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inDiablo.de:When a character dies, will it lose gold and experience like in Diablo 2? Jay Wilson: We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement... We do not currently have a durability, but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
Shows what they know =(
I hope this attitude doesn't prevent funmode from being in the game ~_~
Definately no experience loss, and he wants people to waste a little time.
That is a bit contracdicting. The only penalty for experience loss is that you have to waste time. (assuming xp loss can't de-level you).
On the other hand, if there will be a different element to waste time after death, then it is of course the same thing as experience loss.
Not that it matters much, as long as there is the hardcore mode. Lets hope that will still make it in.
I played a MUD where if you died you lost a huge load of exp.. but you were sent to a nether world of some kind where you had to sense your souls good and evil.. once you found both and merged with them you were sent back to the world with a lot less exp lost. I think this kind of penalty would be cool, it would take some time or if you don't care the exp loss you could get back fast.
I read and review about AoC where there is no death penalty at all and people "abuse" it a lot. They don't even try to survive if a tricky situation comes ahead they can just die and start again with full hp with just a little time spent on retrieveing the corpse.
I read and review about AoC where there is no death penalty at all and people "abuse" it a lot. They don't even try to survive if a tricky situation comes ahead they can just die and start again with full hp with just a little time spent on retrieveing the corpse.
And people are now worried that Diablo3 will do the same. Only time lost of getting back to where you died.
Ah well, as long as there is a permanent death option it really should not matter much.
I hate the very principle of death and the insinuation that my character is weak. I know that's not a huge deterrent to everyone, but it is to me. They could have no death penalty except a brisk walk and I'd still avoid dying like the plague.
The exp loss is already too small. No one under 90 level doesn't really care if they die a couple of times in softcore.. you see people dying in softcore in almost every game.
Experience loss isn't a fair punishment for a mistake. Not unless the experience you lost from the death penalty can be regained by getting "revenge" on the specific monster or group of monsters that killed you.
Because when I die, it is a mistake, as much as hardcore players like to think softcore players throw themselves at danger and don't care about death, I personally do not do that. And I don't want to lose a huge wad of experience unless it can be gotten back from some sort of monster revenge type system.
I think it will be the same. It's already fair in softcore losing some exp and piles of gold, as you lose time to get your corpse, lose time to exp again, lose money you could give a better use. As long as you don't de-level, it's fine.
Which time penalty is better:
1) having to walk back to your corpse; or
2) having to actually play the game to regain lost xp?
No brainer, right? 1 is a pointless, tedious barrier to playing, the other is doing something you enjoy.
I'd have to make assumption on how gold operates in D3 to really go into detail but a gold penalty seems a really bad idea, indeed I've argued elsewhere that gold loss on death (certainly where gold lost is based on carried gold at any rate) should be removed as an auxiliary step in making gold an effective currency. I'll just point out here regularly muling gold is an easy but not enjoyable way of preventing this being a penalty at all.
It's pretty amusing how in a many ways D3 appears to diverging from D2 in many of the very areas D2 clones correspond most closely from D2 on, from xp penalty on death to no more TPs.
I don't think any of this suggests anything about HC though.