Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Technical Issues and Battle.net
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 Technical Issues and Battle.net Discuss Diablo 3's game engine, color palette, play speed, Battle.net aspects, and other techy stuff here.

Reply
 
Thread Tools Display Modes
Old 28-12-2008, 08:04   #1
FrostDoombringer
DiabloII.Net Member
 
Join Date: Dec 2008
Location: Chicago
Posts: 5
Question Judging a book by its color.

I’ll start by saying this, I am new to the Diablo III scene. Some may outright dismiss my comments and opinions based on this fact alone. However I was, and still am, a devoted fan of Diablo II: Lord of Destruction. I have bought the Battlechest several times over the years. Whenever I find someone that has not played Diablo I go out and buy another chest so I can run through it with them. They are always left with a sense of awe. There really is no other gaming experience like it. One moment you’re slashing your way through hordes of monsters and feeling invincible, the next you’re screaming “Help” has a Unique Monster spawns with just the right Modifiers to make you useless.

The matter at hand, however, is the Art Style and color of Diablo III. I must agree with the developers when they say that Diablo II is much more colorful then one remembers. In Act I you are in a light forest and although it’s raining, there really isn’t a sense of dread or textures that imply impending doom until you reach the monastery. Act II is an Arid Desert that is extremely bright until the darkness falls over the land. Act III is a lush thick Jungle teeming with color and life. I think the areas that stand out in most gamers minds are the Durance of Hate and River of Fire areas. In these areas blood stains the walls; rivers of lava burst forth with fire and brimstone. This is the kind of imagery that works well during the Mid to End game. They let the player know that things are getting worse. The textures and models shown thus far are from the Act I. Why would one expect apocalyptic textures to be used at the very beginning of a game? Contrast is a great tool for an artist of any kind. How can you know just how bad things have gotten if they don’t show you how good things were. If they used all the gore at the beginning what would a player have to look forward to? One thing that should be noted is that there is actually blood in DIII. From the demo you can see blood flow, limbs sever and destruction at every turn. The Siege Beast rips the head of a Player for heavens Sake.

This next point is more from my own opinion and imagination then anything else. According to the Lore released so far, it’s been 20 years since the Diablo incident. To me the lush, rainbow strew, outside textures convey a sense that the Evils in the game are starting to reemerge in Sanctuary after 20 years of relative peace. In those 20 yrs maybe Sanctuary has had time to heal a little. According to the Lore most people of Sanctuary believe the Diablo Incident to be pure Myth. This would lead one to consider the fact that most of Sanctuary was not touched by the Prime Evils. If most of Sanctuary was dark, bloody and swarmed by minions from the “Burning Hells” constantly nobody would think Diablo to be a Myth. I think this is a good contrast from DII where you were always following in the wake of the “Dark Wanderer”. So far it seems you’re not chasing a demon, you’re trying to meet it head on.

The reason I wrote this Thread is because all too often only the bad or the complaints are voiced properly. I want to help make sure those vocal complainers don’t drown out the ones that understand the complexities of design and why developers make these tough choices.
FrostDoombringer is offline   Reply With Quote
Old 28-12-2008, 11:05   #2
Knight_Wolf
DIII.Net Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 849
Re: Judging a book by its color.

Good to hear that ^_^

Come join the discussion going on here if you like, it is about the same subject http://diablo.incgamers.com/forums/s...708007&page=18
Knight_Wolf is offline   Reply With Quote
Old 30-12-2008, 14:49   #3
TheKrakken
DiabloII.Net Member
 
Join Date: Dec 2008
Location: Australia
Posts: 15
Re: Judging a book by its color.

I totally agree with you. I'm 105% FOR the new art movement. And if people take a look at the dungeons (the primary source of the evils) they are very dark, gloomy, evil, looking places.

Kudos to you pal
TheKrakken is offline   Reply With Quote
Old 30-12-2008, 17:39   #4
Grug
DIII.Net Member
 
Grug's Avatar
 
Join Date: Dec 2008
Posts: 742
Re: Judging a book by its color.

<3 Another Pro-Style poster!
Grug is offline   Reply With Quote
Old 30-12-2008, 20:34   #5
NioTumsSpik
DIII.Net Member
 
NioTumsSpik's Avatar
 
Join Date: Dec 2008
Location: sweden
Posts: 110
Re: Judging a book by its color.

the art style they are using is one of the most beutiful i have seen in any game, ever.
It looks like a freaking water painting
NioTumsSpik is offline   Reply With Quote
Old 22-05-2009, 02:27   #6
Klose
DiabloII.Net Member
 
Klose's Avatar
 
Join Date: May 2009
Location: NC, USA
Posts: 15
Re: Judging a book by its color.

Quote:
Originally Posted by FrostDoombringer View Post
I’ll start by saying this, I am new to the Diablo III scene. Some may outright dismiss my comments and opinions based on this fact alone. However I was, and still am, a devoted fan of Diablo II: Lord of Destruction. I have bought the Battlechest several times over the years. Whenever I find someone that has not played Diablo I go out and buy another chest so I can run through it with them. They are always left with a sense of awe. There really is no other gaming experience like it. One moment you’re slashing your way through hordes of monsters and feeling invincible, the next you’re screaming “Help” has a Unique Monster spawns with just the right Modifiers to make you useless.
You're converting people to Diablo gaming! Blizzard needs to come out with some vestments and don you a Diablo priest.
Klose is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 23-05-2009, 05:08   #7
Ishtor
DiabloII.Net Member
 
Join Date: May 2009
Location: ky
Posts: 270
Re: Judging a book by its color.

i got to say bud, that by far is one of the best post starts i have read. anyone that ignored you is dumb, because you are very intelligant, or atleast that is what you are putting off to me.

I agree sir the art style is awsome, the cleaner and more crisp graphics, along with more of an ability to interat with your enviroment, and the new death system is awsome. this game looks like diablo 2 on steroids. I can not wait for this game, and i liked the "you’re trying to meet it head on. " thing, that sir is pimp!
Ishtor is offline   Reply With Quote
Old 23-05-2009, 07:05   #8
FlamangoHellfire
DiabloII.Net Member
 
FlamangoHellfire's Avatar
 
Join Date: Mar 2009
Location: Minneapolis, MN
Posts: 43
Re: Judging a book by its color.

Well, I'm still a little worried about the art direction as far as the item and armor quality goes - what we see in the inventory that is. It looks a tad underdeveloped. I really like the work of Jeremy Jarvis, notably for his work in the D&D Handbooks & Magic cards. It's very close to the watercolor look of DIII, but it would give it slightly more serious character, and a bit more realism. Here are some examples:

Psychic Warrior
Angels

Food for thought.

Edit: You know, as I thought about it more, and read some of the comments people have been making on the fallen update, I'm reminded that what we're seeing at the moment are both preliminary textures and models. Both probably with go through an immense overhaul. I'd like us to remember the changes that were made in Starcraft 2 with the retexturing and remodeling of several units, and how drastically the style was altered. We've been talking about the "watercolor" look of Diablo III, but we need to be careful that we aren't taking the alpha rendition too seriously. The watercolor style is much easier to do quickly then a more detailed texture and model, but it's not going to be until Blizzard is much further in development that we truly get the realized style of the game - not just placeholder art. If you haven't seen them already check the link below.

Zerg Update Unit Comparison
Updated Hydralisk Hi-Res

Last edited by FlamangoHellfire; 23-05-2009 at 17:46..
FlamangoHellfire is offline   Reply With Quote
Old 31-05-2009, 14:52   #9
Surfingpikachao
DiabloII.Net Member
 
Surfingpikachao's Avatar
 
Join Date: Apr 2006
Location: US East
Posts: 54
Re: Judging a book by its color.

Contrast is good, but personally I don't think they're doing it in the right way so far. But hey, I'm reserving judgement until we see FAR more than just a little bit of the first act. It's not fair to judge things so soon.

Also, I buy D2 for my friends' birthdays as well. =P
Surfingpikachao is offline   Reply With Quote
Old 12-06-2009, 03:43   #10
Strike
DiabloII.Net Member
 
Join Date: Jun 2009
Location: New York
Posts: 1
Re: Judging a book by its color.

As a Diablo fan, I just have to correct the original posters quote of "River of Fire," to "River of Flame."
Strike is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:52.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden