Quote:
Originally Posted by sicilian
You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).
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Not sure about the mana potions .. maybe they ar still in .. either way that's not our point.
You still don't understand that's the whole point of introducing Fury is introduicng a new way to manage your resources .... if Fury potions are made it will only make fury another teal colored mana varation (which it shouldn't be).
Besides ... yes mana has skills the increase its regeneration and such .. but it is uncomparable to the regeneration rate of Fury and the large number of active barbarian skills that actually generate Fury upon use (there is no such mana skills except for the WD soul harvest).
-Want to keep fury longer between fights .. there are skills for that.
-Want to generate heaps of fury with every attack .. there are skills for that.
-Want to reduce fury skill cost .. there are skills for that.
And most importantly ... what's the point of having normal attacks and low level attack skills if you can just spam the most powerful attacks all the time (since once you build up enough fury you are almost unstoppable .. so if you use potion aid to build up fury .. it makes the whole thing pointless)
Mana Challenge --> managing mana pool to avoid total depletion
Fury Challenge --> building up Fury momentum
Adding mana potions (if they are even still in the game ) doesn't completely remove the challenge with mana management ... but adding Fury potions completely removes any challenge from Fury management ... since the biggest part of the challenge is building up your fury.