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I especially like how this guy (The lead designer on D3, I've been told), doesn't understand how hostility works.
However, what I do not like are the implications.
They don't know what they're going to do for PvP, but they know they're getting rid of 'Hostility.' I don't have a problem with that decision. What I have a problem with is what he revealed about how they came to that decision. They made a blanket decision for D3 based entirely on the "whine factor." People who get TPPKed whine a lot (which is fine), but this guy doesn't even take the time to understand what they're whining about. He strikes me as a person who's either A) Never played D2 in his life, or B) Never played HC. This is the guy calling the shots... a guy given the greatest two-game series in the history of gaming, and he's too lazy to do his job. My hopes for D3 have dropped significantly since reading that interview.
I hope they still include Hardcore, but I can't see a way to make hardcore pk'ing work without hostility-toggle. PvP, sure, in separate arenas or something... but no pk'ing :/
Both parties should accept a hostile status before being allowed to be attacked by a player, rather than it just needing one person to go hostile. That way, people can refuse to duel and be safe of not being killed, and those people who wish to duel can consent. Seems the most logical way to me
I thought was he was saying was pretty reasonable. Sounds like the motivation is wanting to avoid the whole tppk problem. He says "insta-kill". What he's describing is exactly how tppk-hostility works.
I especially like how this guy (The lead designer on D3, I've been told), doesn't understand how hostility works.
However, what I do not like are the implications.
They don't know what they're going to do for PvP, but they know they're getting rid of 'Hostility.' I don't have a problem with that decision. What I have a problem with is what he revealed about how they came to that decision. They made a blanket decision for D3 based entirely on the "whine factor." People who get TPPKed whine a lot (which is fine), but this guy doesn't even take the time to understand what they're whining about. He strikes me as a person who's either A) Never played D2 in his life, or B) Never played HC. This is the guy calling the shots... a guy given the greatest two-game series in the history of gaming, and he's too lazy to do his job. My hopes for D3 have dropped significantly since reading that interview.
I especially like how this guy (The lead designer on D3, I've been told), doesn't understand how hostility works.
However, what I do not like are the implications.
They don't know what they're going to do for PvP, but they know they're getting rid of 'Hostility.' I don't have a problem with that decision. What I have a problem with is what he revealed about how they came to that decision. They made a blanket decision for D3 based entirely on the "whine factor." People who get TPPKed whine a lot (which is fine), but this guy doesn't even take the time to understand what they're whining about. He strikes me as a person who's either A) Never played D2 in his life, or B) Never played HC. This is the guy calling the shots... a guy given the greatest two-game series in the history of gaming, and he's too lazy to do his job. My hopes for D3 have dropped significantly since reading that interview.
And here's my prediction...
There will be no Hardcore in Diablo 3.
And my 2nd prediction...
There will be no Trebol in Diablo 3 if I'm right.
Dropping the hostility system was an incredibly logical move from a design standpoint. Non Consented pvp is a negative of the game no matter how you look at it.
I doubt they will drop hardcore because they dropped non consented pvp (i.e. the hostile system). I'm not sure how you could come to that conclusion just because people who had been tppk'd whined (note that SC players tended to whine when tppk'ed also).
The logic for dropping Hostility mode hinged on the fact that that mode discouraged both group play and public play. There is no such link to that and hardcore. Hardcore, in actuality, tends to encourage cooperative play much more than discourage it. However that was all stifled with the existence of tppk...
Whine all you want, but this will remove an extra layer of greifing that that game really didn't need.
I doubt they will drop hardcore because they dropped non consented pvp (i.e. the hostile system). I'm not sure how you could come to that conclusion just because people who had been tppk'd whined (note that SC players tended to whine when tppk'ed also).
This is a new game. They're starting from scratch and ignoring traditions, as this interview made very clear. There is no "dropping hardcore." The question is whether they think it's important enough to take the time to include hardcore.
Considering Blizzard's ignore the hardcore players policy for the last few years and the fact that the lead designer has shown us without a doubt that he's never played hardcore on bnet, I'd say the chances are very slim.
I feel that on the side of all our games, we really try to make PvP games that cater to a competitive player, first and foremost. We don't try to dumb down or tone down our PvP games. We make [them] good, strong competitive games. StarCraft is one of the best examples.
I lol'd.
More so than the move to remove hostility, the fact that I'm thinking we've got another WoW on our hands, with constant nerf calls and requests for free items from whiners who think they need to "compete" in a game that's really just a massive timesink that has no semblance of balance beyond RPS/metagame, is what really bugs me.
But whatever, we'll have to see what happens.
Removing hostility doesn't really come as a surprise, they hinted at it a while ago... it makes me sad, but it's one I can handle. The concept that the game should be competitive though... isn't that what SC2 is for?
Edit: Treb, if there's no hostility, then why would you assume there's no HC? It seems to me that hostility is only a big deal in HC, so such an early/emphatic announcement that it won't be there seems to me that we're still getting the fun mode in the game. Another possibility is giving us a PvP mode (as in WoW, only without factions) where you're opting out of hostility by joining a group, rather than the other way around... that's one we have to wait and see on.
What is the hole point in HC mode if they take the thrill of danger lurking bihind each corner. When u see that high level coming into your game and knowing "alrite im the game now and hes the hunter" and if i outsmart the cocky aggressor its almost just as fun for me as being the hunter.
I think they are going to eliminate the Pvp aspect of the game in D3 . Its going to be arena style for all your Pvp action from now on . Too many Hackers ruined the pvp aspect of D2 ..
Which really doesnt bode well for the new and improved Bnet V2 Imo . And basically admits that they cannot keep out the hackers but they will just remove a part of the game to compensate for that ..
I'll have to agree with Trebs in that No Hardcore Mode = no TheDarkSide in D3 ...