3 Reasons to like the new skill format I know Iâ€™m not breaking any new ground here and these points have been made before. I do this because there are a lot of new players who played the beta for the first time last weekend, including myself, and who at one point or another didnâ€™t like the new skill system. I write this for them, and to continue the debate. No more grind! When I think about it, after that initial playthrough with my first character, I hated the first 30 levels of Diablo 2 with any new toon. Your first charcter, you didn't know any better so you invested in points and attributes when you leveled. It was fun. My character wasnâ€™t uber powerful but very well rounded. There was room for much improvement, but powerful enough to beat the game. My second playthrough and every playthough after that, I wanted the strongest, smartest, build available. I horded my skills and attributes until I unlocked skills for my desired build. That made every other playthrough an absolute grind unless I had the best gear waiting for me at every level. I horded and saved points to almost level 40. Then the game got fun again, but by then I was 2/3rds through nightmare. Of course they could have solved that issue immediately with skill retainers or something like Titan Quest where you buy back your skills, but even then, I horded in TQ until certain skills were unlocked. Regardless, that's another topic all together. With Diablo 3 skills there's no reason to horde. Just level, get a new skill, and play. No more grind. No more playing with a gimped character for half the game. I find that so liberating that my character will never be one dimensional. I can't wait to build and play every class now. No more one-dimensional characters. Just about every great build in Diablo 2 was one-dimensional and involved spamming that skill over and over and over and over and over again. If you wanted a well-rounded character that was fun and diverse to play, you had to sacrifice a significant amount of damage and survivability. Granted, it was fun to have a unique character that was a super power at one thing, but the actual gameplay was a fraction of what it could be. With the new skill system, you can now be a complete warrior. A fighter skilled in all dimensions instead of just one. You have to learn and experience the entire gambit of skills and talents to know what works best for which situation. To me, this forces us to become better players. Skill nerfs wonâ€™t competly break your toon What can be worse that having the devs neft that one skill your entire build was based off of? No more can a nerf obliterate the 100 hours you spent perfecting your skill investment. You can bet that over the course of the next year, there will be a handful of patches, a ton of skill rebalances and a lot of reasons to try each skill after the patch. Now at least you donâ€™t have to re-roll every time.