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From news today. D3 lead designer Jay Wilson talks about why no necromancer in d3, though he leaves open the possibility of a return in some future expansion.
Quote:
“Our approach for classes in ‘Diablo III’ is that we don’t have a strong desire to bring back classes from the previous game,” Wilson told me. “The goal is to try and give people new gameplay and not just re-hash old gameplay. We’re not just making a ‘Diablo II’ with updated 3D graphics.”
...
“The problem was, we looked at the class and didn’t think that we could really make him a lot better,” he explained. “We could add some new stuff to him but for the most part — curses, corpse explosion, skeleton pets — done. That’s the class. We wanted to create new gameplay, so we chose to do the Witch Doctor as a different kind of class.”
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“If [the Necromancer] dealt damage, it was through corpses laying around or through his pets,” he said. “The Witch Doctor, his pets are a little more transient. If you watch the gameplay video, you really notice his pets come and go like crazy. There’s a wall of zombies that go away fairly quickly or pets that just kind of blow up willy-nilly. That was intentional — to try and make him different than the Necromancer.”
More interesting to me than the necromancer bit (when it was obvious they wouldn't have 2 pets/curses/undead summoners out of the 5 at launch) is what this last paragraph says about the WD's play style. Clearly the goal is not to have tons and tons of pets, or very long lasting, powerful pets. They want WDs to play actively, not just max out summoning skills and stand back while skeletons/revives/golems beat monsters slowly to death. They want constant action, more attack spells, powerful minions that don't last long or do their most damage in death, etc.
That sounds like a lot of fun to me; I always got bored with Necros since there was inevitably standing around waiting, on some monster types or levels. Or endlessly long/slow boss fights.
uh, they brought back the barb, that's an ''old'' class......
Did anyone say they didn't? I suspect you interpreted my post as meaning that it is something that they wouldn't do at all; that isn't what I said or meant.
uh, they brought back the barb, that's an ''old'' class......
But they also changed him to an incredible degree. The barbarian only had 2 "moves" that were attacks not consisting in standing still and whacking 1 enemy with a weapon.
They wanted to leave the core of the archetype (summoner) but change the gameplay, it's pretty evident from that quote.
I'm just glad we can put this whole nonsense to rest.
I hope the Ranged attacker has just as varied types of attacks that aren't restricted to the kind of weapon he's using. Meaning a javelin, throwing knife/axe, or bow will still be able to use skills like the Barb can use Whirlwind, cleave and his other attack skills with Axes, Swords or Hammers. Unike their predecessors, the Amazon.
Clearly the goal is not to have tons and tons of pets, or very long lasting, powerful pets. They want WDs to play actively, not just max out summoning skills and stand back while skeletons/revives/golems beat monsters slowly to death.
It sounds like a fun way to play. I generally play Necromancer builds that require me to be a bit more hands-on than a full summoner. This could be very interesting. Still I wonder if something like a Golem would fit into the WD arsenal. Also is there a link to the article?
Quote:
Originally Posted by Flux
Or endlessly long/slow boss fights.
CB on your Merc and/or get some Urdars.
Quote:
Originally Posted by 5zigen
But they also changed him to an incredible degree. The barbarian only had 2 "moves" that were attacks not consisting in standing still and whacking 1 enemy with a weapon.
That is true. They totally changed the Barb from D2. But if you look at it like that then the reason from Jay Wilson doesn't make a whole lot of sense.
Quote:
Originally Posted by Jay Wilson
“The problem was, we looked at the class and didn’t think that we could really make him a lot better,” he explained. “We could add some new stuff to him but for the most part — curses, corpse explosion, skeleton pets — done. That’s the class. We wanted to create new gameplay, so we chose to do the Witch Doctor as a different kind of class.”
All he is really saying is that they weren't creative enough to come up with a new and improved playstyle for the Necromancer and so chose to abandon him. I'm fine with the Necromancer being gone, but if you do add in the Barb and then give us this lame reason for why you scrapped the Necro you can expect some questions and remarks.
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Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
That is true. They totally changed the Barb from D2. But if you look at it like that then the reason from Jay Wilson doesn't make a whole lot of sense.
All he is really saying is that they weren't creative enough to come up with a new and improved playstyle for the Necromancer and so chose to abandon him. I'm fine with the Necromancer being gone, but if you do add in the Barb and then give us this lame reason for why you scrapped the Necro you can expect some questions and remarks.
I disagree. Basically what they were saying is they would have had to completely revamp his skillset anyway, since his summons (skeletons and such) aren't conductive to the "transient" gameplay they wanted to encourage.
I don't know why you can even come to the conclusion that they simply "weren't creative enough to change it enough" when they clearly have changed the way the necromancer plays by replacing him with the WD.
So what would they have ended up doing? Completely changing basically all the skills? They had the perfect opportunity to actually add more variety to the game in the form of a new class.
It seems to me all this is just misdirected bitterness that the Barbarian got to return but the necromancer didn't.
I don't know why you can even come to the conclusion that they simply "weren't creative enough to change it enough" when they clearly have changed the way the necromancer plays by replacing him with the WD.
Exactly. They couldn't change the Necro, while keeping it a Necro, and thus made the WD. While the WD is a creative new class, they couldn't envision the Necro playing differently.
Quote:
Originally Posted by 5zigen
So what would they have ended up doing? Completely changing basically all the skills? They had the perfect opportunity to actually add more variety to the game in the form of a new class.
Didn't they basically do this for the Barb? They changed almost all the skills he had. In doing so they managed to get the Barb to play differently. They could have done the same for the Necro, but they didn't. And according to some interviews there are other classes that aren't being replaced. Just be honest with people and say that you didn't like the Necro that much and replaced him with a different class. The end result is the same.
__________________
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.