diablo 3 announcement so exciting back in 2008. Yup it has been 4 years already. D3 will be perfect for a console. You literally can play the whole game with just a mouse. It is mindless hack & slash. Expect D3 to be on PS3 and XBOX within 12 months. Too many barrels, urns, bookshelves etc. The amount of interactive junk in the dungeons almost seems silly. The only yield tiny amounts of gold so what is the point? I think they should reduce the amount of interactive junk and increase the potential for a drop so players donâ€™t ignore it. Barb was the most fun. The barb felt like an invincible cannonball--leaping into the fray and destroying everything in the way. For me at least, this seems like what a fast paced ARPG should feel like.