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Let's face it. You can't taker HC players seriously when they can instantly leave the game and all danger at the push of a button. Alot of people emphasize the brutal reality of hardcore play. That you can die only once. Like in reality. But let's face it. In reality you can't escape danger faster than Neo at a phonebooth.
I bellive the only way the hardcore community will be able to take itself seriously is if the game has a 30 second log out timer. So if you get yourself into a very dangerous situation then you better damn well get yourself out of it. Like in real life. That is what HC should be about. Currently hardcore is not about survival of the fittest but rather survival of the hermit who is quickest on the escape key.
Hm.. I've never played Hardcore, only been online for a few months, but this seems like a good idea.
Problems I see arising: Muling, leaving for fear of PK, slower MF runs (not that much of a problem), relogging to get your corpse back from a sticky place.. Just naming a few, there are tonnes more.
Jack Careal: Most of those problems are things that won't be in D3 the same way they were in D2. PKing is gone, drops should be balanced away from boss runs, etc.
However, what exactly are people supposed to do when something IRL calls them away when they're in the middle of something? "Too bad, your char is dead now" seems incredibly jerkish for something they have no control of as a player.
However, what exactly are people supposed to do when something IRL calls them away when they're in the middle of something? "Too bad, your char is dead now" seems incredibly jerkish for something they have no control of as a player.
They die! That's HC. No room for weaklings with social lives.
Lagspike? DIE
Power failure? DIE
Windows crash? DIE
The ladder will be filled with the meanest badest level 40 mother****ers that battlenet ever saw. Pure, evolutionary, military grade, alpha males.
30 seconds. That how safe you need to be to log out. You hit log out and 30 seconds later you dissapear. Nevermind combat status. The imporant thing is that people should not be able to get out of danger in an instant. It ruins hardcore.
10-15 seconds should work with the same effect but I would like the idea of no instant log out. Saving and quitting definately is a get out of jail free card in Diablo 2. Of course some people weren't content with that and took it a step farther with chicken hack so that they were nearly impossible to kill.
The ladder will be filled with the meanest badest level 40 mother****ers that battlenet ever saw. Pure, evolutionary, military grade, alpha males.
The opposite of what I want to see... in fact, I'd rather those people didn't even exist in and out of video games... not that it would happen with a 30-min log out timer.
Ahem.
It's sort of hard to say what can be implemented considering the muddy info on town portal mechanics and what not... but I don't like log out timers because they interfere with the game speed.
I think what would help is having a freezing leave. You want to leave, for a brief period of time (like 3 seconds) your char can't do anything and he can be attacked by whatever monsters he's avoiding, maybe even with temporarily lowered health or something. So, as long as you find a safe spot, you can leave. If you are surrounded, you can't.
They die! That's HC. No room for weaklings with social lives.
Lagspike? DIE
Power failure? DIE
Windows crash? DIE
The ladder will be filled with the meanest badest level 40 mother****ers that battlenet ever saw. Pure, evolutionary, military grade, alpha males.
Sounds more like the ladder will be filled with whoever has the best connection and least amount of friends. If i have to go now I have to go now, i dont want to be penalized with death just because something in real life calls or because comcast decided to screw with my connection. I want to die because I screwed up, not because I get a blue screen, and I want the hardcore ladders to be filled with the best players, not the ones with most stable connections. Chicken exists should be, and im sure will be, dealt with, but a 30 second timer is too much.
Sounds more like the ladder will be filled with whoever has the best connection and least amount of friends.
And that's different than how it is now how? In any game?
The problem with having instant logout or instanttp, as pointed out many times in the thread Mouse_Wiz referenced, it's the only way to prevent chickenhack with any degree of certainty.
If you cant wait 10 seconds to do whatever else is demanding your attention either it's too extenuating a circumstance to seriously matter, or you're playing when you really shouldn't be.
Either way, the HC game shouldn't be dumbed down(read: save and exit = best skill in the game) just because people complain that they cant wait 10 seconds to exit the game.