EDIT: Read some Wizard nerf threads and it sounds like the Proc Coefficient affects "on crit" skills as well, making edits below. I'd like to start a conversation limited to this forum and hopefully to people who know something about Barbarians, since I'm seeing - around the internet - a lot of "omg barb nerf haha" and "delete Barb WW dead" and other foolishness. Link to Notes: http://diablo.incgamers.com/blog/co...-public-test-realm-and-ptr-v1-0-5-patch-notes Barb skill changes: First, let's have the crucial Sprint discussion. My understanding is that the "proc coefficient" is the %age applied to "on hit" abilities and nothing else. Is this accurate? So the (Run Like the Wind) change is a huge nerf to life on hit. There seems to be confusion around the internet as to whether it is also a nerf to fury gained from (Into the Fray). My understanding is that it shouldn't be, since (Into the Fray) procs based on the crits from other skills and the crit chance of (Run Like the Wind) isn't changing. Is that accurate? UPDATE: I read some Wizard nerf threads and it sounds like I'm wrong about this. They're saying when a skill says "when you crit chance to" the chance is based on the proc coefficient to the critting skill. This, by the way, explains something I've ALWAYS wondered, which is why these skills don't say how much of a chance! Answer is because it varies! So LoH and Fury regen are both nerfed. However, Fury loss is offset somewhat by reduced casting of Battle Rage and by cheaper WW. I have no idea if these cancel out, but if they do the actual nerf will be to (Thrive on Chaos). However, I think I will still use it. I starting WWing with a crit chance of 18%. (5% base, 10% Weapon Master, 3% Battle Rage.) Thrive worked fine for an individual elite fight, it was just a lot harder to keep up against white mobs (died too fast). My current crit chance is 45% and 40% of that is ... 18%. So I think geared Barbs can still perma-Wrath during fights, but it will be a lot harder to perma-Wrath for an entire act. As a WW Barb, clearly I need to get on the PTR myself and do some experimenting, but my plan is to see how my current setup survives and if it doesn't, to consider using the newly buffed (Blood Funnel) instead of (Hurricane), even though I have happily used (Hurricane) since nightmare difficulty. I'm also considering, given the nerf to the Enchantresses' Powered Armor, switching from Enchantress to Scoundrel. I think the 3% crit chance would be a bigger DPS boost than 3% IAS, and 5% armor is pretty negligible. Crazy? UPDATE: Given the change to the proc coefficient I am liking this idea even more. Desperately need more crits! One thing the above totally omits is the improvements to WW (damage last patch, cost this patch). Does this make WW a more important part of the WW build? If so, does that mean that really the build is just getting more expensive, since offhand weapon damage matters for WW? Changing the subject, I think the HotA buff is very cool. Since HotA costs 20 fury, it will always have at least 4% crit (down from the current flat 5%) but usually loads more....as much as 20% at 100 Fury or 24% at 120! Before I switched to WW I played a full Fury build with HotA to burst down elites, and I have to say it is tempting to go back. Those are the main changes I noticed, but they're also the only two builds I've every really played. Interested to hear everyone's thoughts on this and on any other changes. And if someone can definitively explain exactly what the proc coefficient on (Run Like the Wind) does, I will definitely edit this post to make it accurate. Thanks!