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I haven't looked into the new damage system. Can anyone explain it to me? How does it differ from the old system? Is it an improvement? Why do you think they made this change? Sorry about the questions people.
They display the damage and the damage per second as far as I know. Damage per second is simply an average derived from damage divided by speed, although a higher dps isn't inherently better it is generally better and saves you from having to pull out a calculator.
I think they most likely will go the same route as WoW on this one, as that is an excellent system. You have a low damage, high damage, DPS and swing time value.
It's basically the same as D2 but better. Just cuts out calculator time for people comparing items. Just remember if you rather want slow or fast weapons, and damage. That's about it. Specific cases where a high max damage is important, you can still get that.
The question is whether it'll be more advanced than the typical dps calc, which is often useless due to not taking into account things such as damage procs.
The question is whether it'll be more advanced than the typical dps calc, which is often useless due to not taking into account things such as damage procs.
A valid argument, but in many cases, it's just too many variables on that. If they are going to use things like "spell damage" from WoW, any such procs could vary greatly. In the end you'll usually have to do your own calculations if you are proper "hardcore" statbuster.
I take it this must mean 'damage per IDEAL second'. What if you get interupted with a shield block or what if you only click to attack once instead of holding in the mouse button to get that 2 shots per second? In these situations, your DPS is going to be lower. I'm not sure how big of an issue this will be, but how many fights are ideal where your attacks never get interupted?
That said, I wonder which damage reading people will generally report when bragging about their gear? Will they go with DPS or damage per swing? In d2, everyone would report thier max damage, even though their average damage is more accurate. I mean, 1-50k of damage was always reported as 50k, when really it is about 25k. I suppose people will report the highest damage reading--probably DPS.
I hope features similar to WoW mods will be implemented, so we can be able to read ACTUAL DPS. Meaning a DPS not based on weapons, swings etc, but how much dealt on average per second over X minutes of combat.