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Diablo 3 Items Discuss the items that are in and should be in Diablo 3.

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Old 01-02-2009, 15:05   #1
Rashiminos
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Drop Systems

Should Diablo III stick with (modified of course) the Treasure Class system, or should it have another way of determining item drops?
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Old 03-02-2009, 08:18   #2
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Re: Drop Systems

I don't mind the current treasure class system as it adds a certain amount of randomness to the game. Still, if they wanted to make it so that certain monsters dropped certain types of items while other monsters cannot, I wouldn't be opposed to it.
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Old 03-02-2009, 09:12   #3
NASE
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Re: Drop Systems

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Originally Posted by Orphan View Post
I don't mind the current treasure class system as it adds a certain amount of randomness to the game. Still, if they wanted to make it so that certain monsters dropped certain types of items while other monsters cannot, I wouldn't be opposed to it.
Does the one exclude the other? All you have to do is make custom treasure classes right?
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Old 04-02-2009, 20:33   #4
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Re: Drop Systems

I don't know if a lot of people will have an opinion on this, since not a lot understand TC. It seems fine, as far as I know.
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Old 05-02-2009, 01:24   #5
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Re: Drop Systems

Personally I like this current system, this makes it fun for me, I'd be disappointed if they changed it.
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Old 09-02-2009, 22:47   #6
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Re: Drop Systems

It definitely needs reworking so that each item in a TC has the same chance to drop and that the TCs are filled with roughly equal numbers of items so that you don't get any one item dropping arbitrarily more often than others. (e.g. breastplate)
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Old 09-02-2009, 23:01   #7
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Re: Drop Systems

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It definitely needs reworking so that each item in a TC has the same chance to drop and that the TCs are filled with roughly equal numbers of items so that you don't get any one item dropping arbitrarily more often than others. (e.g. breastplate)
I'm not totally familiar with D2's TC system, but with what I do know, I agree with this. Set items should have roughly the same drop chance. You see griz and trang armor everywhere, but getting other parts of the set can be a huge hassle. (maybe that's the whole point...?)

Also, I think difficulty levels and monsters in their respective difficulties should have improved TC's, or reworked ones. I'm sick of running hell and having a leather armor drop. WTF!? Give me an exceptional version at the least!

Drops need to be more realistic. NM baal dropping a Sigons Gloves isn't gonna help me one bit. I'm not saying specific bosses should always drop the same items, but it definitely needs some improvement.
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Old 10-02-2009, 15:19   #8
tetracycloide
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Re: Drop Systems

the drop system needs to be reworked so that running the same 2 min run for 8 hours is no longer the optimal way to aquire gear. encounters should be adjusted so that almost every boss is a 1 or 2 (or more) hour time investment reguardless of the class making the run and drop rates should be adjusted significantly so that there is a much higher chance of a much higher quality payoff. i'd rather run one boss in 8 hours that drops a token that gives me the option to choose between several high level items than run the same easy boss every 2 mins for 8 hours and let random chance pick my items for me.
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Old 10-02-2009, 20:42   #9
tommerbob
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Re: Drop Systems

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i'd rather run one boss in 8 hours that drops a token that gives me the option to choose between several high level items than run the same easy boss every 2 mins for 8 hours and let random chance pick my items for me.
While I agree that drop systems and boss runs need to be improved, let's not copy WoW. I think a good mixture of both would be good, making each boss run fun and difficult (and longer), and the rewards better than finding a million nagelrings before you finally get that beautiful SoJ drop.
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Old 11-02-2009, 07:36   #10
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Re: Drop Systems

TC system is near perfect I'd doubt they'd do much else to it.

Though I would like the potential of low level set pieces dropping in Hell difficulty eliminated. If they could make the drops match what the player is expecting at that level I'd be happy.
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