Quote:
Originally Posted by jhtvman
You propose a system where you spend a ton of time looting and trading to get ahold of the best gear...but nobody actually uses it because the risk is so great that it's almost never worth it.
You seeing the problem here?
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Well, I see what he's saying concerning the 'risk' aspect. Losing the best gear in pvp would certainly sting. I don't know, it's difficult to imagine it being implemented correctly. In order to "loot" to get ahold of the best gear, as you say, some folks would obviously be willing to wager that they WILL win a given fight, hence they will go into it wearing better gear (as preparation merits). If they lose, they lose; it's not like many of us wouldn't have the wherewithal to obtain more.
I totally agree with the premise of the original poster: the sort of thrill of pvp (in HC-type modes or otherwise) has become watered-down and homogenized in current games. I'm not just talking about MMORPGs, though they are a great example. I long for the "frontierism" days of UO, before all the exploitation and cheating. It's too bad something like that can't remain pure forever. There was a real sense of danger when leaving town; if you weren't hunted by powerful monsters, there could be a human-controlled bandit waiting to ambush you just beyond those hills.
I don't know, I guess I'm different. What others might consider 'griefing,' I consider part of the "challenge" of the game. Which might seem like an odd concept at first glance. If I were to hypothetically enter a game in Diablo 3 (with or without companions), and someone took the initiative to go hostile on me, I wouldn't be angry or disappointed in the game. I would take it for what it is - part of the challenge of the game. If it were up to me (and perhaps many of you will be GLAD it isn't), I would have a pvp system that would gradually implement itself as you gained in level (and I'm sure this has been discussed before). Once you reached a certain level, like say between 15 to 30, and then again at 40 to 55, certain servers would become available for you to transfer to on BattleN. Once there, your character cannot be returned to it's native server until a certain amount of pvp battles had been won. Penalties would be harsh for dying (like losing a percentage of xp, gold, and some of your personal possessions - chosen at random), but OH! ...the rewards! Special set items, made from the ears or flesh of other characters, with special bonuses naturally....exponential gold increases for slaying bosses... EXTREMELY rare artifact drops from other PCs or difficult monsters.
Obviously the above would need some idea-tweaking, fine-tuning, or partial ommission, but I think THAT would encourage folks to play on the pvp servers while wearing their hard-earned gear, while everyone else that wants to avoid pvp can. And for those that might whine that it's not fair for pvp-ers to get certain gear that others can't get...well...what's the saying? "Nothing wagered, nothing gained?"
-CP