1.13 Zealot's Guide to Perfection 1.13 ZEALOT Don't understand a term? Click here or here. Preferred Completed Level - 90+ All Skill Quests Done - 12 Extra All Stat Quests Done - 15 Extra End Game Gear PVP/PVM Interchangeable Topics Covered in this guide: Respecification Instructions after you're all grown up. Stats This is where you'll learn how to appoint stat points and where. Skills This topic explains what skills and why. Items This section covers all the gear you'll need Death vs Breath of the Dying Compares and contrasts the two, the winner... go see. Your Overall Goals From FHR to Open Wounds this topic explains what you need and how much of it. Dueling Strategies for your duel games. Ãœber Strategy As it says, just a simple, fast, and effective way to kill in the Pandemonium event. ----------------Respecification---------------- 1.13c brings a new option, if you have already done Akara's Den of Evil quest go back to her and she will have a new option for you, this resets your skills and stats (no it does not delete them). When you're respecing I would advise you to get the best Annihilus and Hellfire Torch that you can find (highest stats). Respec with Akara! Follow the stats and skills typed out for you below. Just like any other time you have gear set aside for your growing character, start placing strength points in your gear, you'll most likely be able to wear your Raven Frosts and Highlord's Amulet right away, so put those on first, put Dracul's Grasp on when you reach 50 strength, if you have perfect Anni and Torch you'll have reached it already. Depending on what your Enigma and Fortitude are in (armor), Dusk Shroud is STR Req: 77 and Archon Plate is STR Req: 103, you'll wear your Fortitude not your Enigma at this time. If your Gore Riders are upgraded the strength requirement is 156, if not then they're 94. Verdungo's Hearty Cord is at 106 required strength. You should have Dracul's Grasp, 2x Raven's Frost, Verdungo's Hearty Cord, Gore Riders (if not upgraded), Highlord's Wrath, and Fortitude equipped. If your main weapon is eBoTDz (111 STR / DEX 48) put it on now, if not then don't worry about your weapon just yet. This next part depends on your main shield. Mine is Exile (Ethereal Vortex Shield STR Req: 138) if you're wearing Alma Negra that's 109 for strength, if you're wearing Herald of Zakarum that's 89 for STR Req (142 if upgraded), with HOZ you'll have 20 additional points in strength, so adjust accordingly. Place the rest of your strength points in to equip Crown of Ages and Gore Riders (if upgraded) and if you plan on using Steelrend's (185) take your Dracul's Grasp off now and pump your strength up to 185. There are ways around this, but if you want the most comfortable fit for you this is the way it has to be. You should have everything equipped except for your weapon. If it's eDeathz put it on now. If it's Griefpb place your dexterity to 136. Put all your skill points in now. Now put your CTA and + skill shield on and cast Battle Command and Holy Shield with your CTA out, switch to your main weapon/shield and hover over your defense in your character screen. You should have somewhere around 45-54% Chance to Block, put points in dexterity until you reach 75%. You'll probably have about 181 points in dexterity. Now hold shift and click Vitality stat increase button. You will most likely have 2.2k life, if you have 3/20/20's (see below). Once you cast Battle Orders you will most likely be sitting around 3.6k life. Congratulations you have just successfully respec'd. ----------------Stats---------------- 510 Stats Total - Stats for PvP and PvM are absolutely interchangeable so don't worry about it. Strength - Enough for Gear Preferably with 20/20 Torch and Anni. Dexterity - Enough for Max Block (with Holy Shield activated) With your main shield. Vitality - The rest of points in here You should have somewhere around 3,500 life, roughly. Energy - None, respecify if you put any in here ----------------Skills---------------- 107 Skills Total - Skills for PvP and PvM are absolutely interchangeable so don't worry about it. 3 Extra Skills Left Over Combat Skills 20 - Sacrifice Synergy for Zeal. 20 - Zeal Your main attack. e1 - Vengeance If you prefer to not use a skill point for this skill, I listed three weapons you can use instead, and I compared them to each other in the Weapons section. 1 - Holy Bolt You can use to heal other party members. Although the heal isn't significant if you wait about 10 seconds you can probably get 2/3 to almost full life on a 3,000+ life character. 1 - Blessed Hammer 1 - Smite More about this in the dueling section. 1 - Charge More about this in the dueling section. 20 - Holy Shield This is how you get max block and extremely high defense. Offensive Auras 1 - Might 1 - Blessed Aim 1 - Concentration 20 - Fanaticism This is your speed/enhanced damage/attack rating! e1 - Holy Fire e1 - Holy Freeze Defensive Auras 20 - Defiance The reasoning behind maxing defiance instead of blessed aim is because the defense given from defiance is much greater than the attack rating given from Blessed Aim. When/if you hit level 99 you will have 3 skill points left over after all skill quests, you need to decide what to put those into. e1 - Salvation This is your ward against heavy elemental attacks aura, use it when you feel you're being overwhelmed. Or to help other players if they have fanaticism on, or any other aura that adds damage. You'll have 1 skill point left over if you decide to place it in Vengeance and Salvation. Or choose to get Holy Freeze which would mean you either don't get Vengeance or Salvation. You could use HF to flash other players/monsters. I would recommend the Salvation and Holy Freeze route. ----------------Items---------------- -- Helmets -- Crown of Ages (Double Ber'd) vs Melee The double Ber runes give you undeniably great Damage Reduction in this helmet. This makes melee monsters go "WTFZOR!?" when they try and hit you. Kira's Guardian vs Elemental Ladder Only Very nice resists and Cannot be Frozen means the Raven Frosts can be switched to something else. Socket it with an Um rune if you want more resists, but pretty open since it's not your helmet of choice. Elemental monsters such as, Souls, Skeleton Mages, or Bat Demons to name a few won't do much damage to you. You can also just use a CoH when you're PvMing. -- Armors -- Fortitude Ladder Only El + Sol + Dol + Lo Adds Defense and Damage plus the Chilling Armor is a nice bonus. Has a small resistance bonus as well. Overall just a well rounded piece of armor. Enigma Jah + Ith + Ber Teleport, Strength, Life, Damage Reduction, and FRW mods are excellent. Chains of Honor Dol + Um + Ber + Ist Use when you're dueling elemental players/monsters and you don't have Kira's or in conjunction with Kira's. Probably the best melee PvM armor for you. Treachery Shael + Thul + Lem Treachery has a higher level fade then Last Wish. Has venom if you need it as well. I won't list it in the dueling section, use it as you please or don't use it at all. -- Weapons -- Ethereal Breath of the Dying Berserker Axe Vex + Hel + El + Eld + Zod + Eth The 30 to all attributes, 60 Increased Attack Speed, Indestructible, Enhanced Damage (415% max), just makes it a great weapon. The difference between Phase Blade and Berserker Axe is the range. Zerker gets 3 while Phase Blade has 2. Meaning you can hit your opponent from further away (i.e. WW barbs). This or Grief are wonderful PvM weapons, hands down. Grief Phase Blade Ladder Only Eth + Tir + Lo + Mal + Ral Hits harder then Ebotdz. You can use it against smiters if +Damage is high enough. You won't always win though, so don't expect it. Ignore Target Defense works WONDERS against monsters. Silence Berserker Axe Dol + Eld + Hel + Ist + Tir + Vex Use this only vs charged strike or sorceresses. This in conjunction with Chains of Honor, 100+ Sanctuary, and an Um'd Kira's Guardian will make it seem like you're absorbing. You can stand in 20 casted Hydras and still live with all those, I'm not joking, it's that serious. Assuming you're using perfect torches/anni and have done Anya's quest (assuming you haven't died), you'll have 305% all resistances in Hell, yes that's with the -100% penalty. You'll be doing decent charge damage too, so sorc's are a joke (except Blizzard). Ethereal Death Cleaver Ladder Only Zod If you're a Deadly Strike fanatic. Can be a nice charge weapon if used with Highlord's. Death Ladder Only Hel + El + Vex + Ort + Gul Deadly Strike and Crushing Blow are helpful here. Demon Limb Level 23 enchant for prebuffing vs various opponents. I won't list it in the dueling section, use it as you please or don't use it at all. ----------------Death vs Breath of the Dying---------------- If you can't see the comparison correctly zoom out with Ctrl+scroll. Best viewed with 1440 x 900 Resolution. Similarities Between Death and BOTD Requirements -20% +1 To Light Radius 7% Mana Stolen Per Hit Indestructible +50 To Attack Rating What Makes Death A Good Weapon? 20% Bonus To Attack Rating 50% Chance of Crushing Blow 100% Chance To Cast Level 44 Chain Lightning When You Die +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level) What Makes Breath Of The Dying A Good Weapon? +60% Increased Attack Speed 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy +350-400% Enhanced Damage (varies) -25% Target Defense 12-15% Life Stolen Per Hit (varies) Prevent Monster Heal +30 To All Attributes Synopsis I played with Death some more and had a nice conversation with one of the members here. Death's redeeming factors are the Crushing Blow and the Deadly Strike. When you're using Death, (eDeathz preferably) you will single-handedly beat eBoTDz's damage. When triggering enough Deadly Strike you would be able to beat a Breath of the Dying wielder. A big fight, but who ever hits more wins. It's your choice if you want to use it or not, they're both equally good weapons. You'll need to sacrifice your Steelrends and Dracul's Grasp gloves for some 20% IAS and +STR gloves if you're using the Death runeword. You can use Nosferatu's Coil for your belt, you get +15 to strength and 10% increased attack speed, but you lose 15% damage reduction. Nosferatu also has 10% slow, which may make other people upset when pvping. Use Laying of Hands gloves for your 20% IAS, it also has 50% fire resist which is nice. That's 30% IAS without sacrificing too much gear. Put Highlord's on and you have 50% IAS total. It almost matches up to eBoTDz 60%. You can call it good or put a 40/15 (40% Enhanced Damage / 15% IAS) Jewel in your HoZ if you please. This shield and weapon do nothing for you if you want to fight Ãœbers, switch to Exile and Grief Phase Blade if that's the case. Passion vs Kingslayer vs Azurewrath Overall they're almost equal in damage and since you'd be going at a fast pace you probably won't be able to tell the varying differences of damage. If I had to recommend any though it would be Azurewrath for the simple fact that you can use zeal to destroy physical immunes. Thus not wasting any points in Vengeance. The other weapons are nice, but Azurewrath's sanctuary aura and magic damage make it a superb weapon of choice. -- Shields -- Phoenix Ladder Only Vex + Vex + Lo + Jah I apologize for adding this shield in so late in the game, my mind has been elsewhere and I've been learning new Paladin builds (new to me at least). This shield + fortitude have the potential to cause massive destruction when used against your opponent. This would be a good shield if perfect 400% with the 65% ED from the base shield effectively giving this 465% ED with 121 AR. Exile Vortex Shield Vex + Ohm + Ist + Dol Amazing shield with great stats, Defiance helps immensely, some consider it BM, because of the life tap. An "ethereal bugged" armor uses a cube recipe exploit. Try to find a Vortex shield with Attack rating and Enhanced Damage on it. 121 AR and 65% Enhanced Damage is max. This or Herald of Zakarum is probably your best PvM shield. Ethereal Alma Negra Zod A very well built shield I must say. I would use Herald Of Zakarum over this, try to find a near perfect one. There are way to many variables on this shield though. Herald of Zakarum Um or Ber The bonus to attack rating is nice, and the +STR/VIT, the resistances are nice as they don't vary. The + skills help a bit, not by much though. This is a good shield vs sorcs or trappers. OR V/T | T/V when you're using smite. This is your vs elemental and V/T | T/V shield. Upgrade it if you can! This is a good shield when it's a perfect ethereal and up'd. Sanctuary Any Elite Paladin shield with Resistances Ko + Ko + Mal Try and find a 3OS Paladin shield, preferably one with 40+ to all resistances. That's 110 to all resistances, if it's a perfect sanctuary. Would be perfect vs elemental. -- Gloves -- Dracul's Grasp Great + STR, life tap helps, the open wounds are good, gloves considered BM. Steelrend Nice Enhanced Damage and + STR. Laying of Hands 20% IAS (only if you're using Death) and the 50% fire resistance is excellent! If you're going against an ele sorc it's good to have this in junction with - Silence|CoH|Kira's! -- Belt -- Verdungo's Hearty Cord Hands down best belt for melee, you need the damage reduction! Thundergod's Vigor +20 Lightning Absorb vs Lightning elementals + Resistance gear = God mode. If (for some reason) you're hurting from lightning still throw on some Wisp Projectors, they have a -20%- lightning absorb. -- Boots -- Gore Rider Great mods, upgrade if you need to, not a requirement though, DS, OW, and CB are wonderful though. See below for reasoning behind Deadly Strike/Open Wounds/ Crushing Blow. -- Rings and Amulet -- Highlord's Wrath + Raven Frost x2 Using 3/20/20's and 2 Raven's I can achieve 10k AR, you'll miss and you'll hit, when you hit you'll devastate. Angelic Wing + Angelic Halo (Use two Halos with Kira's Guardian) Sometimes you can't sacrifice the dexterity given by Raven Frosts so just keep one if that's the case. You won't need Angelic's attack rating when vsing monsters, so keep Highlord's and Raven Frost rings on. Metalgrid Ladder Only This amulet has very nice mods, I recommend you only use this vs casters though. The attack rating bonus is nice if you're going to charge a sorceress, the resistances always help and are better then Mara's overall resistance, the defense helps in that you can change your shield from ethereal exile to let's say Herald of Zakarum (or a shield with resistances) -- Switch Weapons/Shields -- Call to Arms Amn + Ral + Mal + Ist + Ohm Preferably a scepter with +3 to Holy Shield! Please get a 6 bo/6 bc CTA... Spirit LL Paladin Shield Ladder Only Tal + Thul + Ort + Amn +2 to skills and fcr are nice to have when casting bo, the faster you can cast it the faster you can start dueling or if someone is trying to "bo-jump" you. -- Charms -- Overall you're looking for life, attack rating, and max damage charms. I'll list some popular charms. 3/20/20 x 37 20 to life, 20 to attack rating, and 3 to max damage make this a great charm. Side note - it's important to understand that 3/x/x will do just fine. 102/40 102 to attack rating and 40 to life. These are grand charms and take up a lot of valuable space, you can get Twenty more life from three 3/20/20's, but less attack rating. Paladin Hellfire Torch It's necessary to have this, 3 to skills, 20 to stats and resistances, if perfect it helps stop putting valuable stats into strength. Annihilus 20 to stats and resistances if it's perfect. The experience is nice when leveling up, try to find a 10% to experience gained. Or use Ondals Staff (has +exp mod). ----------------Your Overall Goals---------------- -- Increased Attack Speed -- What is it? It makes you hit faster! That's what zeal is all about hitting fast and hitting hard! Your goal is to hit 60% with Berserker Axe. With Phase Blade you really don't need IAS mods with your fanaticism aura on. Use Weapon Speed Calculator for other weapons. -- Faster Hit Recovery -- What is it? Increases your recovery from attacks faster (Faster Hit Recovery), it also helps with stunlock. 48% and 86% are the most reasonable FHR bps to hit. The list goes as this: 0% FHR 9 Frames 7% FHR 8 Frames 15% FHR 7 Frames 27% FHR 6 Frames 48% FHR 5 Frames 86% FHR 4 Frames 200% FHR 3 Frames 4680% FHR 2 Frames -- Attack Rating -- What is it? This is CRUCIAL, if you can't hit, you can't win. Your goal is to reach above 10,000 AR, with angelic amulet and ring you can easily reach 15,000 AR with said gear above. -- Defense -- What is it? This is undoubtedly one of your highest priorities, higher defense means less hits. You need to reach around 30,000 to 50,000 defense. If you're dueling a barbarian with ungodly high AR and two weapons, you're in for a challenge. You need as much defense as possible, find ethereals and zod them if need be. Upgraded Ethereal Zod'd Herald of Zakarum shield is nice, or Exile with the defiance aura. For this reason adding points to Defiance is much better then Blessed Aim. If you get 10-15k AR, you'll be fine so stress defense more then hitting. As a Zealot you need as much defense to stay alive as life, you're a sitting duck without it. -- Damage Reduction -- What is it? It's important that's what it is! It reduces the damage you take when you're hit. The maximum cap for DR is 50%, That's your goal. This should be easy with said gear above (i.e. Double Ber'd COA and Dungos). -- Damage -- What is it? Death! Your damage is "teh beastie", with high damage you're able to kill players with 1 zeal attack if you land successful hits. My current damage "unenchanted" is sitting around 4,000 - 10,000. -- Deadly Strike -- What is it? It doubles your zeal damage. With a hypothetical 5,000-15,000 zeal damage, if your deadly strike activates in a zeal hit you can be doing 10,000 - 30,000 damage. You don't need a Death Cleaver to achieve good DS%. With Highlord's + (0.375 Per Character Level) 0-37 % Deadly Strike (Based On Character Level), Gore Rider's 15% Deadly Strike, and a level 90 Character you have 48.75 Deadly Strike percent. That means you basically have a 50% chance to activate deadly strike, good enough for me. -- Open Wounds -- What is it? Makes the other guy bleed! The player stops bleeding after 8 seconds, unless reactivated. The amount of life taken away by OW's: Character Level 1-15: 25 * (9 * Character Level + 31) / 256 Character Level 16-30: 25 * (18 * Character Level - 104) / 256 Character Level 31-45: 25 * (27 * Character Level - 374) / 256 Character Level 46-60: 25 * (36 * Character Level - 779) / 256 Character Level 61-99: 25 * (45 * Character Level - 1319) / 256 Courtesy of Extreme-Gamerz - cauhtemoc -- Crushing Blow -- What is it? When activated it has a chance to decrease your enemies life by a certain amount. Crushing Blow can decrease another players life by 1/10th in a hypothetical situation, if a player has 2000 life, and crushing blow is activated you'll do 200 damage, plus your Zeal damage. -- Blocking -- What is it? This is how you use your shield to full effectiveness and stop hits all together. You'll hear a "ting" sound when you block and see a small animation. You are trying to achieve 75% Block, hover over your defense on character screen to find out what your block is. Remember to activate your holy shield before you start adding dexterity. ----------------Dueling---------------- Some people have requested to me to add this section on here. Although I can't stress enough that you find your own ways to duel, I'll give you what I found to be most effective when dueling. Tip 1: You won't always use Zeal to defeat an enemy, switch from smite and charge accordingly. Tip 2: When dealing with Elemental duelers, it's okay to switch to COH/Kira's and Um'd HOZ, really, they won't hurt you that bad. Tip 3: Say go, if they don't like saying go then be on your guard at all times, I say be defensive until they hit you then attack or if you die say go again, if they still haven't learned then jump them. Tip 4: You won't always win, so don't think "Oh my OOBERZEALZORS IS GONNA BE DA TIS R BEASTIE". Tip 5: Charge, charge, charge sorceresses, you can't tele/zeal on them unless they're just standing around. Tip 6: When facing a modder, if you know when to play defensively and offensively, you'll win most of the time. Tip 7: Dealing with a farcaster? Fine, put your COH, Kiras, Um'd HoZ, and grief/silence on. Give them the time of their life. Make use of Antidote and Thawing potions. They're there for a reason you know, not to make Akara look sexy. If someone is using tap, don't complain about it, put it on yourself. If someone is naked killing you S/E grab your body and try again, no e-pride please. If someone is modding then bm them, this is about fighting fire with fire not about fairness anymore. It won't make them turn their mods off, but maybe they'll understand how bad mannering works, when they get a taste of their own medicine. (I do not encourage modding whatsoever) I say if you can't duel right then don't duel at all. Don't put gear on after you die, because if you die again and save and exit you lose it. Skill Setup I use Fx keys. I assume a, b, and c keys are easier.. oh well, I use X and V for my sorceress, but that's a different story. F1 Zeal F2 Charge F3 Smite F4 Fanaticism F5 Teleport F6 Holy Shield F7 Battle Command F8 Battle Orders Sorceress With successful Zeal hits you'll eat right through their energy shield and life. It may take one to three zeals, but if they're quick zeals you'll be successful. A Max Block ES sorc is a tank and a nuisance. Kira's/Coh and HOZ work well. Silence with Kira's, CoH, and Sanctuary do you WONDERS! You don't even need to absorb with those four items on. Charge them. Blizzard You'll have a hard time with these sorcs, they love it when you charge into one of their casted blizzard spells, especially when they've got you name locked. Attempt to break the name lock as best as you can. If she is casting Blizzard on herself I would urge you not to charge into it unless you like being a kamikaze. Wait until she either stops moving and tele/zeal on top of her or hope you can charge her before she can spam Blizzard/Ice blast. Lightning If they get a max lightning on you you're toast, attempt to confuse the sorc and wait for her to start spamming lightning in one spot. Get close enough and tele/zeal on them or charge and hope for the best. Highlord's/ Kiras|COH/ and HOZ work well with them. Fireball/bolt These buggers are hard, especially bolt since it's faster then ball. Same thing as above wait for them to stand in one spot and spam fireball and then tele/zeal you'll probably die, but I'd recommend smiting bring your grief out. Same gear Kira's/COH and HOZ. Druid Windy These guys can be annoying at times, especially if they have wolf summons. You need to decide when to be aggressive and when to be defensive. When they're all about teleing on someone and spamming Tornado shift Zeal them, sometimes the nados completely miss you, if you have max damage reduction you'll cut 50% of their attack down, since it's pure damage. If they like to tele near you and spam nados then tele on top of them or behind their nados and Zeal. Sometimes they like to tele away when you teleport on top of them and continue to spam tornados, so my best advice is to make him chase you. Hope you can catch him off guard or have him teleport on you. Max Block and Max FCR druids are next to impossible to kill though, try smiting. Werewolf/bear Fireclaws can be annoying, but they're rare. Best advice is to hold a position and Zeal all werewolf/bears. You'll hit them more times then they'll hit you. Rabies can be annoying, kill them quickly, you need attack rating for faster kills, don't sacrifice defense for attack rating though. Fury druids are easy as well. Paladin Hammerdins They're annoying! Hammerdins that camp in one spot and spam hammers are easy though, tele in the blind spot of the hammer swirl (south/east) and zeal them. Some may have ridiculous defense and life, which you may need to do multiple times, but one successful zeal attack should be enough to get their life down enough, some hammerdins won't know what to do and continue spamming hammers, end 'em. The ones that tele away and repeat what they did, tele/zeal kill them. Desynchodins are next to impossible to kill with a zealot, don't even try. Some hammerdins like to catch you off guard and teleport on you. If you're fast enough you can move in the blind spot before they spam hammers on you and end 'em. Walk don't run down there. Zeal or smite works best on these guys. So switch your gear according to how aggressive they are. Extremely aggressive Hammerdins are the ones who continually teleport on top of you. Which ever works for you the most. Usually the best maneuver is to name lock smite as he teles on you you'll usually win, shift smite with the hammerdin namelocked and he'll most likely tele on you, then smite until he gets kb'd then let go of shift and finish him. They'll usually continue to spam hammers like an idiot... Another way is to look at their concentration aura and match up your teleport to it, if they stand still that is. Here are three pictures that show the different locations where you can stand and be safe... South of Him, Closer South, South East of Him. Smiters Time to get that Phase Blade Grief out, switch from your angelics and put different jewelry on. You're not going to need attack rating for this guy. My zealot has had some successful encounters with smiters. Switch to smite and give it a go. The shield you want to use is up to you. First one to hit usually wins. Most of them have a lot of life and smite damage though, so don't expect to win ever. Zealot Your friend and your enemy. Some zealers believe wearing leviathan or other unique armors are worth it, which they're not and they'll quickly find out why. Switch to fortitude, your main weapon, and angelic set up or highlords and ravens. Don't BM Zeal duels, it's stupid and doesn't prove your worth. Say go and kill him. T/V | V/T Almost interchangeable, V/T focuses on smite more, and T/V FoH more. Use your Herald of Zakarum and Kira's (or COH), for some nice stacked resists, slap your highlord's on and your pb grief. When he starts FOHing you, you should be able to tank two or three, but not much after that, get in there and charge/smite him. If he starts running after your first charge (he should be kb'd if you hit or not) then do it again, just remember to land a hit before you switch to smite or you'll be in CL and unable to attack unless you press W twice. They'll still most likely be able to outsmite you. FOH Pretty much the same thing with T/V, except you don't need to use smite, put HOZ and Kira's on. Put enigma on and tele zeal him, you'll get him pretty quick. You can of course charge him down as well, but high defense fohers are pretty much going to laugh at you. They like to run a lot as well make use of this, time it so you can tele in their running path and then zeal while they're running, you'll end 'em quick if you catch them running! They can be tricky if they have high enough FOH damage and are hard to catch. Barbarian I've noticed that a lot of Barbs are using a lot of poison charms lately. Carry some antidote potions if you want, or use half melee half resist gear vs heavy psn hitters. You'll need a lot of defense still otherwise whirlwind will hurt a lot. Whirlwind Your greatest enemy. You'll have a hard time against a BvB or BvA. I recommend you don't even try especially if they're using Doomz, but it is possible to kill them even when you're frozen. BvC are much easier to beat IMHO, of course. Don't chase after their ww's, walk don't run. Tele by their WW path, try to guess where they're going to WW to and be there zealing them. If they like to WW on top of you constantly, try grief/smite. Barbs that dual wield are simply too fun to duel, encourage them to put a shield on, because you'll win. They like to tri-ww around you get in their line of ww and just zeal them, your high defense should be able to tank it, make sure you tele away from ww and make their ww come to you, not you tele on their ww. You'll get hit otherwise. Warcry Switch to smite and bring your grief out. If they're built right they'll screw your zeal up before you start attacking. You can attempt a tele/zeal. Put on as much AR as possible with your tele/zeal attack. Conc Some are easy some aren't. High AR conc barbs are evil to you. Put your angelics, Fortitude, eexile and rends. If they call bm when you put your exile on encourage them to tap you to make it fair. BM vs BM is fair right? You'll need as high defense as possible, if you're solely against exile then put your alma negra on for better AR or HoZ. Zerk Laugh in their face when they have 0 defense and you end them with your fatal zeal attacks. Assassin Assassins love the mindblast skill. The one thing to do if they've got you stunlocked with mindblast is to rapidly press 'w' (your switch skill) and get the heck out of there. Come back with a charge or tele on them (assuming you've got enough resists to counter their traps) and zeal. If built right they're a tough opponent. I don't even duel assassins anymore, most of them run around their traps or ww away from you or just mindblast you to death, it's not fun anymore. WWsin These guys are tough if they have perfect gear, they're tough, but not as tough as a BvB, if you tele right you'll eat 'em alive. Try to tele in the path of their ww, hope your defense stands and zeal. They also love venom, which is terrible for you, I recommend half melee half resist gear if they have a lot of venom since it'll drain you fast. You can carry antidotes as well. Trappers Most of these sins are: Trap, Mind Blast, run, rinse and repeat. They're not even fun to duel anymore since so many are just cowards. Mind Blast ruins your zeal attempts, put your COH, Kira's, and Um'd Hoz on, charge them and hope you can zeal before they run and spam mb, smiting with grief can work. You can charge out of MB, but most will just run around their traps. These are the only players I make the exception to put absorb on, I find that most of them are made for grieving. Ghost sins These are tricky as they like to sit by their traps and wait until you come along, when you try to hit them they'll immediately start wwing away from you so you can't hit them. Tele by their ww path and attempt to kill them before their traps kill you. Some are ridiculous though, I've seen them with usually massive venom and bramble, they have traps and a lot of poison, and they have fade which gives DR%. Kickers Destroy 'em, they're junk with their current skill setups thanks to Blizzard. Amazon Bowazons Charge down to where they're hiding and tele/zeal or just charge them, once you miss switch to zeal, they'll attempt to run away but charge them down, with high enough ar, they're done. Some like to use glitch arrows, meaning you can't see them, find out where they're camping and charge to them as fast as you can charge them and smite them, please use tap for g-arrows. Lately some bowazons have been using java switch when they run away and then they throw lightning javs at you and switch when you're far away, they make use of enchant and knockback, they're glass usually so they'll go down if you can hit them. They're a force to be reckoned with, but they're not impossible. Charged Strike Most of these zons are FCers, if you happen to meet one that isn't, be kind to them there aren't too many that don't mod. Slap on Kira's and/or COH and Um'd HOZ. Tele/Zeal or charge them and hope they don't hurt you too bad. CS doesn't have AR, so good luck. Grief + Smite works very well against farcasters, especially when you have stacked resists and highlord's on. You don't even need absorb for cs. Plague Zons Tele/Zeal if they're not standing in their poison cloud. These amazons are tough since your life will drop in a matter of seconds if you don't have PSN resistance. Equip Kira's and/or COH and HOZ. Charge them, they're using a javalin so they'll most likely have a shield with Max Block to go along with it. Necromancers Summoners/Revive These guys can be tough if they use Iron Maiden not because IM doesn't really work vs player, but if you zeal their summons... Wait for them to tele ontop of you and zeal. It'll be just like fighting a swarm of monsters in PvM. Grief works well with it's ignore target's defense since it's on monsters not player. Some of them have bone skills to go along with the revives and summons, so I would attempt to get a nl charge on the necro if you can find him in the minions. Poison Nova Tele/Zeal or charge, either way kill them fast once they cast nova you'll have a few seconds before death, if they're built right. Boners I've yet to successfully kill one GM. Hope they spam bone spear and tele/zeal, they have a tendency to cast bone prison, tele out of that, charge or tele/zeal on top of them. If they cast Bone Spirit most of them will come back and hit you while you're zealing, which can be like zealing in Chaos Sanctuary with Iron Maiden, in 1.12 and below versions. ----------------Ãœber Strategy---------------- Okay so most people know that you collect three sets of three keys (Terror, Hate, and Destruction), create the portals in the same game, you get to fight Lilith in the Matron's Den, Ãœber Duriel in the Forgotten Sands, and Ãœber Izual in the Furnace of Pain. Collect the organs they drop and create the Ãœber Tristram portal. There you'll fight Ãœber Mephisto, Pandemonium Diablo, and Ãœber Baal. Gear Easy, equip Chains of Honor, Herald of Zakarum, Dracul's Grasp, Raven Frost, and your Grief Phase Blade. You won't be zealing here, you can, but it's just so much easier when you don't have to worry about Attack Rating. This is really easy to do with your equipment. It may not even seem necessary to write this section in, but it really is this easy to do with your Zealot, really. Stacked resists? Check. +400 damage smite? Check. Lifetap? Check. Cannot Be Frozen? Check. God mode on? Check. You don't even have to worry about prevent monster heal, because you're doing this in one fell swoop. Lilith Level 110 650000-660000 Hit Points 2310 Defense She's pathetic, she thinks she's tough and gozu, but she really isn't. Kill all of the monsters in the way with zeal, once you find her just smite her to death. Tap casts and she's dead from there. Ãœber Duriel Level 110 650000-660000 Hit Points 2520 Defense He uses his infamous Holy Freeze aura still. But his attacks are so pathetic, I feel sorry for the maggot. Just smite him again, don't forget to spit on his corpse. Ãœber Izual Level 110 650000-660000 Hit Points 2520 Defense This is a bit of a challenge now, getting there at least. There's a lot of Iron Maiden being thrown around in the Furnace of Pain. I recommend that you put enigma on and teleport to where he is, make a town portal in the corner some where taking out any monsters that cast Iron Maiden on you (not while you have it though). Izual himself is simple, just smite him (obviously not just once) and he's done. Ãœber Mephisto Level 110 650000-660000 Hit Points 3360 Defense He's using conviction aura, take him out first. He likes to spawn skeletons that surround you as you fight him. He likes to move sometimes when you're smiting him it's best if you click and hold not shift and click. His charged bolt skill is deadly if you aren't wearing any resists, even with lifetap. It can OHKO you easily if you're not wearing lightning resistance. Find him, smite him, and take him out. If there are a bunch of monsters surrounding you after you finish him off switch to Zeal and take them out as well. Your lifetap will come in handy right about now. Next Ãœber is up to you. Ãœber Baal Level 110 650000-660000 Hit Points 3150 Defense Just laugh in his face as you continually smite him. When your lifetap casts you're basically invincible. Finish him and take out any monsters surrounding you with Zeal. Pandemonium Diablo Level 110 650000-660000 Hit Points 2940 Defense Same thing, different boss. Take him out and claim your new Hellfire Torch and/or Standard of Heroes. I actually carry one SoH in my inventory at all times, am I the only one?