cool thanks. ya lots of stuff u say makes sense.
for the 2h (2 handed) melee warrior build:
1. its true that for the melee warrior they'd play mostly the same way.
2. i was more curious about very specific (exact gear people would use or try to use) gear that would be needed to possibly make a 2 handed warrior more viable than the current opinion of them. like would u try to get as much life from gear as possible or ac or dex (to hit chance) or if u can all. if not which is most important to least important. etc..
3. i would think that if possible melee 2 handers would want both speed and LL (life leech). if not, which would be better? i'm not sure which u think is better from your sentence, "You definitely need a Master's/King's prefix on your weapon, and blood suffix may make more sense than Haste. -kunzaito"
4. if this is how stun works, as much damage as u can so u can get them into stun lock. does this damage come before the other mods u also want on your gear like high ac or life or whatever?
5. a possible alternative, is to have high magic build, and use stone curse. than smash those stone "statues" (stone cursed monsters) to pieces at your leisure!!
for the bow using warrior:
1. dexterity is definately a BIG problem. is it possible to get enough dex (or directly: to hit mods) from gear to, at least, mitigate this?
2. what mods do u want on gear? obviously u would like anything that can increase bow speed since its slower than a rogues'.
3. i'm too lazy right now to look up jarulf's guide or the post i did (where i pasted the info from jarulf's guide) on what stats effect bow damage for warriors. is it only str that effects bow damage or is it str + dex? in either case, if str does indead increase bow damage the warrior would have really high bow damage....