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I am quite worried about what the WD is going to look like in full plate armor.
First, he is from a tribe and uses leaves for dress. So how is it possible for there to even be a WD suit of metal armor? Even if there was a wierd suit of armor for him, how is he supposed to play basketball in it? That is, he trembles and shakes so much I figgure he would rattle around in the armor too much. Also, are there going to be special blacksmiths who build wierd breastplates for hunchbacks?
I guess they will likely come up with something like a suit of armor made out of leaves, bones or wood--something that just seems silly and flameable compared to metal armor. What are they going to do, wear HARDER leaves and WAXY feathers? Now a bone splint mail would be neat, but there's just no way it can offer the cover a full suit of metal armor can.
It makes me angry that in the LoD expansion, the armor got downgraded to druid pelts which we are supposed to believe are more defensive than metal. How is this possible? How can a fur pelt be stronger than a steel full helm? And there are special club waepons for the druid too, since he's such a nature freak. But to go from giant axes to clubs when you're up against 500 pound demons is outragous to me.
I can just tell that d3 is going to make these same sort of silly impossibilities exist. We're going to see a wad of feathers with higher defense than a solid steel helmet. A big necklace made out of clam shells or little bones is going to have higher def than a breastplate, just like a duskshroud has higher def than gothic plate.
Is anyone else disturbed by this Walt Disney armor taking over the awesome looking heavy stuff?
First, he is from a tribe and uses leaves for dress. So how is it possible for there to even be a WD suit of metal armor?
Approaching the Char from a Western culture might not be the most effective. If there is a suit of metal armor it would probably look like those Indian armors, but adorned with all kinds of feathers and sorts. I chose Indian since both African and Native American tribes tend to not wear decent armor and the Indian still has that complete exotic feel to it.
The headdress is something that I can live with if they make it outlandish and high def. Nothing prevents a type of mask like that to be made from steel and adorned with feathers, leaves and skulls.
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Originally Posted by stillman
Is anyone else disturbed by this Walt Disney armor taking over the awesome looking heavy stuff?
Not really the Walt Disney armor, but more the complete lack of regards for physics. Pauldrons even greater than the ridiculous size of the Space Marines. Spikes so large that the char shouldn’t be able to move. Dare I say WoW-ifying the armor. A bit over the top is fine, such as gaps in the armor not being a big deal, but please keep it somewhere realistic.
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Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
Don't understand what you are crying over honestly - it made you ANGRY (literally?) when Druid Pelts were introduced? ..........................................
In the end, I think you're over-analyzing; because ultimately it is a video game - that you play, and enjoy. There has to be some variations and new elements.
Just because it is a video game doesn't mean that anything goes. The creators of the series set up certain rules for the universe they create. Other additions need to fit within this rule set or they feel odd. Leaves > Steel would feel odd even in this video game setting.
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Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
But why couldn't the WD just pick up full plate for the first time in his life during the events of D3? It seems weird that the armor changes for each char, but WDs could just use the armor that looks similar to that of another. And he's not helpless. Like all humans, I'm sure WDs have a tremendous capacity for adapting.
I've heard they'll have zombie arms attached to their armor that actively parry and block attacks.
Whose to say that the defense is not from some magical source too, instead of purely physical? I mean sure a full plate offers good defense, but if you have an enchanted animal skin that can magically turn a sword blade, wouldn't that offer pretty good defense too? This is a fantasy world after all.
It's more about style than realism, but like Mantis said, you want to respect the rules. Maybe they're demon feathers?
Diablo II already did the cloth > metal thing. Ghost Armor trumped Full Plate Mail, Tiara's gave better defense than Full Helms, magic clubs were better than battle axes, glass jars with shrunken heads protected one better than tower shields, etc.
I think the keyword here is magic, and it doesn't fall outside the Diablo ruleset to create an artifact like Feathered Mail.
Maybe most of the D3 items will be more class specific this time around instead of universal. They're already implementing that drops are not going to be universal and it will be specific per player.
Maybe most of the D3 items will be more class specific this time around instead of universal. They're already implementing that drops are not going to be universal and it will be specific per player.
What you mention is a new mechanic to make players happy instead of angry though. In Hellgate I think a lot of players were angry about armors being divided three ways... imagine dividing usable armor by 5 :x