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Probably more of an 'especially' than a 'despite' actually. Taking the pvm out of pvp is something I've hoped for for a long time, though I don't actually want to take the pvp out of pvm.
I'm not a big PvP fan so it's better for me this way.
If I would like to kill someone (or to be killed for that matter) I would go to a ring or an arena. Less distraction from random monsters as phool pointed out.
And in the wild all the monsters are enough pain without some rogue adventurers running around:
"Oh, hey! How are you? Fine day isn't it? Hey, look at my new sword.... HA! Right in the eye! You haven't seen that comming, have you?..."
I don't mind the nature of hostility, but only if it's not some sort of steamroll by a high level character against a low level one, or a 100% decked out pvp character against another. Running the dangers of the wild and knowing that other players could also kill you would make things abit more interesting for me, as long as it boils down to my skill vs theirs in a battle.
Regardless, I'd still play D3 even if there was no PvP at all.
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95% of the time I'm right, so why worry about the other 2%?
"Oh, hey! How are you? Fine day isn't it? Hey, look at my new sword.... HA! Right in the eye! You haven't seen that comming, have you?..."
Thanks but no thanks
lol, Great. I personally don't like pvp in Diablo 2 just because of the gameplay/controls, not to mention the standard typical pvp skills and gear. However, if the mechanics of D3 is set right, I wouldn't mind it at all. It'd add more of a challenge and thrill to playing the game. If they were to allow pvp like that, then it should only be done with a level difference x<5 and outside of that you'd have to accept the challenge. They'd also have to set it so that you can't be in a party once you go "hostile". This would prevent people from grouping up against random players.
Overall, more danger, more excitment, more fun. They'd just have to balance it greatly. This is just my love for unexpected danger.
My only real concern about PvP is the effect it might have on class design. I don't want skills to be balanced around PvP, but rather PvM. This is not much of a concern though as I don't expect PvP to get anywhere near the attention PvM will.
I didn't care for the PvP in D2. While dueling characters died too fast and the gameplay was all about spamming full rejuvs. I found it too simple and boring. The random attacks from other players while questing or mfing didn't do anything for me either, aside from a minor annoyance. In a game where the difficulty level goes up for each new player who joins, if everyone isn't working together then I have no incentive to remain in the game. So the first person going hostile signals it's time for me to leave. Nothing fun about this setup imo.
If case it isn't obvious by now, yes I would play D3 whether it had PvP or not. Although I do hope the PvP mode that Blizzard comes up with turns out ok. I do enjoy PvP gameplay, just not what D2 had to offer.