Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Barbarian Forum
Register Blogs FAQ Calendar Mark Forums Read

Barbarian Forum Discuss the Diablo 3 Barbarian character here.

Reply
 
Thread Tools Display Modes
Old 12-03-2009, 15:10   #1
minamo
DiabloII.Net Member
 
Join Date: Mar 2006
Location: netherlands
Posts: 137
fury potions?

what do you guys think? will fury potions be in d3?

the thought is not to weird, since there are also mana potions.....
minamo is offline   Reply With Quote
Old 12-03-2009, 17:05   #2
Killafornia
DiabloII.Net Member
 
Killafornia's Avatar
 
Join Date: Oct 2007
Location: Indiana
Posts: 130
Re: fury potions?

I don't think it's very likely, but it's a possible measure to attempt to balance PvP issues with fury.
Killafornia is offline   Reply With Quote
Old 12-03-2009, 19:47   #3
Transistor EMF
DiabloII.Net Member
 
Join Date: Nov 2008
Location: Catching a beer with ol' D...
Posts: 16
Re: fury potions?

My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).
These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.
Transistor EMF is offline   Reply With Quote
Old 12-03-2009, 20:13   #4
Transistor EMF
DiabloII.Net Member
 
Join Date: Nov 2008
Location: Catching a beer with ol' D...
Posts: 16
Re: fury potions?

Update:
To balance the effect of the potions, the catch would be that the 'potion' would do massive damage to the barb in either 2 ways- normal hitpoints deduction or a percentage deduction.
This makes sense as the barb gains Fury while dealing damage and recieving the same. This can lead to interesting decisions- is it worth doing extra damage if you can leech back your HP?
Also I think that Health potions should not work with Fury potions.
Transistor EMF is offline   Reply With Quote
Old 13-03-2009, 00:33   #5
Knight_Wolf
Diablo: IncGamers Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 857
Re: fury potions?

Quote:
Originally Posted by Transistor EMF View Post
My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).
These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.
There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.
Knight_Wolf is offline   Reply With Quote
Old 18-03-2009, 14:45   #6
ElSmisko
DIII.Net Member
 
ElSmisko's Avatar
 
Join Date: May 2007
Location: Sweden - The Cold North
Posts: 325
Re: fury potions?

Fury Potions could be Fury Boosters.
Drink one and you get a bad temper more quickly... BRING IN THE ALE !!!
ElSmisko is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 18-03-2009, 20:20   #7
sicilian
DiabloII.Net Member
 
Join Date: Feb 2008
Posts: 379
Re: fury potions?

Quote:
Originally Posted by Knight_Wolf View Post
There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.
You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).

There are skills to decrease mana cost and make spells more efficient. Mana regenerates on its own. The reason for a fury or mana potion would be as a supplement to a particularly tricky situation.

For the Barb, maybe you're about to battle a group of enemies that are really fast, and you're worried they're going to take you down before you can build enough fury to really fight back. You pop a fury potion (which would be on a cooldown like any potion), get a small amount of starting fury, like 10-20, and you're able to get yourself into the fight right away.

Or maybe they wouldn't even add fury, but simply prevent fury degeneration for 10 seconds or something. Again, something you wouldn't be able to use all the time, but for tough scenarios, it could be a big boost.
sicilian is offline   Reply With Quote
Old 18-03-2009, 21:05   #8
Knight_Wolf
Diablo: IncGamers Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 857
Re: fury potions?

Quote:
Originally Posted by sicilian View Post
You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).
Not sure about the mana potions .. maybe they ar still in .. either way that's not our point.

You still don't understand that's the whole point of introducing Fury is introduicng a new way to manage your resources .... if Fury potions are made it will only make fury another teal colored mana varation (which it shouldn't be).

Besides ... yes mana has skills the increase its regeneration and such .. but it is uncomparable to the regeneration rate of Fury and the large number of active barbarian skills that actually generate Fury upon use (there is no such mana skills except for the WD soul harvest).

-Want to keep fury longer between fights .. there are skills for that.
-Want to generate heaps of fury with every attack .. there are skills for that.
-Want to reduce fury skill cost .. there are skills for that.

And most importantly ... what's the point of having normal attacks and low level attack skills if you can just spam the most powerful attacks all the time (since once you build up enough fury you are almost unstoppable .. so if you use potion aid to build up fury .. it makes the whole thing pointless)

Mana Challenge --> managing mana pool to avoid total depletion
Fury Challenge --> building up Fury momentum

Adding mana potions (if they are even still in the game ) doesn't completely remove the challenge with mana management ... but adding Fury potions completely removes any challenge from Fury management ... since the biggest part of the challenge is building up your fury.
Knight_Wolf is offline   Reply With Quote
Old 20-03-2009, 14:52   #9
Hammergoesrawr
DiabloII.Net Member
 
Join Date: Mar 2009
Location: Stockholm, Sweden
Posts: 11
Re: fury potions?

Quote:
Originally Posted by Knight_Wolf View Post
There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.
Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting, maybe saving you a cooldown or 2 against running foes, so you don't have to waste cooldowns on normal foes and then sit around waiting before the boss for them to come back up again, which would just add a boring-factor to the game...
Hammergoesrawr is offline   Reply With Quote
Old 20-03-2009, 19:33   #10
Knight_Wolf
Diablo: IncGamers Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 857
Re: fury potions?

Quote:
Originally Posted by Hammergoesrawr View Post
Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting
Well, this could work ... even though it think it's not a bad idea i'd still prefer Fury to be potion-free ... but it's all up to blizz testing things up to see which fury version works better (with or without potions).
Knight_Wolf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 10:27.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden