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1.12 PVP Wolfbarb

Discussion in 'PvP' started by funkmu, Sep 24, 2009. | Replies: 24 | Views: 21303

  1. funkmu

    funkmu IncGamers Member

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    1.12 PVP Wolfbarb

    This is my rather humble guide to an updated wolfbarb since Zero-Unit's guide is a smidgen outdated.

    ***I do not take credit for coming up with this build, but this is merely a conglomeration of my research and my experience while using this build***

    Why a wolfbarb?
    A wolfbarb is a fun offbeat build designed for those who seek a pvp build that's quite out of the ordinary. If you're looking for a 1v7 I GG everything build then turn away now. The wolfbarb has many bad matchups and should not be built expecting to win in every duel. Also, this can be used in pubs and GM duels.

    Pros of a wolfbarb
    1.Access to all of the barbarian's passive skills and shouts.
    2.Extremely viable melee pvper
    3.Epic style

    Cons to a wolfbarb
    1.Expensive build- not for the cheap at heart
    2.Hard to take down casters

    Stats
    Str- Enough for Gear (obviously)
    Dex- Enough for Max block (unless ur going for a 2h weapon)
    Vit- All rest
    Energy- NOTHING EVUR

    Goals
    42%FHR- 4 frames- this is a very viable and very easily achievable target
    86%FHR- 3 frames- also very easily achievable
    48%FBR- 5 frames
    31% IAS on weapon- 6 frame feral rage (more on this later)
    6.5-7.2k life

    Gear
    Helm
    Wolfhowl- No other choice here since this is what you use for attacking. Best wolfhowl gives:
    3 warcry
    6 feral rage/lycanthropy/werewolf
    15 dex/str/vit
    Aim for a perf warcry and pretty high feral rage. This helm isn't used very often so it should be obtainable pretty cheaply.
    Socket it with a Ber if you don't have max DR. Jah if you want more life, or a Cham if you don't want to be frozen.

    Weapon
    Here's where things get weird and where builds can diversify. I'll start with what I've test and then I'll continue with what I've seen and read about.

    Grief Phaseblade- This is the weapon I used. You need 31+ IAS in order to hit a 6 frame feral rage. IMO GriefPB is the best, but I have never tried some of the other options so I cannot say whether this is true.

    Grizzy's Caduceus- Socket this with shaels and you can have a 4frame feral rage, but the dmg on the caddy is so low that it's not really worth it. HOWEVER, I have read about a build that uses the caddy along with psn charms to great effect. I have never tested that, so I do not know the effectiveness.

    Eth 3os tombreaver- socket this bad boy with a zod and 2x 40/15s and you got yourself a GG weapon. This is perfect for chasing casters with, but I believe you need to dedicate a build around this in order for it to work (more on that later).

    Switch
    2x low res hotos for prebuffing shouts and werewolf

    Armor
    Fortitude- Best armor you can use. 300% ED, great defense, resists, life, DR. It's beautiful.

    Enigma- Used for the FRW. It's useful sometimes for chasing casters and zons, but I honestly haven't put it to much use. Still a good option to keep open.

    Bramble- Remember what I said about the Grizzy Caddy? You would use Bramble to coincide with the poison charms for maximum effect. Bramble also gives huge FHR so you don't need FHR charms.

    Jewelry
    Angelic set- probably the most useful because of the AR.

    Shield
    Stormshield- Best one gives str, resists, and much much more! Socket it with a shael to hit the FBR BP.

    Gloves
    Bloodfist- 30%FHR and 40 life are fantastic. I believe on wolf form only weapon IAS affects atk speed so the IAS is not so much.

    Dracs- BM but still viable for the Open wounds and the +15 strength

    Rare/crafted Gloves- never tried these, but look for ones with Strength and Dex and possibly CB

    Steelrends- If you really want to put in that much strength, but you really don't have that much to spare.

    Trang gloves- maximize that psn damage with the grizzy caddy build.

    Boots
    Gore riders- FRW, OW, CB, DS, fantastic boots for melee

    Shadow dancers- you should have enough str for this with Stormshield. This is a great option because it gives you more FHR and can help reach the 86% BP. With shadow dancers, you also get dexterity. Overall Shadow dancers will give you more life because you will have less FHR charms in inventory and less pnts in dex.

    Belt
    Crafted Blood belt with nice mods for FHR

    Dungos- Vit and Dr are nothing to scoff at. With a 15 DR dungos you can hit max DR with Stormshield.

    Charms
    BTorch- Obvious, as high as possible
    Anni- also quite necessary, as high as possible
    IDEALLY- You want 3/20/20s, but that's ridiculously expensive. Fill your inventory with enough FHR charms to hit the 86% BP after gear. Then just flesh out your inventory with 20 lifer SCs, or whatever lifers you can find/afford.

    Stash Gear
    Wizspike- 75Res, put it in offhand against casters
    2x Ravens- for freeze and cold sorb
    Snow clash- cold sorb
    Tgods- light sorb
    2x Wisps- light sorb
    Highlords- light sorb
    2x dwarfstar- fire sorb
    hotspurs- fire res
    rising sun amulet- fire sorb
    Enigma- chase casters/prebuff
    Bloodletters- for lulz and maybe some help against smiters.

    Skills!
    Here is where you can diversify.

    Melee build
    20 BO
    20 Shout
    20 Iron Skin
    20 Mastery (probably sword)
    5 Increased speed
    5-10 Natural resistance
    1 to pre-reqs
    1 to battle command

    Caster build
    1 to pre-requs and battle command
    20 BO
    20 Shout
    20 Mastery (prob polearm for tombreaver)
    20 natural resistance
    Rest into increased speed

    Hybrid build
    I was thinking about this, but I have never tried it.
    1 to prereqs
    1 to WW
    1 battle command
    20 BO
    20 Shout
    20 Iron Skin
    20 Sword mastery
    5-10 increased speed
    5-10 natural resistance

    If one uses the hybrid build, theoretically one could dual wield or single wield a EBOTDCB which has decent range and help the matchup against smiters.

    Strategy

    Prebuff BO's and wolf, then switch and use feral rage. Pretty simple.

    Barbs- Easiest of all classes IMO. Like all melee duelers, walk, don't run, and if the barb tries to WW you, don't follow him. Just stand there and hold shift and attack the barb. If you use a 2hander then it's gonna be much harder.

    BvCs- no shield means they lose. Just do above.

    BvBs- a little harder cuz they have a shield. Again do above and depending on gear you or him may win.

    Singers- If you use a shield, then these guys are a walk in the park. Just chase him and swing at him.

    Other- Just attack as normal. You are a solid melee fighter.

    Druids- Shape shift druids are pretty easy, but windies are harder.
    I think wolfbarbs are better pvpers than fury druids. I've only dueled 1 godly fury druid and even then we were on even playing fields. Generally you will have the advantage.

    Wind druids- Some wind druids are impossible since there are 3 types of windy builds. Max block, max DR, and GG FHR windys are what are your bane. Put on cannot be frozen gear then chase the windy. Try and dodge his nados and then run in and swing a few times. If you find a non block windy, you can probably throw him into FHR lock and with that you can win, otherwise you're pretty much dead.

    Necros- Usually tough.
    Summoners- a joke. PVP summoners are hilarious but you have so much life that you can easily tank the summons. Just try and namelock the summoner and when he teles next to you own him. Or you can also stand there and kill his minions, that's also effective. You'll only die if they BM you with Iron Maiden.

    Bone necros- HARD, If they spam bonewall and prision (BM), you're dead. It's very hard to chase them down and usually they have max block. Their spirits are relatively easy to dodge, but the spears are a little harder. This duel can last a long time if you're cautious.

    Psn necro- also hard because you can't touch them and they'll jus tpsn you to death and teleport.

    Paladins- HARD HARD HARD HARD HARD
    Zealer- not as bad, usually only truly dedicated melee play zealers and thus their gear is pretty GG. You can do pretty well against them.

    Hammerdin- you're pretty much dead. I've tried widowmaker and found that it's decently effective against most pub hammerdins, but GG hammerdins will still waste you.

    Smiter- You're dead. Against GG smiters, you can't do anything. Against noob smiters, I have won easily using bloodletter on offhand. That lets me WW and I will WW away from the smiter while griefpb does dmg. You can try the hybrid build I mentioned and maybe use like a ebotdcb for extra range.

    Foh- need some res stack

    V/T- die to smite again =/

    Charger- I've never really dueled a charger. I'd say stand still and then attack when they reach you.

    Sorcs- hard for melee build, probably not as difficult for caster chaser.
    Blizzard- impossibly hard, you need to be stationary to hit the blizzard sorc. Unless you stack sorb, they'll just drop a lbizzy on themselves then hit you with frost bolts (or blasts).

    Fb- difficult, stack res then try and dodge their fbs as you home in on them

    ES Light sorcs- def need to stack res against these guys. Only sorb if you need to BM.

    Sins-
    WW sins- easy, just take them down like barbs
    Ghosts and hybrids- a little harder, good ones can ww and mind blast you for victory letting their traps wittle your life down. Just utilize the barb strategy and you could win. Stacking sorb might help a little.

    Pure trappers- with mindblast you're pretty much dead, but if you stack full sorb they cant touch you.

    Amazon-
    Javazons- hard because CS hits for a lot. You need to use sorb to win.

    Bowazons- Super easy usually. Most bowas are glass cannons. You have enough health to tank their arrows. Try to come in at an angle and move around the bowa so that you're not directly in the path of the GA. Once you make contact. Your blows will either 1 or 2 shot them or send them into dodge lock and then you'll 1 or 2 shot them.

    Plaguezon- havent dueled many of them, but you have a lot of life so you can take a few psn javs. Just chase them down like bowas and they shouldn't be too difficult.

    In conclusion

    Wolfbarb if you haven't noticed, is not the most GG build, but it's a lot of fun to play and a worthy investment for those who enjoy offbeat builds. It's quite viable for melee duels and should not be looked over as a caster chaser. I look for critique that will help me improve my own wolfbarb with new ideas from other people

    Thx for reading this =D.
  2. Cormac McArt

    Cormac McArt IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    Well Wolfbarb may not be GG Build but Mass R/W Wolfbarb may be.
  3. Moritz

    Moritz IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    no. just no.



  4. Uncle_Mike

    Uncle_Mike D2 PvP Moderator

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    Re: 1.12 PVP Wolfbarb

    Thanks for posting this :) I liked it how you don't pretend that it's DA BEST CHAR EVER but instead openly discuss its strengths and weaknesses.

    I've never had a wolfbarb before but they seem to be a fun build indeed. They have massive life and actually hit pretty hard if they have good charms and items. the main problem, as you've pointed out in your guide, is that in order to hit someone you need to catch them so defensive casters simply can't be beaten ;)

    I know at least two players from this forum who have wolfbarbs - I wonder if they'll offer any comments.
  5. vknez

    vknez IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    shael is good helm socket option

    fortitude dont have dr

    jewelry - no mention of raven? cbf is must have on equipment and you dont have it. other options are highlords, cats eye, metalgrid

    shael in storm is not so mandatory since they change the way blocking work
    i think best is rare jewel -15%, 7 fhr adds. also options are resists jewel/um or eld (saves a lot of dex --> more life)

    with high lev of werewolf+ bo, jah gives less life then ruby in helm

    goreriders, rare resist/fhr/dex boots are also a option

    add doom as off hand weapon vs amazons

    you have to mention frw/dmg/ar charms

    20 points in natural resists is senseless

    good bvc will always kill you, primarily cause of more range

    bvb you cant win (any good), otherwise wolfbarbs will be called bvb

    fury druid --> if he is rabies hybrid you will have tough time

    poison necro must get in your screen, try to desynch

    my wolfbarb:

    http://img161.imageshack.us/img161/9569/screenshot046t.jpg

    i guess i m the one...



  6. Cormac McArt

    Cormac McArt IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    Which will happen with Mass FRW.

    P.S.: I like the way how I give other people constructive criticism and friendly behaviour while other people don't. =)


  7. Queen Mebd

    Queen Mebd IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    The first draft is looking pretty good. It might be worth including a link to TheDragoons wereform IAS/FHR calculator somewhere for a reference. Just remember the feral rage output from the calculator is incorrect. There is a discussion about this somewhere in the druid forums, I'll have to go digging for it.
  8. Cormac McArt

    Cormac McArt IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    No it doesn't. It say Fortitude has DR and lacks Structure. Sorry.


  9. vknez

    vknez IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    cormac mcart, what are you talking about?

    there is disscusion in the old wolfbarb guide also (wolfbarb speed attack)...
  10. Uncle_Mike

    Uncle_Mike D2 PvP Moderator

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    Re: 1.12 PVP Wolfbarb

    I beg to differ, it has pretty good structure and makes an easy read.

    I was also thinking that enigma might be a good choice of armor, let's you stat more to vita and gives some frw on top of 2 skills and some dr%.

    I also agree that maxing natural resistance is a waste of skill points. The diminishing returns hit hard.



  11. vknez

    vknez IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    enigma can be option but fortitude almost doubles wolfbarbs damage, gives resists, chilling armor for extra defence and +5 % max light res



  12. Uncle_Mike

    Uncle_Mike D2 PvP Moderator

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    Re: 1.12 PVP Wolfbarb

    I guess you need all the ed% you can get given the fact you only have wolf attacks.



  13. crawlingdeadman

    crawlingdeadman IncGamers Site Pal

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    Re: 1.12 PVP Wolfbarb

    amazing what's on the internet these days.
  14. vknez

    vknez IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    hehe, this may save you in pvp in 1/100 duels...
    i though he was refering to dr % which pvp chars look for
    i admit i was wrong :grin:

    yeap, since you get only mastery and low feral rage (and str)



  15. Queen Mebd

    Queen Mebd IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    To add something constructive to the discussion, here are a couple of links pertaining to attack speeds for a barbarian in wolfform. Here's a simple explanation of how to use the Wereform IAS/FHR calculator, and here is a little lengthier discussion about different weapons and there respective fpa.
  16. funkmu

    funkmu IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    Yea the DR on Fort isn't really that great =D but it does have some so I mention it. You can hit the max DR with dungos and Stormshield. As for ravens and doom. I have a doom that I use occasionally though I've found that it's pretty easy to kill most zons in pubs w/o using Doom, which is BM anyway. I also suggest using ravens though I've always had AR troubles when I'm not using angelics set. I usually use angelics and 1 raven for cbf.

    In terms of FHR boots, hitting 42% is really good enough since it hits 4 frames though getting 86% is fantastic for 3 frames which can be done using shadowdancers. I have a lot of FHR charms personally.

    I haven't really had that much trouble against any barb I've faced, but I guess perhaps out of the many that I have faced none of them were GG enough to be considered real BvCs. How does your wolfbarb hit 10k life? I'm always looking for improvements on my own.
  17. Cormac McArt

    Cormac McArt IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    Aha, it's ve-e-ry important not to miss the Details. Like the % thing after DR.
    A tiny pro for the Fortitude is the Chilling Armor - when struck by Missile, Chilling Armor indicates where it comes from (with exceptions of Homing Missiles perhaps).
  18. Cdnexpat

    Cdnexpat IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    If you are wearing Bramble wouldn't the thorn's aura be BM. If not would you be able to wear it against smiters and outlast them with the WB's higher life?

    Level 15-21 Thorns Aura When Equipped (varies)
    +50% Faster Hit Recovery
    +25-50% To Poison Skill Damage (varies)
    +300 Defense
    Increase Maximum Mana 5%
    Regenerate Mana 15%
    +5% To Maximum Cold Resist
    Fire Resist +30%
    Poison Resist +100%
    +13 Life After Each Kill
    Level 13 Spirit of Barbs (33 Charges)
  19. Cormac McArt

    Cormac McArt IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    Nope. Thorns aura is heavily Nerfed in PvP. In a case where you've already taken your Opponent to like 1 HP it may help you perhaps, Killing him when he/she Hits you. Otherwise not.


  20. bigredd

    bigredd IncGamers Member

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    Re: 1.12 PVP Wolfbarb

    couldnt u spare one point in leap attack and just jump right at him


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