Quote:
Originally Posted by Karky
Why do we have to try to tie it up to other characters at all? Why not just accept it as a new character? it's not the new necro, druid, assassin, or anyone else, it's a new character.
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Archetypes.
Let's mention some.
Mage.
Rogue.
Fighter.
Mage archetypes:
Druids
Wizards and sorcerers
Clerics
Necromancer
Where does witch doctor fit in?
In... the fighter archetypes? No.
In the rogue archetypes? No.
He DOES look the most like a druid.
Based the arcetypes and skills presented.
50% druid (Potions, nature, animals, spirits)
20% necromancer (Soul feast, wall of zombies)
20% assassin (Fire bomb)
10% arcane (That terror thing)
He fits in the druid archetype.
Why do I even mention archetypes?
Because there's only so many variations of skills possible that are easy to script:
-Limited range attack
-Line of sight attack
-Line attack
-Area of effect attack
-Area of effect centered on user attack
-Cone area of effect attack
-Fan attack
-Seeking attack
-Seeking chaining attack
-Wave attacks
-Aural attacks
-Turret
-Minion
Find one skill in any 2D game not following any of the attack archetypes.
Seeking, wave, cone area of effect and area of effect are "magic and chemical"-only attacks, and all other attacks archetypes feel bland when combined with magic.
All skills we will see will follow the limited selection of possible attack forms.
All were present in Diablo II.
All will be present in Diablo III.
The characters may be new, but the skills and their archetypes are old.
The skills will always be identical to skills in other games, the only difference beeing the damage type and graphical effect, and who gets the rights to specific styles and archetypes.
It is impossible to not see similarities to Diablo II skills as long as they keep using the skill archetypes.
I bet they will be using new combinations, like minion walls (zombie wall) and perhaps some clever ones as well.