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I've heard alot of people saying that breakpoints should return. Why? Why would anyone want such a broken, arbitrary system that didn't scale correctly to come back? From what I remember, breakpoints basically were implemented because of the Sprite-based animationsused in D2. Every frame of animation was hand-drawn.
With a 3D model this should no longer be a concern, therefore a mod that says it increases your attack speed by X% will actually *gasp* increase your attack speed by X%! I hated breakpoints with a passion in D2, so I admit I'm biased. But seriously, there should be no reason for breakpoints to return when they can make a smooth system for all forms of IAS that scales correctly.
What do all of you think? And I'm sorry if some of my info isn't totally accurate. Haven't played D2 since my cd key was permanently muted for trying to be a good Samaritan about 2-3 years back.
I think most people are against breakpoints too.
I'm opposed to them because I don't like being lied to. Plus, you need to look outside of the game (on websites) just to find basic game mechanic info. What I hate even more is diminishing return formulas. Those are outright disgusting.
Breakpoints didn't make sense and they were a repercussion of 2d graphics. This shouldn't be an issue at all with the switch to 3D graphics and if anything would require additional coding to use a system that is more difficult to understand and inaccessible.
i dont know about you ppl sayin about break point, i actually love the whole idea, aspecually in d2, when all cheaters wore gear +2 skills and res, without fcr, and had 255% fcr and killed u in seconds, I LOVED IT, TO BE PWNED (SARKAZM)
I'm not sure about "a lot" of people saying breakpoints should return. I know I posted this a few weeks ago:
"I had assumed that ground stomp would be able to be cast as fast in DIII as the 105 faster cast breakpoint of war cry was able to be cast in D2. I loved that 105 breakpoint in D2. Bring back breakpoints in DIII! Breakpoints are fundamental to the franchise!"
But I was kidding in that quote. I don't want breakpoints to come back in D3. I do however like the concept of there being secret numbers in some table on the Internet that one must consult if one is to make "the perfect character."
Breakpoints were interesting once I knew about them but for people who don't its just plain wrong. If there's going to be breakpoints then blizzard own us this information.
What's wrong with breakpoints, it makes gear selection that much more interesting. Fine, it should be all know and distributed by blizzard, though if blizzard does that, I really don't see why not.
P.S. If it's part of the both diablo and diablo II, why not in diablo III. Perhaps we can simply make a random game and name it diablo III. As clearly, someone people don't mind what happens with the game anyway.
What's wrong with breakpoints, it makes gear selection that much more interesting. Fine, it should be all know and distributed by blizzard, though if blizzard does that, I really don't see why not.
P.S. If it's part of the both diablo and diablo II, why not in diablo III. Perhaps we can simply make a random game and name it diablo III. As clearly, someone people don't mind what happens with the game anyway.
How does it make gear selection more interesting in the context of Diablo 3? I find them to be pointless. They were the result of 2D graphics and they should be updated so things like "5% increased attack speed" increased your actual speed by 5% Gosh! What a novel idea having things do what they say is! It means instead of 5, 6, 7 breakpoints you essentially have several hundred depending on maximum attack speed (keeping that example).
It was part of D1 and D2 BECAUSE they were 2D. It shouldn't be in D3 BECAUSE it is 3D and it would require additional coding to recreate an outdated system. Obviously people do mind what happens to the game because they are here talking about it.
Because now you have to look at your gear and chose it in order to get to hour breakpoints. If it's gone, you can simply thrown some equipment together and it'll work. And that's something that makes D2 interesting. You need to make choices in order to get the best out of you character. If they disappear, items will become less interesting it seems.
A second things to remember it the kick it gives you get to your next breakpoint. Ever compared a 8fpa multishot to a 9 fpa? I did and I'll never go back to 9fpa because it's that fun. Same goes for my sorcerer with 110 fcr. That teleport is just so great.
If you go for smoot increasing, then you lost this rush. And you lose the importantness of some items.
P.S. When I talk about not caring about that game, I'm referring to the fact that each and every aspect of what for me is part off diablo seems to be up for discussing. And if that's how they are going to make diablo III, I prefer they don't make a sequel at all. Just make a random game and call it baal I or something.
Diablo II is about diversity, choices and possibilities. Breakpoints add a lot of choices which make it fun, although I agree that it should be worked out better then in diablo II.