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Now, i was under the assumption that, in d2, when u play hardcore mode the drops are also better/more frequent due to the increased danger of having only one life.
is this wrong?
and if it is, i think it should be implemented into diablo3. i would like to see some kind of benefit for playing hardcore. just having one life is not really what i call fun. finding phat lewt to help own would be though because the life expectancy is a lot shorter, u shouldnt have to worry about people hording items.
gimme some feedback
I've did some research on this matter and I think the only difference between SC/HC Mode is the title you receive and the constant fear of dying. I've played with hardcore character before and to be honest I haven't noticed any improvement in drops (judging from my SP experience).
Maybe it will be the same for Diablo III, maybe not...
IIRC, any game mechanics (like mf) that you hear about regarding differences between the 2 modes are myths.
But it's kind of a complex question and answer. In HC, everyone plays and builds chr's so differently, it almost certainly going to make the game different than SC. Then there's the tppk problem, so it's solo all the way for almost everyone. You have to make a chr who is independant. You can't just go pure cold damage and join some strangers' game to sail through the immunes. Then there's fear of lag, so you tend to avoid many places that SC players run all the time. These differences are so serious that it's almost the same as having different programs dictating each mode's game mechanics. All this change is born from one little marvelous rule where you only have one life.
As for d3 implementing rewards for HC, a lot of fans don't like that idea, though I'm OK with it (frankly, I think we deserve a reward for the high stress lifestyle of playing HC. The only reward we have is... .... ...a high stress lifestyle). Let's face it; no one cares about the titles you get when you beat normal, nm, and hell. Those are meaningless to everyone after a few years of playing. Maybe they'll replace this 'reward' with a real reward. I'd be happy with that.
But many players--who are bigger HC fans than I--don't like any sort of change to HC. They tend to want it kept the way it is. The differences should be all psychological.
One issue is that Blizzard would be affecting the player base somehow. If they give HC players an advantage like separate loot only available on HC or even a slightly higher mf rate, then players will feel left behind on SC and they won't be getting equal game content. My soloution to that is to let it work both ways: SC mode can have stuff that only drops in SC mode. So both sides get screwed equally.
It's a tough call to make since d3 will no doubt have a far superior item storage system, no tppk problem, and no hostility. Who knows what the natural differences will be. Maybe without these plagues from d2, HC in d3 will be virtually the same as playing SC. Then, maybe Blizzard would have to spice things up a bit to make a more noticable difference between the 2 modes. Let's not forget that stat points are distributed for you so you can't dump everything into vit.
Maybe without these plagues from d2, HC in d3 will be virtually the same as playing SC. Then, maybe Blizzard would have to spice things up a bit to make a more noticable difference between the 2 modes. Let's not forget that stat points are distributed for you so you can't dump everything into vit.
yeah i hear that, more spice would be a welcome addition. but just because softcore doesnt have the same stuff as hardcore doesnt mean they should have extras too. if they want to experience the extras they should have to play hardcore to feel the difference. i think this subtle addition will also increase the HC player base. "more loot?! count me in"
and it also seems like we wont have too much to worry about the random fodder monsters but we will have more troubles with the bosses which should make for a more epic feel to the game. especially if ur friends are dieing around you :O
Actually, that's another thing...friends in HC dying around you. I've never seen a person in d2 die in HC, mainly because everyone is soloing unless you play with your frineds (and you know where they live in real life, lol). It sure would be epic to see 1-2 people die in d3 HC. When a high level SC player dies in a d2 run, I've seen players have a moment of silence because someone just lost 20 hours of grinding exp, lol. A moment of silence, A Ha Ah ahah ah ha hah Ha HA ha Ah HAAHAH HA! Imagine what d3 will be like when they lose everything.
lol moments of silence. only in the computer game for me. in real life im lawling at their poor misfortune.
yeah i was in this one game that claimed like 3-4 people (started from act1) 2 of em were lost in the battle against diablo. that was pretty epic. cause no1 had like elite gear/skills definitely made the game more intense and suspenseful.
The absolute #1 reason to not give better/more drops to HC is that HC is played to make the game harder. Items make the game easier. As such giving more/better items to HC players defeats the entire purpose of playing HC to at least some degree.
If anything, fewer drops with less powerful items for HC players.
It may sound silly, but Mythos actually had something like that and it was pretty popular.
They had 4 types of characters you could create:
-softcore/normal
-softcore/elite
-hc/normal
-hc/elite
(actually they added a 3rd check box related to PvP later on resulting in 8 types of characters, but I'll ignore that one for now)
Basically checking the "elite" box had 2 effects; you got fewer drops, and you could not respec.
If I had to guess based on observation, I'd say about 80% of their total playerbase checked the elite box. I don't believe I saw a single person who had checked HC without also checking elite.
The argument stillman brought up is related more to ideas such as HC only content, or items that make HC players look cooler than SC players without effecting gameplay.
hardcore doesnt actually increase the games difficulty u know that right? it only makes u have 1 life...
better drops would just increase the speed at which u could make it through the game on to the later difficulties.
cause i dont like reaching nightmare and having really ****ty equipment that i found early in normal. it just makes the game go by mad slow as i try and grind away on the low level monsters hp (this is speaking from a melee point of mind, whereas the sorceress can just blast through with basically anything)
hardcore doesnt actually increase the games difficulty u know that right? it only makes u have 1 life...
Lol.
Quote:
it just makes the game go by mad slow
So by that line of reasoning, if all you want is for the game to go faster (eg more drops) you should play softcore (where there's more than one life).