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Still, with a HC mode, I might actually feel capable of playing this game. I always find it amusing when people are concerned about how 'death' is going to be handled in Diablo 3.
"Eh? You mean after you die you keep playing that same character?"
Still, with a HC mode, I might actually feel capable of playing this game. I always find it amusing when people are concerned about how 'death' is going to be handled in Diablo 3.
"Eh? You mean after you die you keep playing that same character?"
Death penalties have some serious bearing on HC as well, because if there is little to no death penalty in SC, the designers will feel less inclined to avoid inescapable death situations, and do you seriously think that they will have HC play in mind when they design the game?
Death penalties have some serious bearing on HC as well, because if there is little to no death penalty in SC, the designers will feel less inclined to avoid inescapable death situations, and do you seriously think that they will have HC play in mind when they design the game?
Good. It'll make the game harder.
I'm much more concerned about a lack of concern for HC making the game easier (S&E being the biggest one on my mind).
I'm much more concerned about a lack of concern for HC making the game easier (S&E being the biggest one on my mind).
I'm also concerned that the game will be too easy, but I'm also concerned about inescapable death situations that are based mostly on chance or some other arbitrary method. They have already said that the game will be divided into 15 minute chunks, with no option to return to town, and limited potions, and gameplay which is based on god knows what at this point. HC mode just isn't conducive to having a sliver of life, no potions, and having to "spin the zombie wheel" and pray for a health globe. It's less edge-of your seat excitement, and more, god this is stupid, I wish I had another choice, I should TP. Thats right, there are none. Half the skill involved in staying alive is knowing when to begin "operation get the hell out of here". Thats even assuming there are no "choose your own adventure" style deaths; you attacked the gelatinous blob with COLD!? Ha! this game his randomly decided weakness was fire; he is supercharged by the cold energy! Gobble gobble!
I am all for FELECE bugged superbosses popping up randomly; part of the HC strategy is knowing your enemy and giving him the respect he deserves. Part of the HC strategy is inching forward straining your eyes for the first sign of gloams. I just hope there's not any, "Raid leader whispers: YOU'RE THE BOMB!", or "You have been afflicted by Burning Adrenaline", but I wouldn't put it past them.
diablofans.com had a live blog during the D3 panel at blizzcon. That's where I got the info. Also, there will NOT be raids.
I am also concerned about how D3 will be handling Save and Exit. Another thing I am concerned about is how TPs will be used. These are quotes from a different thread from FeydAway, who was at blizzcon.
On Save and Exit/Deaths
"The demo is self-contained, so there is no save/exit enabled. You get to the skelly king and kill him and it tells you congrats, the demo is over. There ARE checkpoints we reached that flash up on the screen. I did die once and I rezzed at my last checkpoint, so that's how they'll handle that."
I really wonder how they are going to work hardcore. My honest guess is that Save and Exit will be implemented the same as it was in D2. Especially based on how SC deaths are going, Save and Exit will not hinder the game at all for the average softcore player.
On TP's
"Jay talked about TP's being used as a survival tool and said he doesn't want you, as a character, to only fear death and be able to escape with a TP, heal up, and return. He wanted to give the game 'other challenges' that you could enjoy.
When he spoke about this it sounded very much like they considered TPs to be a part of D3.
However, in the demo there are no scrolls of TP dropping. Only ID."
My guess is that TPs will make it in the game, but nothing as of yet.
Another of my concerns from what we have found out so far is the auto assign stat system. I really think this takes away from a huge amount of strategy when you are building your characters, and for us hardcore players, it generally means we are going to have way, way less health.
Last edited by fatwisconsinguy; 12-10-2008 at 09:30..
Reason: Missed Info
However, in the demo there are no scrolls of TP dropping. Only ID.
Maybe they just haven't finished/ aren't revealing town yet? Having a young kid means sometimes being able to tp out real quick-like is very nice, so hopefully they will make a return.
Yeah that's very true, real life comes up sometimes. I'm even worried about that though because when I TP to town, there is a chance the town will be "randomly raided" and by the sound of that we will be able to take damage in town. So, what happens if there is no Save and Exit, no TPs, and I really have to poop?
Last edited by fatwisconsinguy; 12-10-2008 at 09:49..
Reason: wierd smile
They announced around WWI that TPs were officially completely out. Not just because of the running to town, but also for inventory management reasons. I'd be *very* surprised if they went back on that.
As for attributes... when I first saw it I didn't like it. But if you hear the full answer he gave during the fan Q&A it sounded like they'd still be playing a rather significant role in the game and allowing for customization...
He said, for instance, that although "will power" (the new caster stat) would be a favourite amongst Wizards, there'd also be builds that might be focused on dexterity instead for crit/dodge reasons, that none of the stats would be entirely useless.
So in WoW where cloth would have combinations of just int/stam/spirit and ignore str/agi entirely, from the answer I heard, it was sounding more like D1, where you could still get a bunch of str from gear despite being capped at 50ish and equip the plate stuff on your sorceror for added survivability.
On top of that the skill trees look to offer MASSIVE customization of characters. All kinds of mixes of different spells, different masteries, and different survival utilities to chose from.