Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

1.11 General Discussion

Discussion in 'Diablo 2 Community Forum' started by TheBizzy, Aug 1, 2005. | Replies: 130 | Views: 14189

  1. TheBizzy

    TheBizzy IncGamers Member

    Joined:
    Jun 17, 2005
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1
    1.11 General Discussion

    I logged onto bnet, heres patch update:

    --------------------------------------------------------------------------
    Diablo II Version History
    --------------------------------------------------------------------------
    - Patch 1.11
    --------------------------------------------------------------------------


    A new Mystery has been revealed!

    - Players of Hell Difficulty Realm games are hereby warned once again,
    that a series of new and challenging tests await you! The answer lies
    within Diablo's Bosses, which span across the world from the Den of Evil
    to the Throne of Destruction...


    New Items

    - Added 10 New Runewords.
    - Added new Unique Items that will drop from Special Bosses.


    Hireling Enhancements

    - Players can purchase hirelings that are within 1-5 levels below their
    own level.
    - The rate at which hirelings gain experience has been increased. They
    should now stay closer to the player's level.


    Major Bugs

    - Creating a town portal when corpses or other objects entirely fill the
    area where the portal will appear in town will no longer crash the game.
    - Skills obtained from runewords created while the item is equipped will
    no longer disconnect you from Battle.net when chosen.
    - Barbarians will no longer become stuck when using Whirlwind right after
    Inferno from the unique item Balrog Blade Flamebellow.
    - German, Spanish, and Polish users will no longer crash when the mouse
    cursor moves over an item that grants an Aura while equipped.
    - The game will no longer crash when selecting a skill granted by a weapon
    at the same time as switching weapons with the W key.
    - Dying or being requested to trade while changing the key configuration
    will no longer cause you to get stuck.
    - The "Missile Firing too far" assertion error has been corrected.
    - Attempting to sell a Horadric Cube or a quest item to an NPC by holding
    Control while clicking will no longer disconnect you from Battle.net.


    Minor Bugs

    - Running the game with -install no longer causes the game to be installed
    as a Windows Service. -install is now ignored.
    - Sometimes the seals in Diablo's lair would not activate. This has been
    corrected.
    - Character expiration messages have been updated to reflect the
    expiration policy implemented in patch 1.10.
    - Unidentified items sometimes caused other set items to display green for
    items the player does not have. This has been corrected.
    - The German mouseover text for the Ist rune has been corrected.
    - Account recovery is now allowed for existing accounts whose name is only
    one or two characters.
    - When leaving a game on Battle.net, you will now be brought back to the
    channel in which you were previously.
    - Transmuting an ethereal item now retains the ethereal stats bonuses.
    - In Japanese Lord of Destruction, items that add to all Assassin skills
    incorrectly stated in their mouseover text that they added to all Druid
    skills. This has been corrected.
    - Battle.net messages for non-English versions have been corrected.


    Fixed Game Exploits

    - It is no longer possible to bypass the 10-second hostility timer by
    activating a waypoint at the same time as declaring hostility.
    - Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
    die nearby.
    - Necromancers with Trang-Oul's Set equipped could sometimes become
    invincible to attack. This has been corrected.
    - Blessed Hammer no longer remains active while in town, preventing
    players from subsequently declaring hostility and having the hammers hit
    other players for damage.
    - Set items retained their multi-piece bonuses after the player died, even
    though they were removed. This has been corrected.
    - Items with skill-charging effects will no longer give synergy bonuses to
    skills when equipped on a character without those skills.
    - Pasting from the Clipboard no longer allows the creation of characters
    with more than one dash or underscore in their name.
  2. TheBizzy

    TheBizzy IncGamers Member

    Joined:
    Jun 17, 2005
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1
    other than the new uniques and runewords...disappointing patch imo :( no changes to character skills
  3. Gorny

    Gorny Banned

    Joined:
    Sep 9, 2003
    Messages:
    27,852
    Likes Received:
    2
    Trophy Points:
    0
    Can anyone verify this >?
  4. I-bring-realm-down

    I-bring-realm-down Banned

    Joined:
    Jul 12, 2003
    Messages:
    306
    Likes Received:
    0
    Trophy Points:
    0
    So pretty much what we got is a normal patch that fixes some bugs and adds a few new things to the game. No ladder reset yet I presume? I definately appreciate that they addressed a few "well known" bugs. Glad they did not nerf any skills like a timer on teleport etc. Wonder now when the ladder will reset since they make no mention of it.

    *please delete thread/my post if it should be put in the 1.11 sticky*
  5. BeefChunks

    BeefChunks IncGamers Member

    Joined:
    Apr 1, 2005
    Messages:
    165
    Likes Received:
    0
    Trophy Points:
    41
    I got the same thing, Aragorn.
  6. Sekein

    Sekein IncGamers Member

    Joined:
    Jul 28, 2005
    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    5
    Yes, that is correct.
  7. Leohappy

    Leohappy IncGamers Member

    Joined:
    Mar 26, 2005
    Messages:
    2,789
    Likes Received:
    0
    Trophy Points:
    120
    Yes the patch is already available but realms are still down. Patch info posted in the topic is the official one.
  8. godzilla99s

    godzilla99s IncGamers Member

    Joined:
    Dec 23, 2004
    Messages:
    127
    Likes Received:
    0
    Trophy Points:
    176
    he's right

    he is right,, i just logged on and the patch was downloaded to my computer,, heres to blizzard, and sucks to be a naysayer saying none of this would happen ,,very cool
  9. TheBizzy

    TheBizzy IncGamers Member

    Joined:
    Jun 17, 2005
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1
    very disappointing patch imo, and would also like a ladder reset, BOOOO to blizz on this one
  10. odormos

    odormos IncGamers Member

    Joined:
    Jun 8, 2005
    Messages:
    104
    Likes Received:
    0
    Trophy Points:
    18
    He is 100% correct just downloaded it.
  11. Gorny

    Gorny Banned

    Joined:
    Sep 9, 2003
    Messages:
    27,852
    Likes Received:
    2
    Trophy Points:
    0
    *thread stuck, 1.11 announced thread will be unstickied*
  12. SelfBaisResistor

    SelfBaisResistor IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,832
    Likes Received:
    0
    Trophy Points:
    255
    I agree. No mention to a morrowwalk bug fix, charge bug fix, they didn't add synergies (nova especially) or balance skills. I'm happy they kept Oskils, for the sake of extra builds like WWsins, Wolfbarbs, and what not. The 10 new runewords and uniques will probably ones that most average players won't see anyway. I am a bit miffed about no mention of a reset, but not dissapointed.
  13. odormos

    odormos IncGamers Member

    Joined:
    Jun 8, 2005
    Messages:
    104
    Likes Received:
    0
    Trophy Points:
    18
    Well they did fix the charged/synergy bug so I guess marrowwalks and carrionwind just dropped in value :lol:.
  14. rev129

    rev129 IncGamers Member

    Joined:
    Nov 17, 2003
    Messages:
    503
    Likes Received:
    0
    Trophy Points:
    466
    Yep....it's true....I hope we get a reset.....
  15. g00tch

    g00tch IncGamers Member

    Joined:
    Jan 18, 2005
    Messages:
    111
    Likes Received:
    0
    Trophy Points:
    33
    --Items with skill-charging effects will no longer give synergy bonuses to
    skills when equipped on a character without those skills.

    This patch just ruined my bonemancer - that sucks
  16. Ikeren

    Ikeren IncGamers Member

    Joined:
    Jul 6, 2004
    Messages:
    1,136
    Likes Received:
    0
    Trophy Points:
    165
    Realms are down, the reset may be comming.

    I too am very disapointed in the patch...hopefully some of the new uniques and runewords will help balance and make "Bad" play styles more feasible.
  17. SelfBaisResistor

    SelfBaisResistor IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,832
    Likes Received:
    0
    Trophy Points:
    255
    I know the realms have only been down for like an hour, but doesn't it seem like there should be more than this?
  18. Sharaz

    Sharaz IncGamers Member

    Joined:
    Jun 18, 2004
    Messages:
    718
    Likes Received:
    0
    Trophy Points:
    255
    disappointed that they didnt mention some of the more showstopper bugs, like the trangs cast rate, or the str bug. those 2 bugs are quite annoying.
  19. stevenzq

    stevenzq IncGamers Member

    Joined:
    Jun 2, 2005
    Messages:
    193
    Likes Received:
    0
    Trophy Points:
    26
    very disappointed, no balance change :confused:

    edit: oops, they remove the marrow bug, but not fix TO cast slow bug? god :mad:
  20. HardyTarget

    HardyTarget IncGamers Member

    Joined:
    Apr 14, 2005
    Messages:
    4,235
    Likes Received:
    0
    Trophy Points:
    120
    Aargh, I guess this means annis/gheeds can still only be traded via droptrades.
    I was so hoping a fix to that, maybe it's not that easy to change then.
    Nice to see new runewords/uniques coming.
    An average patch imo, not that bad.

Share This Page