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I am also having my go at a solution to the pk problem.
Basicly, pk should be allowed and doable, anything else would be out of the question. But what should not be possible is through use of hack killing someone (sending missiles and tping to town, hostiling before missile hits).
My easy solution is to add a count down timer (probably not a totaly new idea) so that when someone wants to shostile you he/she will have to go back in town and press the hostile button and WAIT 3 seconds before being able to tray and kill you. This way no pking through hacks could be made (well hopefully they will make the game pretty hard to hack).
3 seconds is a short time so the pk:ers still can have fun trying to chase people down. The people being chased have 3 seconds warning, more than enough I say. They can exit the game and start a new one, fight the pk:er or go back into town and wait for the pk:er to leave. Simple as that.
Tp pking is something differnt. If you are careful enough it wont happen and blizzard might be able to fix it anyway. Might start a differnt thead about that .
Re: Another (great) idea about solving the pk issue
Main issue with PK is not really dying or anything, I don't think people actually fight the PK'ers, that's kinda pointless. Main issue is a PK coming into a game that assembled from a party of PvM'ers, and basically just dispersing all the players away. Your system doesn't fix this. CooP will still be ruined.
Re: Another (great) idea about solving the pk issue
The idea is not a knew one, TPPK should surely be removed, as far as I'm concerned your idea is even more than needs to be done. If Blizzard made it so that any spells/traps/whatevers got canceled as soon as somebody steped into a TP TPPK would be effectively over and done with.
Blizz showed they could do it with holy hammers, meteors and a whole other number of skills, why they don't do it for all skills is a mystery to me.
Quote:
Main issue with PK is not really dying or anything, I don't think people actually fight the PK'ers, that's kinda pointless. Main issue is a PK coming into a game that assembled from a party of PvM'ers, and basically just dispersing all the players away. Your system doesn't fix this. CooP will still be ruined.
Laf, oh poor you, coop is ruined, what a joke. When people come to town the PKer leaves since there is noone left to PK, if waiting 2-3 minutes is hard for you than I pity you.
Re: Another (great) idea about solving the pk issue
PK is a way of life. You have to understand that for people that take their PKing seriously that any attempts to nerf the PKing system besides of course getting rid of tppking would just make them generally very sad :'(
Re: Another (great) idea about solving the pk issue
Quote:
Originally Posted by The top ramen
PK is a way of life. You have to understand that for people that take their PKing seriously that any attempts to nerf the PKing system besides of course getting rid of tppking would just make them generally very sad :'(
Griefers are not a majority. They are even amongst PKers a minority. (Experience extrapolated from rappelz. For rappelz, there is one pvp server and even there, the players who only grief are not a lot.)
"Duelling" is okay. Griefing is not okay. That is, imo, common sense.
Re: Another (great) idea about solving the pk issue
Quote:
Originally Posted by cbr
Laf, oh poor you, coop is ruined, what a joke. When people come to town the PKer leaves since there is noone left to PK, if waiting 2-3 minutes is hard for you than I pity you.
Or he doesn't leave and sits there until we leave.
Quote:
Originally Posted by The top ramen
PK is a way of life. You have to understand that for people that take their PKing seriously that any attempts to nerf the PKing system besides of course getting rid of tppking would just make them generally very sad :'(
And make people like me generally happy.
Quote:
Originally Posted by Sein Schatten
Griefers are not a majority. They are even amongst PKers a minority. (Experience extrapolated from rappelz. For rappelz, there is one pvp server and even there, the players who only grief are not a lot.)
"Duelling" is okay. Griefing is not okay. That is, imo, common sense.
Re: Another (great) idea about solving the pk issue
Ok im not very experienced with this stuff. But when a pker comes into a pvm and kills all the lower level people trying to level up and all the pvm chars, it kinda pisses me off..
Doesn't seem like too many people are angered by it in these forums and some people do it but i would like to ask why do they do it?
Ive wanted to know the answer to this question for a long time because ive just assumed they are a bunch of *bleeps* who just get a kick out of it. but i could be wrong, im not sure.
If anyone could help me out on this i would really really appreciate this
(I only posted here cus it was the top on in the forum and it had to do with pk, sorry if its OT) thank you and sorry
Re: Another (great) idea about solving the pk issue
i really hate pk'ers (alot), but i do expect a few here and there, thats why i always keep 1 anti-pker (basically, a pvp char) char in my account for emergency use
Re: Another (great) idea about solving the pk issue
Hmm think I must clearify what I meant with tp-pking (not hanging around the forum that much so might be missusing the phrase). I mean people trying to kill you by getting you to step through a tp surrounded by bad-*** monsters that will eat you alive when you step through the tp. This is what will be the hardest part for blizzard to do anything about.
The hack tp-killing (getting up hydras/blizzard/whatever) tping to town and hostiling would be easily stoped by the 3 second rule I suggested.
Pking is part of the game, if a PK:er joins and hositle you, then you can choose to keep on killing monsters and risk getting killed or go back to town and wait him/her out. That is part of diablo and I think, and hope, it will remain in D3 too, but anything done through hacks/tp-pking(the one I mean) should be stopped at all costs.