Since so much has changed with the class in 1.04, I thought I'd make a new thread for build ideas, feedback, and general Witch Doctor theorycrafting, gameplay, and awesomeness. As it stands now, I fear the WD is in for a nerf; pets do relatively good damage but tank amazingly well, making the WD a pretty safe HC class, especially with Spirit Walk and Spirit Vessel. Here's the build I'm using now, and with it cruising through a1 inferno: http://us.battle.net/d3/en/calculator/witch-doctor#WRUZYT!aeU!bZcZaa Basically I let my pets tank, drop a Rain of Toads to proc Vision Quest, then Grasp of the Dead under the pack, drop 3x Acid Clouds, and spam Toads until Grasp/Acid Cloud needs to be refreshed. Very safe build, excellent AoE damage and moderate single target - but all of my abilities have a long range and can clear a champ pack on the edge of the screen (and hence out of Vortex range). Current gear is: http://us.battle.net/d3/en/profile/Solwolf-1550/hero/6505630 I can Rain of Toads tank if absolutely necessary, but I prefer to be a Toad/Cloud artillery platform and let my dogs/garg do the tanking. Enchantress as the merc, now that I don't need the Templar to tank anymore. What skills/playstyle are you other WDs using now? Finally, kudos to Blizz - the WD changes make me want to play again.