Quote:
Originally Posted by stillman
There'll be unicorns riding on the backs of dragons fighting ghosts with vougles.
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I'd pay good money to see a convincing depiction of that.
By the way, I'm currently playing a norm-through-hell untwinked game with a friend and we're both 2-hander paladins, with staves being the focus. I'm a holy shock paladin who basically excels at speed, with my secondary expertise being undetermined, but most likely Fists of Heaven. However, my friend is a vengeance/conviction paladin with prayer maxed to synergize with the meditation aura granted by Insight. Yes, that's right, she's a paladin currently using an insight polearm with vengeance and conviction. It does loads of damage. Her ideal weapon would be a faster staff though, and I think if there was one weakness polearms have, much like staves, it's their inability to block and they ALL seem to have a slow base attack speed. But the blocking issue is more of a core gameplay issue; frankly I've never understood why a staff, or even a sword, doesn't have some degree of attributed blocking. Hopefully D3 will address this aspect of martial combat.
The point I'm trying to make is that with the right builds polearms can be deadly. It's just that most people aren't willing to give more exotic builds a chance. But, I also acknowledge polearms are sort of like the red-headed step-child of weapon classes in D2, thus the reason why Blizzard made so many runewords specifically utilizing them in later versions.