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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 PVP & PK Issues
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Diablo 3 PVP & PK Issues Talk Diablo 3 PvP and PK issues here.

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Old 11-06-2009, 13:31   #1
konnu
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risk and fear in PVP

I hate how most todays rpg:s have no risk; no risk no fear... just die and respawn, repeat that 200 times per game session. At worst, when you've done it 100000 times it ends up being just boring gear grind

PVP must have some risk included! ...with rewards if you succeed

You should lose all your gear when you die so when you enter pvp area you should bring all those crappy drops you've got. Ofcourse you could bring your top gear and skilled friends with you but don't cry when you die.

Ofcourse there could be WOW type arena competitive games too.

Slight offtopic: I hope they include some risk to PVE too. I love how you lose experience in D2 if you die. Though i hate lag. Dieing lvl 96 sorc was brutal and allmost brought a tear drop but the fear,excitement and adrenaline of all those close calls made it all worth it hehe atm i'm playing this game where you lose all you wear when you die http://www.eveonline.com/
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Old 16-06-2009, 13:59   #2
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Re: risk and fear in PVP

Let me get this straight: You propose a system where you spend a ton of time looting and trading to get ahold of the best gear...but nobody actually uses it because the risk is so great that it's almost never worth it.

You seeing the problem here?
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Old 16-06-2009, 18:14   #3
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Re: risk and fear in PVP

The whole idea sounds good on paper, but EVE is hardly like Diablo, as it's a lot easier to keep your best gear out of combat, and you can avoid it if you're not prepared to fight.
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Old 16-06-2009, 18:18   #4
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Re: risk and fear in PVP

Loosing items when you die is terrible, even more when you die because of lag or some cheater that killed you.

Blizzard could add some option to bet items in duels, but making everyone loose their gear when they die is horrible.
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Old 18-06-2009, 18:47   #5
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Re: risk and fear in PVP

Go play Diablo1, there you dropped all your worn items when you died in multiplayer. You would quickly learn to hate that features. Warriors would usually be utterly hosed by not having their items. Only Sorcerers had a real chance of recovering their loot, since theyre skillbased for dps.

Which is why they added the corpse to D2.
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Old 27-06-2009, 12:28   #6
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Re: risk and fear in PVP

Quote:
Originally Posted by konnu View Post
I hate how most todays rpg:s have no risk; no risk no fear... just die and respawn, repeat that 200 times per game session. At worst, when you've done it 100000 times it ends up being just boring gear grind

PVP must have some risk included! ...with rewards if you succeed

You should lose all your gear when you die so when you enter pvp area you should bring all those crappy drops you've got. Ofcourse you could bring your top gear and skilled friends with you but don't cry when you die.

Ofcourse there could be WOW type arena competitive games too.

Slight offtopic: I hope they include some risk to PVE too. I love how you lose experience in D2 if you die. Though i hate lag. Dieing lvl 96 sorc was brutal and allmost brought a tear drop but the fear,excitement and adrenaline of all those close calls made it all worth it hehe atm i'm playing this game where you lose all you wear when you die http://www.eveonline.com/
What an awful idea.

Rather than losing everything, because you died trying to play the god-given aspect of the game we know as PVP, why not instead add a stat system. To show you how many duels you have won, and to whom. That way epeeners can be happy, and there is a sense of joy in winning besides **** talk.
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Old 30-06-2009, 00:31   #7
raveharu
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Re: risk and fear in PVP

Rewards is a nono, unless Blizzard announces official PvP tournaments which will be monitored by them.

Reason? I could just purchase 2 copies of D3, use one character to kill the other, and keep getting the rewards.
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Old 30-06-2009, 03:25   #8
Technomancer
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Re: risk and fear in PVP

Quote:
Blizzard could add some option to bet items in duels
That would be awesome!! I've never been too much into dueling, but if they did that, I would certainly start!
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Old 18-07-2009, 12:26   #9
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Re: risk and fear in PVP

Quote:
Originally Posted by jhtvman View Post
You propose a system where you spend a ton of time looting and trading to get ahold of the best gear...but nobody actually uses it because the risk is so great that it's almost never worth it.

You seeing the problem here?
Well, I see what he's saying concerning the 'risk' aspect. Losing the best gear in pvp would certainly sting. I don't know, it's difficult to imagine it being implemented correctly. In order to "loot" to get ahold of the best gear, as you say, some folks would obviously be willing to wager that they WILL win a given fight, hence they will go into it wearing better gear (as preparation merits). If they lose, they lose; it's not like many of us wouldn't have the wherewithal to obtain more.

I totally agree with the premise of the original poster: the sort of thrill of pvp (in HC-type modes or otherwise) has become watered-down and homogenized in current games. I'm not just talking about MMORPGs, though they are a great example. I long for the "frontierism" days of UO, before all the exploitation and cheating. It's too bad something like that can't remain pure forever. There was a real sense of danger when leaving town; if you weren't hunted by powerful monsters, there could be a human-controlled bandit waiting to ambush you just beyond those hills.
I don't know, I guess I'm different. What others might consider 'griefing,' I consider part of the "challenge" of the game. Which might seem like an odd concept at first glance. If I were to hypothetically enter a game in Diablo 3 (with or without companions), and someone took the initiative to go hostile on me, I wouldn't be angry or disappointed in the game. I would take it for what it is - part of the challenge of the game. If it were up to me (and perhaps many of you will be GLAD it isn't), I would have a pvp system that would gradually implement itself as you gained in level (and I'm sure this has been discussed before). Once you reached a certain level, like say between 15 to 30, and then again at 40 to 55, certain servers would become available for you to transfer to on BattleN. Once there, your character cannot be returned to it's native server until a certain amount of pvp battles had been won. Penalties would be harsh for dying (like losing a percentage of xp, gold, and some of your personal possessions - chosen at random), but OH! ...the rewards! Special set items, made from the ears or flesh of other characters, with special bonuses naturally....exponential gold increases for slaying bosses... EXTREMELY rare artifact drops from other PCs or difficult monsters.

Obviously the above would need some idea-tweaking, fine-tuning, or partial ommission, but I think THAT would encourage folks to play on the pvp servers while wearing their hard-earned gear, while everyone else that wants to avoid pvp can. And for those that might whine that it's not fair for pvp-ers to get certain gear that others can't get...well...what's the saying? "Nothing wagered, nothing gained?"
-CP
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Old 18-07-2009, 12:57   #10
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Re: risk and fear in PVP

I certainly like the thrill of having a little adrenaline while you play.
So im with you Konnu.
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