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I know there's been a million of these threads, and I apologize for making a new one. However I did some looking and couldn't find a thread addressing the comment from Jay Wilson regarding the "Dervish." I know the dervish has been mentioned a couple times on this forums, but not fully addressed.
Anyway, the quote I'm talking about:
Quote:
One of the names that people on the team liked was “dervish.” They thought, “Aw, there’s never been a dervish in a game,” and I said, “What the hell is a dervish?!” I mean, I know what it is, but it’s a little obscure. So we said it’s fine to take a class and twist the visual expectation or the functionality expectation, but naming wise you should probably give people something that they can really chew on, because that might be the first thing they ever see. And if they’re going to be interested in the class, it’s better not be something that they’ve never heard of.
So anyway, I didn't exactly know what a dervish was myself, so I did some digging on google. Someone who knows better than me, please feel free to correct me. It sort of seems that in several different games (usually DnD games), the dervish seems to be described as the "druid of the desert" as some what of a holy warrior. There is also a dervish class in Guild Wars, but I've never played that game. Here are the links where I got some information on them: http://www.davidchart.com/OGC/Marchi...d/dervish.html http://www.geocities.com/TimesSquare/6011/dervish.html
So it seems from what Jay Wilson said, he was sort of implying, "We're going to include a class that's similar to a Dervish." Of course, we know there's no Paladin that's going to appear (based on Blizzard's insistence that there will be no reappearing classes other than the Barbarian). So they're probably not going to go with a straight holy fighter/warrior. What about something similar to a Monk? There was a Monk in Diablo: Hellfire, but that game wasn't made by Blizzard IIRC. I believe it was actually made by Sierra under the allowance of Blizzard.
I'm suggesting that maybe it'll be a Monk-like class (if not a Monk itself). Maybe someone who uses "simple" gear? Maybe like cloth or leather armor, and some simple weaponry like staves, maces, brass knuckles, etc. This would be similar to the Dervish, as far as I understand it.
Anyway, I apologize for being yet another random speculation thread regarding the unannounced classes. Feel free to completely ignore this thread.
I for one will be quite pleased to see a Dervish like character. Something which I think people are missing is that, at least the way I see it, we are going to see less and less characters who rely on powers linked with the burning hells or the high heavens. I think this game is kind of about humanity making it's own stand against both factions, or without the aide of one of them.
The high heavens basically forbade Tyreal from helping humanity, in a way, the high heavens are simply the enemies of the burning hells- nothing beyond that. Humanity is kind of stuck in the way and I think that maybe in this game we can see humanity's quest to claim sanctuary as their own without interference. Could be wrong though,
At any rate a Dervish pulls that off quite well. Adding desert and wind powers to his arsenal as a desert druidish knight can be a cool concept. Especially if he wield a scythe :P
I was terribly disappointed with the Druid in D2. The morphs were kind of ugly, and helpless against physical immunities. The elementalists sucked like hell.
They never did manage to balance him in a way that he could pull through without having to be extremely quick on the keyboard.
I was terribly disappointed with the Druid in D2. The morphs were kind of ugly, and helpless against physical immunities. The elementalists sucked like hell.
They never did manage to balance him in a way that he could pull through without having to be extremely quick on the keyboard.
Agree on the morph part but elementalist do not "sucked like hell".
Apart from the overpowered hammerdin with enigma, which class do not need to be "extremely quick on the keyboard" in Hell mode.
omg the Dervish in GuildWars was so unique and so amazingly cool
they had so many cool builds like they built up all their auras and just go explode onto people. that was tight but uh it would be interesting how they would play in d3.. would they use mainly scythes or what?
and by the way, the dervishes are WAY into gods thats where they get their powers. like the avatars of the god... (in guild wars this is)
well, wikipedia tells us what the dervish is in the real world...
Darvesh [1] or Dervish ( Persian: درویش ), as it is known in European languages, refers to members of Sufi Muslim ascetic religious Tariqah, known for their extreme poverty and austerity, similar to mendicant friars in Christianity or Hindu/Buddhist/Jain sadhus, also called fakirs amongst Muslims
http://en.wikipedia.org/wiki/Dervish
wikipedia also has some pictures of them and informations of their dance, which is what they are known for best, so have a look...
i dont actually think blizzard wants a dervish in the game, just such an abstract form of it like we saw it in guildwars... dont get me wrong, i liked the guildwars dervish but he just wasnt realy a dervish^^
I would be shocked if this was an original thought, but I have to admit, the image of a fighting monk with a staff sounds absolutely awesome to me.
He could have a staff-combat tree, with different skills devoted to kicking *** with a staff (a flutter attack, an attack where he spins around his staff damaging all in a circle, a leaping staff blow, spins staff in hand like a lawn mower, etc.), then a magic side focused towards using the magic inside of his staff, and then maybe a passive meditation tree. I'm sure this isn't unique, but it's sounds fresh in the diablo world and pretty sweet to me.
I can get behind the theory of a "dervish" being another character. It seems like it would be easy to tweak the interpretation and fill the void left from the druid and/or paladin and/or assassin.
What do you think the class would actually be called, though? Let's look at the original quote again:
Quote:
One of the names that people on the team liked was “dervish.” They thought, “Aw, there’s never been a dervish in a game,” and I said, “What the hell is a dervish?!” I mean, I know what it is, but it’s a little obscure. So we said it’s fine to take a class and twist the visual expectation or the functionality expectation, but naming wise you should probably give people something that they can really chew on, because that might be the first thing they ever see. And if they’re going to be interested in the class, it’s better not be something that they’ve never heard of.
I think it's safe to say it won't be called a dervish, since it's something most people have never heard of, and a name they can't "really chew on." I would also say that monk is out, since it has been used already. So where does that leave us?
I thought a Dervish was a beggar. Doesn't the Persian translation (Darvish) mean "the one who goes from door to door"?
From wikipedia:
While they walk around praising the Lord, anyone according to his own desire may voluntarily drop some coins in it (a kashkul)... a real dervish who wears the proper robe and carries the kashkul does not beg, nor does he make any demands.
so...he's more of a street performer than a beggar...
but, still, a skill could be like a passive increased gold drops thing (which would come in handy if gold really does become something worthwhile like Jay said they want it to)