There are archetypes that Blizzard wants to hit, eg. "pet class," but these archetypes are not valuably described as being the prior classes we have experience with.
If you do, you fall into the mistake made by the OP. That is, expecting WDs to shapeshift and have bone spells. It's absurd really.
To any and all who are going to say this, don't think of D3 classes as class hybrids. It leads to ridiculous results. An assassin was not a paladin/sorc.
But sidestepping the question of whether new classes should be seen as hybrids or revamps, for a moment, even if the WD were a hybrid of druid and nec inevitably some skills would likely be missing. Is there any particular reason why shapeshifting and bone skills should be represented in WDs, apart from their hypothetically hybrid natures?
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Originally Posted by stillman
I would guess Blizzard might even want to avoid doing this because so many fans-being experts of the old d2 classes-would easily see what they're doing and acuse Blizzard of copying their own ideas and splashing some new colors on in a poor attempt to trick us.
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Well, apparently they don't worry that fans will accuse them of taking ideas from WoW.
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I'm hoping the WD will be as original as possible. He has that lobbed fireball spell so you could even class him as part sorc. But the fireball is unlike those in the previous games: it won't hit the first thing in it's path, but instead will go over the heads of monsters to hit a specific target far away.
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That's because the WD is part Assassin
/sarcasm
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Originally Posted by nicro tower
I agree with the fact that Witch doctors shouldn't be a compilation of necro and druid. In lore, both the Cult of Rathma and the druids were not very open about sharing their secrets, so I'd find it unbelievable if some savage somehow managed to pry secrets from both groups and combine them...
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I agree they shouldn't. But do you think he couldn't accomplish that just because he's a "savage?"