Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Items
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 Items Discuss the items that are in and should be in Diablo 3.

Reply
 
Thread Tools Display Modes
Old 26-12-2008, 15:14   #1
jakotaco
DiabloII.Net Member
 
jakotaco's Avatar
 
Join Date: Jun 2006
Location: jakotaco Empire ~~~~~~ Sweden
Posts: 3,320
Charged Items and Oskills...

I don't know what you think about these concepts. Being able to use another class skill at times can bring great flavor to a character. But it can also be overabused making the real characters lose their edge (auras for all, teleport for all battle orders for all)

Crossclass skills enhances solo play but kills team play in many ways. If they can be used to freely.

In classic there was charged items, which weren't used much due to high repair costs and weak skills. In 1.10 there was suddenly "highrunewords" which gave unlimited use of extremely powerful skills.

In my opinion neither of the way was optimal. My suggestion would be that oskills should be removed and charged items be boosted. With boosting charged items I mean things like improving the spell charges to make them useful at the level they are found and make them regenerate charges slowly to encourage people to use them.

For example, would the Teleport from Enigma be as "gamebreaking" as many consider it if it would be limted to "5 Charges of Teleport, replenishes 1 charge in 30 seconds" or something along those lines?

Powerful elemental skill charges could be a nice addition to a soloing character that runs into a pack of immunes, but due to a limited amount of charges it would not make the barbarian another mage clone.

Another cool thing would be if some skills would be such that they were "charged item only" for players. Then no character would feel that their niche was taken by charged items.

Last edited by jakotaco; 26-12-2008 at 16:00.. Reason: typo
jakotaco is offline   Reply With Quote
Old 26-12-2008, 15:40   #2
RogueJuggalo
DiabloII.Net Member
 
RogueJuggalo's Avatar
 
Join Date: Jun 2006
Location: ROC City, NY
Posts: 597
Re: Charged Items and Oskills...

This is a really good idea!
RogueJuggalo is offline   Reply With Quote
Old 26-12-2008, 16:59   #3
Mad Mantis
Necromancer & Witch Doctor Moderator
 
Mad Mantis's Avatar
 
Join Date: Jun 2003
Location: In a cave teaching Mantids to raise
Posts: 10,412
Re: Charged Items and Oskills...

Please do away charged skills that add something useless like Level 2 Frost Nova. Make it so the skills actually impact gameplay.

Quote:
Originally Posted by jakotaco View Post
Another cool thing would be if some skills would be such that they were "charged item only" for players. Then no character would feel that their niche was taken by charged items.
This is something I really like. It also allows the Blizz team to go nuts with spells and not think about whether they fit a character or not.
__________________
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
Mad Mantis is offline   Reply With Quote
Old 26-12-2008, 17:31   #4
Grug
Diablo: IncGamers Member
 
Grug's Avatar
 
Join Date: Dec 2008
Posts: 749
Re: Charged Items and Oskills...

I agree with item-only skills as well. Makes even a lowly cap potentially useful. And the artistic freedom is important as well.
Grug is online now   Reply With Quote
Old 26-12-2008, 18:08   #5
nukka
DIII.Net Member
 
Join Date: Dec 2008
Location: chicago
Posts: 94
Re: Charged Items and Oskills...

i like this idea alot, it remind me of in titan quest, the legendary artifacts would grant spells like this, but they had like 5 minute recharges :/
nukka is offline   Reply With Quote
Old 26-12-2008, 19:20   #6
redrach
DiabloII.Net Member
 
Join Date: Jul 2008
Location: Ancient Tunnels
Posts: 89
Re: Charged Items and Oskills...

Great idea. Now go suggest it over in the Blizzard forums.
redrach is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 26-12-2008, 19:21   #7
Knight_Wolf
Diablo: IncGamers Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 855
Re: Charged Items and Oskills...

I'd rather they ditch the idea of one class using skills from another class altogether.

But if they are going to implement it anyway, then jakotaco's idea is one good way to do it, i just hope they don't do it like in D2, it almost made the whole classes idea obsolete cause you can simply use & spam many of the best skills the other classes had.
Knight_Wolf is online now   Reply With Quote
Old 27-12-2008, 09:43   #8
NASE
Diablo: IncGamers Member
 
NASE's Avatar
 
Join Date: Jun 2006
Posts: 3,038
Blog Entries: 1
Re: Charged Items and Oskills...

Yet what are we going to do with those builds from DII that are good because they can use those skill and therefore alone.

I'm thinking about enchantresses - yes again, I know - that are viable due to both zeal from items and 'fire exploding arrows' from items. Take those away and the enchantress seems dead to me.
Or what about the ghost. That's an assassin who uses whirlwind as their physical attack. Would it work as good with Dragon Claw?
what about bowazon that only have their place with the top character because faith offers fanaticism. Take fanaticism away and bowazon can't keep up with the other characters.
What about bearbarians and the other bearbuilds. Most are useless though bearbarians and bearsorcerers using dream?
What about low level physical characters that use peace because it offers huge damage increase with the +2 to critical strike.


There are good things about oskills and charges. And once again, some don't even want them to try and get things right.

[edit]
and I'm not even talking about the real goofy things like ranger builds, palazons and hunters using harmony.
NASE is offline   Reply With Quote
Old 28-12-2008, 08:52   #9
georgegrozev
DiabloII.Net Member
 
georgegrozev's Avatar
 
Join Date: Dec 2008
Location: Calgary
Posts: 55
Re: Charged Items and Oskills...

I like the idea of charged items replenishing charges, if that was the case in D2 I'd whip out a Wisp Projector on my Necro right now.
georgegrozev is offline   Reply With Quote
Old 28-12-2008, 11:25   #10
Knight_Wolf
Diablo: IncGamers Member
 
Knight_Wolf's Avatar
 
Join Date: Jul 2008
Posts: 855
Re: Charged Items and Oskills...

Quote:
Originally Posted by NASE View Post
Yet what are we going to do with those builds from DII that are good because they can use those skill and therefore alone.
IMO there is nothing good about having powerful skills that can be used by any class, they make the class specific skills less useful and blur all the differences between the classes, which i'm sure is something Blizz doesn't want after working so hard to make the classes varied and different.
Knight_Wolf is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:48.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden