I'd like to add that it's not particularly hard to work in functions in context of a game. For example, set up a courier shop where you go in and hire couriers to deliver your goods at a fee, throw a time delay in there and it wouldn't be too out of place.
shared stash can be seperated into your personal stash and an item bank, say Gheed's bank, where you pay a fee to deposit items, and allow access to the named chars.
Also I tend to look at a function in the context of enhancing gaming experience and not whether it is copying previous good ideas. personally I think have some sort of item-sharing function will enhance the game, the alternative: I dont look at having to sit in a private game for 10 minutes to temp perm the game and self mule for 20 minutes while hoping I don't get a realm down and lose half my **** as being a game enhancement. Someone might find it great, I don't.
The wheel is great, but that's like copying The Wheel, henceworth we shall use Squares!
Quote:
Originally Posted by slickr
Oh yeah a great way to abuse the system and come up with crazy powerful and unique items at any character you play!
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Nothing different then what is allowed in D2. Not an abuse as D2 was designed to allow you to give low level character optimal gear you find on your other characters. If you prefer you can just play untwinked, which many others do. Or we can enforce communism, all characters must use wood club from 1-20 and then hardwood club from 21-40.