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I know in the video it showed information about a Rank and a Level of skills but I don't really know how that will play in Diablo 3. I do however know one thing that Diablo 3 could use in terms of skill.
I really think that skills should scale in power based on your level. So that if you put points into (using D2 skills as an example) say, Firebolt, you don't have to worry about it being a tier 1 skill and therefore being useless end game. Synergies were kind of a bandaid to this problem and an interesting one. I don't think they should get rid of synergies in D3, but make them less overpowering. Make it so skills are still useful without their synergies but that synergies add some flavour to their skills.
If the skills do scale with your level, it will allow them to have more flexibility when creating skills rather than just creating similar but more powerful versions of the same skills. I like the idea of having a skill that is useful not only at the start of the game, but also end game, so you have a gaggle of skill use options rather than just spamming a couple skills endgame.
Skills tied with level wouldn't be a bad idea, however it would defeat the purpose of having a level 1 skill and a level 30 skill, seeing as how both would be equal based on character level.
Unless I got something wrong then correct me.
Didn't you ever play D2 1.10 or later? They added a feature whereby the points you had in a low level skill like Firebolt would increase the power of higher level skills like Fireball, Meteor and Hydra.
Skills tied with level wouldn't be a bad idea, however it would defeat the purpose of having a level 1 skill and a level 30 skill, seeing as how both would be equal based on character level.
Unless I got something wrong then correct me.
btw, whats synergy?
That's not necessarily true. Skills could get more effective via investment in several ways, besides just increasing in damage:
Increased AoE
Decreased Cooldown
Decreased Cost
Increased Range
Decreased cast time
Increased Missle / Attack speed
Increased # of targets
Increased number of hits
Increased Duration
A system like this goes a long way to making the game more "newb friendly" while still retaining a huge advantage for players that focus their characters on certain skills.
Oh yeah, synergies were the things with spells like "charged bolt gains 4% spell damage per level for each point in lightning bolt" type thing. They weren't all that great, and while they made a few skills viable that weren't before they didn't really change things overall.
Didn't you ever play D2 1.10 or later? They added a feature whereby the points you had in a low level skill like Firebolt would increase the power of higher level skills like Fireball, Meteor and Hydra.
Quote:
Originally Posted by 5zigen
That's not necessarily true. Skills could get more effective via investment in several ways, besides just increasing in damage:
Increased AoE
Decreased Cooldown
Decreased Cost
Increased Range
Decreased cast time
Increased Missle / Attack speed
Increased # of targets
Increased number of hits
Increased Duration
A system like this goes a long way to making the game more "newb friendly" while still retaining a huge advantage for players that focus their characters on certain skills.
Oh yeah, synergies were the things with spells like "charged bolt gains 4% spell damage per level for each point in lightning bolt" type thing. They weren't all that great, and while they made a few skills viable that weren't before they didn't really change things overall.
@factotum
I did play D2, I know what a synergy is, but I didn't know what it means.
@5zigen
Well that's not what I meant. I think the OP said he wants skills to lvl up as you lvl up (i might be misunderstanding), if I'm right and that's the case, then it would defeat the purpose in having a lvl1 or lvl30 skill, since if your skill lvls up as you do, then all the skills would be the same.
@5zigen
Well that's not what I meant. I think the OP said he wants skills to lvl up as you lvl up (i might be misunderstanding), if I'm right and that's the case, then it would defeat the purpose in having a lvl1 or lvl30 skill, since if your skill lvls up as you do, then all the skills would be the same.
He just suggested having skills that go up in power as you level. To me, power means effect as in damage, damage bonus, damage reduction etc.
I don't think (hope) he was trying to eliminate the point of specializing in skills, but he may have been I guess it wasn't super clear.
Synergies shoehorn you into specific builds, even though it should be up to the player to choose skills that work well together, not the game to put big red arrows between arbitrary skills and tell you that 'you must use these two skills together even though you don't want to, because they do more DMGZ that way!'
It also created a situation where it was impossible to diversify because this meant you couldn't put 80 points towards maxing your main attack and therefore your damage would suffer.
Yeah, I meant that they get a boost as you level up. Not as much of a boost as say pumping points into it. A level 99 with a Rank 1 firebolt would not do as much damage with it as a level 75 with a maxed Firebolt. However, a level 99 with a rank 20 Firebolt could still use that spell and do damage to it against Hell level enemies, instead of having to only rely on his highest tier, rank 20 super armageddon of death spell.
Basically, I propose this so all skills would be useful if you decide to spend points in them as you level up. Right now, in D2, if you max Ice Bolt, it's only for a synergy, because by the time you're playing around in Hell, it's damage is not enough to dent most monsters health, so you're spamming Frozen Orbs instead.
It'd also be good for making high level characters feel even more powerful when visiting low level areas. My level 84 Necro should be able to 1-shot all the enemies in the Blood Moor in Act I Normal with his 1pt in Teeth. I'm not saying my 1 point in Teeth should be any good in Hell, though, just if I were to max it, it'd still be just as useful as maxed Bone Spirit.
i never understood, and probably never will understand, why people expect level 1 skills to be comparable to level 30 skills come end game? why should a firebolt ever in any world be better than fireball? imo the lower skills should be replaced by higher level skills later on, the real balance is do yuo wanna invest points now in a skill to level easier or should you save them for a better high end char? i liked the synergy idea, it was a good way to spend points early and still be able to switch to a high end skill without being gimped.