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Anyone notice the "Star Topaz" from the demo? My theory is that sockets will have shapes like star, square, circle and can only fit the corresponding shape. Or perhaps star is a quality like chipped, flawed, etc?
As for runes, I'd like to see some returns from D2, like the major HR's for continuity's sake. If they are included, I want a much larger selection of words.
Also, I always thought charms were a bit over-powered in D2. One can hardly survive without a character torch and an anni. Should they return?
Perhaps Blizz will throw us something new to replace runes or charms. Any speculation? Perhaps a new mechanic like crafting your own potions. That would be sweet.
I'd like to see the runes return as well, though maybe with new runewords.
Meh charms are nice, but maybe have a limit on them? If the magic on rings and amulets cancel themselves out after having too many, shouldn't the magic of charms do the same?
I guess they "confirmed" that runewords won't return.. but there are runes in the trailer at least so maybe they have some other use.
Charms are an annoyance.. I have mana charm, take that off for more room? Hmm don't think so I don't like my stats getting gimped. So eventually you will have just a minimal room for some items. Just make the items in a way that charms are not needed. Maybe sockets could play the role of charms.. more sockets so if you want that +20 hp you will socket it instead of a charm.
But for continuity's sake, and because I like the charm graphics somewhat, I think we should have charms.
Put a limit on how many you can have, say 5 charms in the inventory, or have some dedicated slots for charms in the inventory, like trinket slots in WoW.
I thought charms were annoying as well, but in the end they are useful. Maybe there won't be RW's in the early stages of D3, but I can imagine as more patches and eventually an expansion will appear, making the game progressively harder and more complex, Blizzard will bring them back or have new items that have similar abilities.
I think a charm inventory (maybe there's a leather strap you wear around your neck under your amulet that you can wear charms with) is a good idea, but also, if there are charms, there should be some rare ones as well.
Charms were supposed to be annoying. The point of a small inventory and small stash was to force characters to limit what they could have. If you decided to fill it up with charms, then you wouldn't be able to carry anything else - the person who didn't fill it up will gladly pick up anything you leave behind.
Making charms have their own inventory or item slot completely defeats the purpose. It would be the same as adding another ring or amulet slot.
Either get rid of them completely or have them take up inventory space.