Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Items
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 Items Discuss the items that are in and should be in Diablo 3.

Reply
 
Thread Tools Display Modes
Old 16-01-2009, 11:14   #1
Arhaeus
DiabloII.Net Member
 
Arhaeus's Avatar
 
Join Date: Jul 2008
Location: Romania
Posts: 10
Evolving items

As a new feature for D3, I would like the item to evolve. Such that, if you use a sword for some time, it gains additional magic properties. Or it's current magic properties are augmented. The same goes for the other items. Of course, the improvement is directly proportional with the battle experience accumulated during fights, and you have to use an item for a long time to see a major improvement. After a boss fight, for example, the items could gain some special magic property that is in relation with the boss magic specific.
The lore explication is that even the items borrow from their master magical energy, in time. As well from the places and environments that their master takes them. This thing is documented in crystal magic, where the crystals gain more power over time, and if you take them in several places.
Arhaeus is offline   Reply With Quote
Old 16-01-2009, 14:37   #2
stillman
Columnist
 
Join Date: May 2008
Location: Canada
Posts: 2,209
Re: Evolving items

I'm for it, and it doesn't even have to do with magic. We should logically get an AR bonus for using the same end game weapon for so long. Maybe even by using the same skill with the same weapon for long enough, we could gain a bonus skill point when using that skill with that weapon.
stillman is offline   Reply With Quote
Old 16-01-2009, 23:48   #3
Doctor Salvador
DIII.Net Member
 
Join Date: Jan 2009
Location: Pittsburgh, Pennsylvania
Posts: 207
Re: Evolving items

Quote:
Originally Posted by stillman View Post
I'm for it, and it doesn't even have to do with magic. We should logically get an AR bonus for using the same end game weapon for so long. Maybe even by using the same skill with the same weapon for long enough, we could gain a bonus skill point when using that skill with that weapon.
Wouldn't it be nifty if you got a title after using a certain weapon for so long? Hagar Hammer-Wielder.
Doctor Salvador is offline   Reply With Quote
Old 17-01-2009, 03:11   #4
Echod16
DiabloII.Net Member
 
Echod16's Avatar
 
Join Date: Jun 2003
Location: San Luis Obispo, CA
Posts: 762
Re: Evolving items

I'd rather they eventually become unique weapons, based on the magical properties that have accumulated on them overtime

They could start out as Normal...then add on 1-2 properties to become magical after 5000 monsters are killied with the weapon.. then it becomes rare and adds on another 1-2 properties after 50000 monsters have been killed...then it becomes a unique after 500000 million monsters have been killed with it.

You could slowly upgrade certain properties (i.e. increase the enhanced damage by 2% every 500 kills) while in transition
Echod16 is offline   Reply With Quote
Old 17-01-2009, 06:33   #5
stillman
Columnist
 
Join Date: May 2008
Location: Canada
Posts: 2,209
Re: Evolving items

As long as the monsters are within 10 levels of your chr so you can't go to normal mode and butcher everything easily.
stillman is offline   Reply With Quote
Old 17-01-2009, 11:41   #6
jakotaco
DiabloII.Net Member
 
jakotaco's Avatar
 
Join Date: Jun 2006
Location: jakotaco Empire ~~~~~~ Sweden
Posts: 3,320
Re: Evolving items

While some long-use weapon mastery or magic absorbing weapons could be cool. We mustn't forget that a big part of the fun in this game series lies in constantly improving your gear with what you find and/or trade for. As such I am a bit sceptic to a game mechanic discouraging people from changing gear. However I do see some merit to it, maybe one could have it as an affix that can show up on certain items? (ie. "Evolving Long Sword of Butchery") could have something like "X% chance on kill to improve damage by A, up to a maximum of B"

Another issue is whether the evolution should stick to the weapon or to the user, "evolving weapons" could cause some problems while trading, depending on how it's done.
jakotaco is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 19-01-2009, 06:04   #7
Kaysaar
DIII.Net Member
 
Kaysaar's Avatar
 
Join Date: Jun 2003
Location: NH
Posts: 3,253
Re: Evolving items

I think that if Blizzard implements the idea of an 'evolving weapon' that it should be a fairly rare occurrence - otherwise the best weapon in the game would be the first weapon you picked up because you'd easily log the most kills with it, and there would be really no point in trying to find another. However, if there were a certain rarity to these items, then it would be worth to find better items until such a weapon were found.
Kaysaar is offline   Reply With Quote
Old 19-01-2009, 07:53   #8
NASE
DIII.Net Member
 
NASE's Avatar
 
Join Date: Jun 2006
Posts: 3,034
Blog Entries: 1
Re: Evolving items

Quote:
Originally Posted by Kaysaar View Post
otherwise the best weapon in the game would be the first weapon you picked up because you'd easily log the most kills with it, and there would be really no point in trying to find another.
That won't happen. You still have to count in the base quality of an item. Look at some weapon in diablo II. A wws is a nice items, though it won't ever come to the power of windforce, not even when fully evolved.
Something similar will be in diablo III. Perhaps there will be more items that can compete for top weapon, certainly when you have evolved some and other not.


Though I'm not sure I like the idea. In diablo II, some of the fun parts for me is that you know what items you will get to use with all the stats. You can do calculation with respect to ias, lifeleech. If you then suddenly change the properties of an item, you lose this predictability. And eventhough it will add to the core game play, I would hate to see this get lost, certainly when already that many aspects of the character creating process will be less aimed towards planning.
NASE is offline   Reply With Quote
Old 20-01-2009, 00:49   #9
Kaysaar
DIII.Net Member
 
Kaysaar's Avatar
 
Join Date: Jun 2003
Location: NH
Posts: 3,253
Re: Evolving items

Quote:
Originally Posted by NASE View Post
That won't happen. You still have to count in the base quality of an item. Look at some weapon in diablo II. A wws is a nice items, though it won't ever come to the power of windforce, not even when fully evolved.
I thought about that after I'd posted, but for casters where the base stats don't necessarily matter, this could create a problem nonetheless. If Blizzard were to run with this idea, perhaps tying the overall power of potential growth to innate item level could solve the problem.

In the end, I find this an unlikely feature of the new game.
Kaysaar is offline   Reply With Quote
Old 21-01-2009, 16:54   #10
Arhaeus
DiabloII.Net Member
 
Arhaeus's Avatar
 
Join Date: Jul 2008
Location: Romania
Posts: 10
Re: Evolving items

"As long as the monsters are within 10 levels of your chr so you can't go to normal mode and butcher everything easily."
stillman, you can avoid killing everything on normal with an hell character. But there must be some sort of major decrement in gaining magical proprieties, for items if the player has a nightmare character that plays on normal.

"Another issue is whether the evolution should stick to the weapon or to the user"
jakotaco, the evolution changes the item properties, and current weapons from D2 have different attributes even if they are unique, what trading problems are you referring? For the discouragement of changing gear it won't be a problem, because a good improvement on a weapon is hard to obtain. What will be good is that the player will attached himself more to the items and in his mind will become more valuable, not just another object in the item's big roulette. And for the hell players (that near the end will hardly find items more valuable than what they have) will be an important impulse to continue the game.

"A wws is a nice items, though it won't ever come to the power of windforce, not even when fully evolved.
Something similar will be in diablo III."
I'm totally agree with you, NASE.
"If you then suddenly change the properties of an item, you lose this predictability."
The item doesn't change that drastically, it gains new proprieties (if you are lucky after a boss fight), and in general the evolution is at a slow pace. The important thing is that the evolution exist.
Arhaeus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:23.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden