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[Build] 1.08 Rapid Fire + Strafe Build [MP10]

Discussion in 'Demon Hunter' started by dreamofwinter, Jun 5, 2013. | Replies: 14 | Views: 21563

  1. dreamofwinter

    dreamofwinter IncGamers Member

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    1.08 Rapid Fire + Strafe Build

    This is a post-1.08 patch build that combines rapid fire and strafe and is designed for MP10. In the fields of misery or dahlgur oasis, I use strafe to quickly herd up to 50-100 monsters into a ball, and then lay down valley of death and rapid fire to kill all of them in 10 seconds.

    Skill Calculator:
    http://battle.net/d3/en/calculator/demon-hunter#cSghRV!Xfe!ccYZZZ

    Active Skills:
    Rapid Fire - Bombardment
    Strafe - Demolition
    Preparation - Punishment
    Shadow Power - Gloom
    Marked for Death - Valley of Death
    Companion - Bat Companion

    Passive Skills:
    Nightstalker
    Archery
    Perfectionist

    This build doesn't need a hatred generator. The hatred consumption rate of both rapid fire and strafe scales with attack speed. If you gear your items around having as low an attack speed as possible without sacrificing DPS (crafted bracers instead of lacunis, manticore instead of calamity, etc) you can easily achieve permanent rapid fire and can contiuously strafe for 20 seconds. When you are low on hatred, use preparation-punishment to restore it. Rapid fire has a very poor proc rate, so use strafe-demolition and nightstalker to replenish discipline.

    Both rapid fire and strafe are snapshotting skills, meaning that when you begin to channel the skill, it will use your stats at the start (including life steal from shadow power) for as long as you continue the attack. Typically, I hit gloom, strafe for 3-4 seconds to herd monsters into a good spot, drop valley of death and start channeling rapid fire before gloom expires. As long as you never stop dealing damage, the life steal will allow you to facetank almost anything.

    Gear recommendations:
    You have a lot of flexibility. The basic principle is to maximize your DPS and EHP with the minimum amount of attack speed. For instance, my setup nets 220k+ dps / 700k+ EHP with 1.43 attacks per second. Getting 10-20 discipline and hatred regen from items also helps things run more smoothly. You may also find that using a godly black rare crossbow + inna's favor gives similar DPS to manticore + witching hour at a much lower attack speed.

    My gear:
    http://us.battle.net/d3/en/profile/celegans-1280/hero/30387016

    MP10 Act1 elites + keywarden
    https://www.youtube.com/watch?v=n3N8ECs_r40

    MP10 Act2 elites + keywarden
    http://www.youtube.com/watch?v=TX4UngPZUYE

    MP10 Act3 elites + keywarden
    https://www.youtube.com/watch?v=JMP4qk452dU

    MP10 Act4 elites + keywarden
    https://www.youtube.com/watch?v=kkqY8-8pfos

    MP10 Belial
    http://www.youtube.com/watch?v=aS7cm6B8z7g

    Solo MP10 Ubers (no boar companion)
    http://www.youtube.com/watch?v=tza3N-QQEvM

    Variants:
    Marked for death is optional. Other good options worth mentioning are guardian turret for survivability, vault combined with tactical advantage, caltrops - bait the trap combined with cull the weak, rain of vengeance, and smoke screen.

    Hope you have fun with this build and come up with a few of your own improvements!
    Last edited: Jun 28, 2013
  2. Dacar92

    Dacar92 Community, Amazon, DH Moderator; Clan Officer West

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    Thanks, it's good to see how others are playing and what gear/skills they are using.
  3. singingdog

    singingdog IncGamers Member

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    Hi, I'm thinking of emulating Your build for MP 10 but what I find problematic is this passage:
    , combined with virtually no life steal on the gear you linked to. I assume You use shadow power a lot, but then, I can see no + discipline items. Is the raven really enough? And with Preparation set to Punishment, that could hurt one's survivability quite a bit in prolonged fights.
  4. kestegs

    kestegs D3 Monk Moderator

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    Rapid fire is a channeling skill, and as long as you cast shadow power before you start using rapid fire the life steel will last as long as you keep channeling.
  5. dreamofwinter

    dreamofwinter IncGamers Member

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    Exactly as kestegs says-- as long as you are not interrupted by effects such as knockback, you only need to cast shadow power once and it lasts for the entire duration of rapid fire or strafe. Typically I cast shadow power, strafe through the monsters to get to where I need to be, and then start channeling rapid fire before gloom expires, and continue channeling until everything is dead. The +10 max discipline from SOJ plus nightstalker is sufficient.
  6. dreamofwinter

    dreamofwinter IncGamers Member

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    I added gameplay videos demonstrating typical key runs in all acts. I was pleasantly surprised at how much more difficult Act4 MP10 is compared to anything else in the game. As you can see, rapid fire is the primary killing skill, while strafe is used much in the same way as barbarians use whirlwind -- a utility skill which helps get you to where you need to go, and deals moderate damage while moving. Resources are almost never a problem and there is no need for a generator.

    MP10 Act1 elites + keywarden
    https://www.youtube.com/watch?v=n3N8ECs_r40

    MP10 Act2 elites + keywarden
    http://www.youtube.com/watch?v=TX4UngPZUYE

    MP10 Act3 elites + keywarden
    https://www.youtube.com/watch?v=JMP4qk452dU

    MP10 Act4 elites + keywarden
    https://www.youtube.com/watch?v=kkqY8-8pfos

    MP10 Belial
    http://www.youtube.com/watch?v=aS7cm6B8z7g
  7. dreamofwinter

    dreamofwinter IncGamers Member

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    Also added a video showing a solo MP10 uber run. All of these were straightforward except for Siegebreaker + Zoltun Kulle, which is challenging without having the boar companion to tank for you. Practice is key, as is taking down Siegebreaker first.

    http://www.youtube.com/watch?v=tza3N-QQEvM
    Last edited: Jun 29, 2013
  8. fjassin

    fjassin IncGamers Member

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    Very interesting. I am in the process to level a new HC DH and I want to use Rapid Fire as my main skill.
    I am not so fond of Marked for death and Strafe, so I think of Boar and Sentry with guardian (hardcore needs security).
    And keeping Preparation or going with a hatred generator?
  9. kestegs

    kestegs D3 Monk Moderator

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    If you check my signature you can see my gear and character I use in HC. Feels very safe and I can solo mp2 easily, and my gear isn't that good.
  10. dreamofwinter

    dreamofwinter IncGamers Member

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    That's impressive that you can clear mp2 safely in hardcore on budget gear like that. It showcases the power and versatility of bombardment based builds. I'll have to look you up next time I'm on HC.
  11. dreamofwinter

    dreamofwinter IncGamers Member

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    I think if you're playing HC, I would suggest keeping a hatred generator until you are comfortable enough without one. I would definitely drop marked for death and substitute in smoke screen for HC. Strafe is primarily used for mobility and for mobs that are too dangerous to fight standing still. If you're not a fan of strafe, you can use vault instead to help keep your distance.
  12. fjassin

    fjassin IncGamers Member

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    Lost my HC DH at 52 to a waller/arcane/frost pack (2 simulteaneous deaths with the 53 wizard in my party...).
    But the build is very good I had a lot of fun!
  13. MantaRed

    MantaRed IncGamers Member

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    This build is great for inferno-mp10, but I still got some problems, because of some lack in vitality and resistances.
    I have also a SoJ with only RF CC 5%, but 5% Bonus on Fire-DMG, which improves Bombardement from RF. Do you think, that is good or shall I switch to one with CC 7% but no Fire-DMG?
    Your CC is so high and you make so much damage, I believe, that if your gameplay is good enough, this build is even better than that of a WW Barb. If you suck at playing, you won't reach the strength of a barb. Do you agree with me?

    I would also suggest, that you use Strafe with Drifting Shadow in some cases. F.e. Sokahr in Act 2 is such an annoying enemy without being able to use RF correctly. You'll maybe feel more comfortable running quicker with Strafe. In this way, Strafe would deal less DMG, but gets a huge dodge character. Just like Barbs use it. They don't put a DMG rune in their WW, they use the orcan for more speed.
    What do you think of it?
  14. kestegs

    kestegs D3 Monk Moderator

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    The specific element (fire, cold, lightning, etc) on you soj doesn't matter. You'll get the same boost to your DPS from them all, so pick the higher cc one.
  15. MantaRed

    MantaRed IncGamers Member

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    Thanks, you're right. Bombardement transforms all dmg into fire, so it really is unnecessary.

    I've tested the Strafe with Drifting Shadow recently and I prefer it. Since RF is your Dmg-Dealer, you mainly use Strafe in order to get out of enemy aoe effects, such as the frozen orbs. Your Life Leech from Gloom suffers because of the switch from demolition to drifting shadow, but it's still sufficient. If it isn't, Gloom can be changed to Bloodmoon.
    It's also possible running through crowded dungeons with strafe, f.e. the bastion. Because there are enemys everywhere, you can keep refilling your hate with preparation and gain enough discipline through Nightstalker. SP keeps your Life at max.

    The ultimate way getting through HC with never even have the fear of dying is a slightly changed variant of this build. Using RF with web shot, cull the weak and steady aim and the enemys won't even come near you. However, if they do, put caltrops and get space with vault. Never died with my second DH this way and almost feels boring playing with this build.
    Nevertheless, if you want to play at higher MPs, the Bombardement build should be copied.

    Reflecting all classes, I'm definitely sure the Demonhunter is the best class in the game, because of one reason: No other class scales in terms of strength and survivability better from gameplay than a DH. Of course, gameplay is required for barbs, monks etc. too, but for the DH, you can get the best out of this class just with gameplay.
    Last edited: Aug 8, 2013

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