Quote:
Originally Posted by Grug
I don't think you want to encourage being an asshole. It's just going to make people un-happy as griefing rates soar.
|
Ofcourse it will make people unhappy. Thats the whole point. But as long as the loss is kept small, there will be enough motivation to either avenge your self or become smarter to avoid dangerous situations.
Im talking about a realistic experience of being in danger all the time, just like you are if you are out in the wilderness.
The need to judge the situation and your own possibilities.
Sure a lot of slow thinkers will lose interest in the game as they see themselves constantly out-witted.
But for me it would be just a really cool chalenge.
Add to this the unique feature of being really evil or rightous.