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I'm always dumbstruck by the sheer crappyness of lower level items.
4% fire resistance.
Ok.
We've got 4% fire resistance... against monsters dealing 2-10 physical + 2-4 fire damage.
Which means that you can take an average of... 0 more hits from fire-users.
A mage!
5-20 damage fireball!
IF you have 21 life, you are guaranteed to survive one hit instead of having a 19/20 chance to survive one hit at 20 life!
If you have 22 life... you are guaranteed to take 0 more hits more than someone with 21 life
+15% enhanced damage on a weapon!
Base damage 2-7 -- now it does 2-8 damage, 0.5 extra damage on average -- meaning monsters with 20 life die in 3-10 hits instead of 3-10 hits -- but with a 15% chance of killing in one less hit!
Single point bonuses works much, much better at lower levels.
+4 fire absorb.
+4 damage.
Both are useless at higher levels, but both work at lower levels.
Because...
I mean... You have SEEN 6 mod rares at low levels, right?
3% chance to cast level 1 telekinesis when hit under a full moon on saturdays, 4% fire resistance IF standing in lava, 5% enhanced damage when beating dead horses and +1-3 cold damage at all times.*
+1-3 cold damage is likely to be the best mod on the item, and the rest of the mods are just as useful as described..!
50% chance to cast a low level spell when hit, 4 fire absorb, +3 damage, +1-3 cold damage.
Suddenly... it beats a 2 socket item with two rubies!
Personally, I'd prefer absolute numbers at all levels -- but it only at low levels it's completely broken.
Even the low level uniques are utterly useless.
4% life steal... on a 3-6 damage weapon?
* The fifth and sixth mods are too sad to talk about... Ok. Fine. 10% extra gold from monsters and +2 to stamina.
I understand that. Would be cool and makes, as you said, low level items more useful at... low levels.
And, actually, since monsters all have static stats, absolutes would even work at high levels. But, for example, stuff like +4% total HP or 10% of physical damage is changed to frost needs relative numbers.
Because...
I mean... You have SEEN 6 mod rares at low levels, right?
3% chance to cast level 1 telekinesis when hit under a full moon on saturdays, 4% fire resistance IF standing in lava, 5% enhanced damage when beating dead horses and +1-3 cold damage at all times.*
+1-3 cold damage is likely to be the best mod on the item, and the rest of the mods are just as useful as described..!
50% chance to cast a low level spell when hit, 4 fire absorb, +3 damage, +1-3 cold damage.
Suddenly... it beats a 2 socket item with two rubies!
Personally, I'd prefer absolute numbers at all levels -- but it only at low levels it's completely broken.
Even the low level uniques are utterly useless.
4% life steal... on a 3-6 damage weapon?
* The fifth and sixth mods are too sad to talk about... Ok. Fine. 10% extra gold from monsters and +2 to stamina.
Heh, the above post made me laugh a little.
So what your saying is that it should be something like lets say a weapon with
3-6 damage, steals 2-3 hp per hit ?
Instead of a % ?
The whole loot system is made so that you continually buy,trade or gamble for better items, if A1 Normal had IK sets dropping it wouldn't really be very logical or helpful.
The whole loot system is made so that you continually buy,trade or gamble for better items, if A1 Normal had IK sets dropping it wouldn't really be very logical or helpful.
Dear god, why does every post saying that items should be better ALWAYS get a reply comparing it to raining godly items? The OP was saying that percentages on low level items should be increased or replaced not because things are too weak, but because the values are too insignificant to make any difference. Example:
Low level fire resist gear: 4-6%
Low level fire damage taken: 5 or so. You don't even take off 1 damage from using the above gear. Pointless.
Last edited by Nimbostratus; 26-10-2008 at 04:22..
Huzzah! A deeply meaningful suggestion for items on the forum.
I was a little sick of seeing all these items with a thousand mods that add sweet FA to ame play or my character and just using whatever had the highest damage until I got to act V or somesuch.
Throughout DII are many a useless item and I hope many perish to the abyss. Useful items, een weak ones or at low levels would be greatly appreciated.