Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.
I feel that the story lines should change depending on what character you play as, instead of every character following the same story. This would add more freshness to the game, because each character will have a different story then the last.
it would be interesting, but it's not doable since there's so much extra work involved. have to write 5x the quests and npc dialogue, all the different artwork, etc. and then multiply that by every different language for the localization process.
that said, the d3 team did talk about some possible differnet quests and events for the classes, during the WWI panels. So while the main plot quests will be the same for all the characters (I believe), there might be some variety in smaller quests, or some class-based events. This was something the d2 team planned all along for HGL, then had to scrap when it was just too much work to pull it off, primarily for the reasons I outlined in the previous paragraph.
as long as it's not complete different paths for each char, i actually like the idea. with smaller "single-player-char" quests, and then the "main road", playing along with all the other players.
sounds fun, and could be interesting. and then they could create the char-areas just for that type of char, which could make the game harder, deeper, and more adventouros (dont know if that's a word?)
Never in gaming history before the be-all-end-all game that is WoW has any game accomplished to make partial different stories for different character classes. Good thing we have WoW.
[Trendsetter]: If you don't like something just say "It is too WoWish". AKA the new godwins law.
This sounds nice in theory, but it would fail when it comes to co-op games.
What Blizzard is doing instead is adding class-specific quests, which is quite satisfactory, IMO.