Best Consistent Sacrifice WD Ever!!! After seeing sacrifice I knew i wanted to create a build based on the ability, but it is obvious that the're are inherent short comings with an ability that leaves you without your pets... So how do we make a build where we can make the best use of Sacrifice while not gimping our damage output while summon zombie dogs is on CD? Build Link: http://us.battle.net/d3/en/calculator/witch-doctor#aSYVjT!adZ!aacZZY List of Skills: Poison Dart-Splinters Locust Swarm-Pestilence Summon Zombie Dogs-Leeching Beast Sacrifice- Next of Kin Gargantuan-Big Stinker Passive Skills Circle of Life-Zombie Handler-Jungle Fortitude The first issue we need to address is to be able to spawn zombie dogs without hard casting "Summon Zombie Dogs" one of the key skills for this is "Confusion" with the Devolution rune. This rune allows for a 50% chance to spawn a zombie dog upon death while enemy is confused, this is the highest % chance to spawn a zombie dog from any single skill. We compound this with Sacrifice runed with Next of Kin for an additional 35% chance and finished of with the circle of life passive for another 5%. This leads to a total 90% chance to spawn a zombie dog when confusion is active and sacrifice has been used and killed an enemy. With that taken care of we want to keep our DPS consistent and for me consistent DPS means DOTs and for the WD that's poison dmg. Normally we would be tempted to use "Grasp of the Dead" to keep enemy's grouped and at bay while acting as a DOT. However Confusion is our CC ability so instead of adding another CC we look to Locust Swarm runed with Pestilence. Why not Haunt, its awsome and does more DOT dmg right?.. Um.. No.. locus swarm immediately moves to other enemies and with pestilence you will do 320% of weapon dmg over only 8 seconds to 3 enemies rather then 575% over 15 seconds to only 1. Per Second locust Swarm deals more dmg then Haunt and will do it in less time to more enemies. Lets do the math. Locust Swarm-Pestilence 320% dmg over 8 sec to 3 enemies (320/8 = 40% wdps to 3 enemies) Haunt 575% dmg over 15 sec to 1 enemy (575/15 = 38.3% wdps to 1 enemy) Now after Locust swarm we still want something to take the attention off our WD and that's a Big Stinky Gargantuan!! Why Big stinky and not Humongoid for the cleave? For cleave to be effective enemies need to be in front of the Gargantuan and the cleave will take more then a second per attack, with big stinky runed our gargantuan will do 15% weapon dmg per second to all surrounding enemies, not just the ones in front. Remember DoTs are a warlocks... I mean WD best friend and a big hulking walking dot is even better. In the end I believe you will be able to run pack to pack and use sacrifice in your rotation on a very consistent basis. This WD will always be damaging enemies either directly or indirectly making for a very consistent and high DPS curve. I would greatly appreciate any and all input and constructive criticism from the community. Best wishes and can't wait to be able to test when the game is finally released.