Quote:
Originally Posted by PlasmaTorture
We had that mechanic in Diablo 1 (Constricting Ring) and the ring returned in Diablo 2's gamescript, although was never officially enabled (some hackers have I think).
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The ring really existed when the x-pac was launched, in 1.07. It was required level 95 so it was a pretty hardcore thing to find and wear... Then it was patched in 1.08 (or 1.09?) so it stopped dropping, but the original ones didn't disappear. The hacker thing came with the "Iths" and "occy rings" vague where hackers could edit pretty much anything they wanted in-game so they could maximize profit, so they recreated the constricting ring from 1.07, and it was then duped and common (in 1.09).
Now back to the topic... I'd really like to see some negative stats back in DIII, that'd make the game so much more interesting. Everyone would try different things, no one would be cookie-cutter build, and sometimes you'll find yourself being 20 times stronger then others until they understand what happened... such a feeling that misses in nowdays games... (*COUGH* WOW)